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#1
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![]() Seen it 3 times today so far. Once in Seb while killing a reaver, twice trying to kill Overking in Chardok.
These seem to be the relevant lines: Chardok Overking: [Sun May 04 20:29:16 2014] Overking Bathezid begins to cast a spell. [Sun May 04 20:29:26 2014] Overking Bathezid regains concentration and continues casting. [Sun May 04 20:29:26 2014] Overking Bathezid is the victim of an unknown spell. (my logs did not catch the 2nd CH he did during this fight) Sebilis Myconid Reaver: [Sun May 04 16:56:45 2014] myconid priest begins to cast a spell. [Sun May 04 16:56:55 2014] Myconid reaver is the victim of an unknown spell. In all of these cases the "unknown spell" resulted in the effected mob instantly returning to 100% health. Also in both of these cases the resulting HP gain was far far more than a traditional CH (Overking for example went from 40% to 100% twice in the same fight). Thanks for reading. | ||
Last edited by Socratic; 05-04-2014 at 10:08 PM..
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#2
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![]() Went back in my logs and remembered him ch'ing on our raid too.
[Sun Apr 27 18:32:58 2014] Overking Bathezid is the victim of an unknown spell. | ||
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#3
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![]() This happened on Lady Vox as well. She healed from 35% or so to a full 100% with the same message.
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Wispy
Ramblin Rose | ||
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#4
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![]() Overking healed from 35% to 100, which is probably 20k hp. And Vox has always started CHing at 40%, just like almost every other mob that CHs and it would heal about 30% because of the 10k limit on CH. Are you saying that now every mob that CHs will not longer have a cap on it?
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"All we really lose is one Warrior."
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Last edited by Detoxx; 05-05-2014 at 01:43 PM..
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#5
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![]() Quote:
Sorry if this was unclear: Quote:
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#6
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![]() When did Complete Heal change (if it ever was changed) to a 10k heal vs just a complete health heal? I do remember having to mana drain Gorenaire and King with chanters and bards back in the day before the reached sub 50%.
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Scrubosaur - Necromancer
"Living my life 6 seconds at a time." - Unknown | ||
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#7
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![]() I remember you didnt kill ch mobs very easy unless you had 2 mana drainers.
And interrupting dragons casting spells should be tougher too. So those are other changes needed. Haynar
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Haynar <Millennial Snowflake Utopia>
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#8
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![]() Quote:
Your memory is spot on. GL on the mob size (Naggy shouldn't be able to fit outside the bridge door to his room but rather be running full speed against it if someone tries to pull him through as a test) and large NPC push mechanics. Should be looking at very classic dragon encounters when coupled with a 255 resist cap and the proxy aggro changes you got working. The pras cup runneth over. | |||
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#9
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![]() I could've sworn push didn't interrupt NPC casting at all. They don't give any number of Fs for channeling, they will channel unless stunned, mezzed or killed.
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#10
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![]() Quote:
Mentions mez and stun, not push. I'm genuinely curious though. Do you have any classic evidence indicating mobs were subject to channeling rules? Beyond mez/stuns interrupting them?
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