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#1
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How about adding mob spawns to the Arena zone on a long respawn that drop decent loot? Like every 24 hours (1 hour variance?) a level 51 mob (so it summons) that's reasonably hard to beat (1 group) spawns and just drops platinum like 5k or something. Then every 24 hours another mob at level 25 spawns that drops 500pp.
This would add incentive to go to the already flagged PvP area without impacting the server as the possible amounts of platinum dropping would be well below what could easily be made in a few hours on other mobs. I know this isn't classic but classic had GM events, temporarily altered spawn tables, etc. The GMs/server admin here could simply call this a GM event and leave it at that. | ||
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#2
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This is the stupidest idea I've ever heard.
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | ||
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#4
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Don't listen to lazortag he is a troll
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#5
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Quote:
Also, a mob can't just drop 5K - it has to drop items worth 5K so you have to actually put effort into converting your rare item into money. It has to drop something that could possibly depreciate/appreciate in value later on. Also, did I mention it's not classic?
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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#6
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Why does plat even have to be a consideration? Why would a reward of any kind be justified in this situation?
In classic, there were just battle days.. Folks showed up, drank, ate, chatted, killed, laughed.. Had fun together, even if you didnt pvp, you could enjoy the community building experience. Organizers *usually a guild and not a gm* would set up matches, team matches, etc. Maybe clear out guild bank for rewards, maybe not. You dont need a gm to hold events. Ive been to tons of guild organized events over the years, ranging from drunken halfling races, scavenger hunts that required trivia knowledge, to a lvl 1 raid on flippy darkpaw. Having fun, does not always mean lining pockets. | ||
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#7
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And you're incapable of reading the post where I explained exactly what was wrong with this idea. Also, it's sufficient to say "it's not classic". In classic you didn't have GM events that lasted forever. I don't blame people for not explaining why this is a dumb idea - it really is just self-evidently dumb.
edit: also, this would ruin the arena - what if someone wants to use the arena and finds random level 51+ mobs there? That's kind of unfair, as the arena was never like that either in classic or now.
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | ||
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#8
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A timed mob that offers platinum for an extended period of time is not a GM event, it's a non-classic piņata.
__________________
Live: [67 Arch Convoker] Qaedain Magi'kot (High Elf)
P'99: [50 Magician] Qaedain (High Elf) | ||
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#10
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It's also only a minor amount of platinum that split between multiple people is equal to what you could get in 1-2 hours of farming anyway and it's in a zone that basically no one goes in.. except to fight other people.
How about if the group that gets the kill gets some sweet buffs like KEI for 2 hours, haste, etc? Nothing too overpowered but just some slight improvements that could be worth hitting up before you go out to grind. This could also be moved to a more frequest spawn too. Alright, revised.. every 2 hours the mob spawns and the group to kill it gets some awesome buffs but nothing overpowered. Hell even the level 25 mob could give KEI and this would really be worth hitting up while also not being overpowered at all. Revision #2.. you kill the mob and it does a server wide broadcast saying you (whoever was in group that got exp) managed to own the mob in the arena and that's all you get, make it a 6 or 12 hour spawn so it's not annoyingly frequent. | ||
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Last edited by azxten; 09-03-2010 at 10:45 PM..
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