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Old 05-04-2014, 12:19 PM
sox7d sox7d is offline
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Default What are some flaws in classic EQ that you actually like?

And why?
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Old 05-04-2014, 12:22 PM
myxomatosii myxomatosii is offline
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Flaw: Triangle boobs and butts.

Reason: I have a triangle penis.
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Old 05-04-2014, 12:28 PM
Swish Swish is offline
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The hybrid penalty is actually something I like, as much as most people hate it. If it applied to just the person leveling and not the group I'd say that would be perfect. Gotta have something that makes leveling extra challenging for some race/class combos.
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Old 05-04-2014, 12:33 PM
Frug Frug is offline
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Quote:
Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
The hybrid penalty is actually something I like, as much as most people hate it. If it applied to just the person leveling and not the group I'd say that would be perfect. Gotta have something that makes leveling extra challenging for some race/class combos.
I always thought a dynamically adjustable XP factor would have been cool; the more race/class combos that are online at any given time reduces the XP that that combo gets, across the board. Have it recalculate every hour or so.
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Old 05-04-2014, 06:19 PM
Ciroco Ciroco is offline
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Quote:
Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
The hybrid penalty is actually something I like, as much as most people hate it. If it applied to just the person leveling and not the group I'd say that would be perfect. Gotta have something that makes leveling extra challenging for some race/class combos.
Because we all know how easy Rangers have it.
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Old 05-04-2014, 12:32 PM
Frug Frug is offline
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Strafe running.
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Old 05-04-2014, 08:38 PM
Voland Voland is offline
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Originally Posted by Frug [You must be logged in to view images. Log in or Register.]
Strafe running.
No strafe running in Live?
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Old 05-04-2014, 12:33 PM
Telin Telin is offline
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Mobs not giving up chasing you until you zone. Not because of trains but because it helps create some real fear.
High level players being able to buff and assist lower level players. Mostly because it helps start new friendships, and it's fun and more immersive to have that freedom rather than being restricted.
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Old 05-04-2014, 05:00 PM
Zuranthium Zuranthium is offline
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Quote:
Originally Posted by Telin [You must be logged in to view images. Log in or Register.]
Mobs not giving up chasing you until you zone. Not because of trains but because it helps create some real fear.
High level players being able to buff and assist lower level players. Mostly because it helps start new friendships, and it's fun and more immersive to have that freedom rather than being restricted.
Well the first one isn't a flaw at all is it?

I don't think the second is a flaw in the sense that everyone should be able to interact with each other. The shit in modern MMO's where you have to be grouped to help someone, or a target becomes locked as soon as someone tags it, or all zones are instanced(!!!!) is just awful. The flaw is just that high level buffs shouldn't create their full effect on drastically lower level players, because then you get power-leveling which drastically breaks immersion. Long-duration buffs shouldn't exist at all because they are boring. [You must be logged in to view images. Log in or Register.]

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Originally Posted by Wiery [You must be logged in to view images. Log in or Register.]
I don't know if it can be considered a flaw in this community, but it most certainly would be if eq was released to the mmo market today: class imbalance. The diversity between classes makes each class feel unique. Something that most mmo's are lacking.
Class imbalance does not = diversity. You can certainly have way different classes, and way different types of characters within each class, that are actually mostly balanced. That latter category is something EQ is missing altogether. Everyone is just "a Cleric" or "a Warrior" or "a Wizard".
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Old 05-04-2014, 05:21 PM
Telin Telin is offline
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
Well the first one isn't a flaw at all is it?

I don't think the second is a flaw in the sense that everyone should be able to interact with each other. The shit in modern MMO's where you have to be grouped to help someone, or a target becomes locked as soon as someone tags it, or all zones are instanced(!!!!) is just awful. The flaw is just that high level buffs shouldn't create their full effect on drastically lower level players, because then you get power-leveling which drastically breaks immersion. Long-duration buffs shouldn't exist at all because they are boring. [You must be logged in to view images. Log in or Register.]



Class imbalance does not = diversity. You can certainly have way different classes, and way different types of characters within each class, that are actually mostly balanced. That latter category is something EQ is missing altogether. Everyone is just "a Cleric" or "a Warrior" or "a Wizard".
Flaws discussed about game design are subjective. I can't imagine the ability to train an entire zone was intended.

I actually don't think power leveling breaks immersion, it makes sense that a more experienced character would have the power to influence their friends by spells at full power. Controlling it would otherwise break my immersion because what invisible force that exists in Norrath would restrict that?
Last edited by Telin; 05-04-2014 at 05:24 PM..
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