![]() |
|
|
|
#1
|
|||
|
couldnt find any posts on this.. why are the run speeds of NPCs so fast?
| ||
|
|
|||
|
#2
|
|||
|
Did you try typing your subject into the search field?
http://www.project1999.org/forums/se...searchid=14467 This is the result you want to read (about half way down, with the title "Run Speed") http://www.project1999.org/forums/sh...ighlight=speed Aelowind's response "We'll be able to slow down mobs once someone fixes the fact that if they are slowed down even .01 they'll never be able to catch you. Classically; you could only outrun mobs by strafing or with sow/jboots/selos." | ||
|
|
|||
|
#3
|
|||
|
yes i typed in "run speed"
| ||
|
|
|||
|
#4
|
|||
|
The only thing that's too fast is the speed at which un-aggroed mobs roam, which for the most part makes no difference to anyone. Once they're chasing you it's exactly the same as it was in classic EQ (you can escape them with sow, but generally can't without it). If you jump that will give you a little extra distance. Strafe running did not always work depending on the mob in question.
| ||
|
|
|||
|
#5
|
|||
|
I'm pretty sure they are much faster than the classic EQ when chasing you.
At what point do you slow down from being attacked? 25% or lower? I'm having griffins out run me with sow on. | ||
|
Last edited by Des; 12-17-2009 at 05:56 PM..
|
|
||
|
#6
|
||||
|
Quote:
What if its an issue w/ the PC run speed and not NPC? Has anyone fiddled w/ the PC movement modifier? | |||
|
|
||||
|
#7
|
|||
|
oddly enough i found that the higher lvl i was the easier it was to outrun mobs, i started being able to outrun them around lvl 20.
| ||
|
|
|||
|
#8
|
|||
|
Run speeds are perfect.
Normal running away from mob = death. Strafe running away from mob = safety. Every time (unless it's a brownie or other intentionally fast mob). If you're having problems, you're doing it wrong. | ||
|
|
|||
|
#9
|
|||
|
I remember being having to jump while running until I ran out of stamina (or endurance or whatever it was at the time). That would give me just enough distance to make it to a zone line while only being hit once or twice.
It should be the same (but in reverse) as when you are auto-following somebody. You maintain the same distance but when you hit jump repeatedly you close the gap a little bit. | ||
|
|
|||
|
#10
|
|||
|
Takshaka is right. Most mobs caught you in classic (could outrun you). I believe a very few might have only run about the same speed as you.
Particularly at lower levels, mobs *would*, definitely, always, catch you. I remember being whacked in the back repeatedly as I ran to the guards. Sometimes I did not make it to the guards alive. We definitely could NOT outrun stuff very often. They changed this in 2004-ish? so that you could run the same speed as most stuff at low levels up until level 10 or so. Maybe you could even outrun stuff slightly until level 10 or so. Maybe at later levels too - I don't know what it's like on live today. I think it was a slight speed buff that PCs got (or a slight speed nerf that all mobs got) that made PCs and NPCs run the same speed, or PCs even a little faster. This was not documented and not in the patch notes (they never put stuff like this in the patch notes) - but it was definitely noticed by all and written about elsewhere at the time. I think this is what you are remembering, Onadan. It sounds like it is still this way on live. Assuming PC and NPC are unbuffed, then the classic behavior that I recall is... 1 - There are some faster mobs and slower mobs, although *most* move at a single "almost universal" NPC speed. 2 - PCs have the same base run speed for their entire lives (unbuffed and unencumbered). All races and classes are the same. You run the same speed at L1 as at L60. 3 - You should not be able to outrun many, if any, mobs (unless you're strafing or something - in which case you might be able to outrun (or at least maintain a lead on) *some* mobs). 4 - You should be able to outrun some stuff - JUST BARELY - if using strafing or jumping (esp. over very hilly terrain) or with Lev (esp. over very hilly terrain). | ||
|
Last edited by Malrubius; 12-18-2009 at 01:32 PM..
|
|
||
![]() |
|
|