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#1
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I'm not sure what you're expecting Sirken, but what kind of agreement do you want? There are lots of us who would rather see nobody get any kind of raid mobs at all than come to an agreement.
Are you asking for consensus? Because it just won't happen. | ||
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#2
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i think thats the point.
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#3
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its like in kindergarden when your teacher would say everyone can go outside as soon as no one is talking..
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#4
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Quote:
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#5
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It's about as just and reasonable as the level of intelligence in dealing with human-centric problems I expect from kindergarten teachers (who require no job specific training).
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#6
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Since there are more raid-capable guilds and level 60s due to the extended Kunark timeline, they just need to increase raid spawns to multiple times per week. Say there are 9 raid guilds. Have raid targets spawn 3-4 times per week, but you cannot kill the same target more than once per week. That leaves competition in, and rotations out. Any newer guild breaking in to the raid scene could be investigated as being an alt guild. With this many mobs to guilds, you could still have guilds that come out dry from competing and losing targets.
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#7
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#8
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Three day mobs to one day mobs, 7 day mobs to three day mobs - remove variance. Issue resolves itself. This happened on live with the rise of the great raiding guilds in Kunark and Verants solution was to increase the supply of raid target (hello Velious design). Since we should already be in Velious its a no-brainer for me to decrease raid mob spawn rates. For some reasons the GM's see this as not-classic in a way totally different than the way years of no velious and variance are not-classic. | |||
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#9
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the goal of recreating a classic experience is a noble one, but we need to realize that we are indeed recreating and copying exactly is never going to be a real possibility. it is incorrect and irresponsible of GMs and staff to point fingers at bad behavior and claim that 100% of the fault lies in the actions of those behaving badly. it is also unreasonable for the players to have exceedingly high expectations for a team of staff and GMs that are volunteers and are doing the best they can with the resources available. | |||
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#10
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Quote:
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Last edited by Unidus; 01-03-2014 at 07:33 PM..
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