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#1
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Hey all,
I am new, and am sure ths has come up previously, but why do you all play (or work on) eq instead of all the other mmo's? So my question: Why eq? What makes it better than the rest? | ||
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#2
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Exploration and consequences. Also, kiting.
1. Exploration. Back in my day, you didn't have a map with a little cursor showing where you are at all times. You had to learn your way through the dark scary woods at night. There's also things hidden around the world that're fun to find. The ghost underwater in the courtyard of the estate of unrest? How cool is that? Finding out it's a ghost left over from when Garenel Rucksif murdered everyone in the manor before committing suicide? Intense.. Most MMOs don't have weather.. or day/night cycles. All of these things create a greater feeling of immersion. Especially coupled with... 2. Consequences. When you die, you actually suffer a real penalty. It sucks! EQ players know what it's like to actually be afraid to die in a game. Ever gotten sweaty palms when a pull didn't go quite as planned? Have you been nearly reduced to tears by that death at 2am on a school night? EQ players have. And we love that feeling. With real risk, comes a greater sense of reward. 3. Kiting. Seems like just about every MMO after EQ decided kiting was an exploit, and a dirty thing. They put all the monsters on a 10 foot chain and made it impossible to drag them around. The playstyle is largely gone, and many of us found it intensely enjoyable. Just my 2cp | ||
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#3
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Ohyeah, and mobs that require more than casual facerolling to defeat. Can't forget that.
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#4
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Quote:
Open world PvP is a thing of the past: WAR gave it their all, but in the end BG's won out. Mirakka82 summed up the risk factor pretty well. Other games have harder raid content in terms of scripting, but no game punishes your inability to evaluate risk or think ahead like EQ does. Returning to EQ classic has really brought to light how complacent modern day MMOs has made players in general. Stupid, avoidable deaths are rampant. No one notices when another player is getting trounced by a mob right in front of them. Camps aren't respected. No one thinks twice about managing their own threat while in a group, etc. P99 is everything right with what EQ was. Meanwhile, everything right with EQ was watered down and smashed into baby food by modern MMOs. | |||
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Last edited by JPMorgan; 03-23-2014 at 12:22 AM..
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#5
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Nostalgia and the social element missing in other MMOs.
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#8
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Quote:
DAoC came really close and I still have very fond memories of playing it, but nothing was EQ for me but EQ. | |||
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#9
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The social aspect for me, i would hop on wow use the dungeon finder do it and be back in my home town without so much as having to talk to people to advance and progress in the game. lvl 1-85 and didn't know anyone, you can say its my fault but there are no people doing dungeons they all use the dungeon finder which uses people from all servers and chances are you will never see them again.
here you see the same people leveling up in the same spots you get to know them. Ill hop on eq just to chat to see what people are doing, I used to hop on wow and just stand their because i didn't want to group with a bunch of randoms and standing around the AH i didn't recognize anyone, just a faceless game. | ||
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#10
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Quote:
__________________
Xuthar <BDA> ~ Level 58 Gnome Wizard (retired)
Kadatha Sharptail <BDA> ~ Level 40 Iksar Monk | |||
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