![]() |
|
|
|
#1
|
|||
|
recent changes to root have all but fucked the smaller guilds. prepatch root didnt land and smaller teams could go in and have a fighting chance.
recent patch has all but crippled small groups and favors heavily a zerg guild. pre patch if i wanted to zone 3 people into 8, that was a viable option, we'd pvp get in get out. now i run my 3 people in 8, and we are all tash and rooted and dead. This isn't pvp. beyond what you think is classic or how it should work, you are basically saying fuck you to smaller guilds who don't want to mass recruit in order to compete you have to think about the bigger picture when you put in resist changes like this. we need this reverted to old root system asap. there is no fine line here, simply put we need roots not to land and quickly. I'm not going to be able to keep my guild here when the other guild has 5x the active enchanters. This needs to be emergency reverted to old patch, yesterday. you are going to bleed people very quickly. I can no longer log in and pvp if i dont have a equal raid force of enchanters and shamans. edit: my entire BiS top tier krew has already started playing new games. The only oldschool "God's Work" left is me and jupe and a few casual people. And my guild is shrinking by the second. Noone can log in and have fun anymore. its root root root root dead. | ||
|
Last edited by Isoroku; 12-14-2014 at 02:50 PM..
| |||
|
#2
|
|||
|
i agree
smaller guilds wishing to compete for high end raid targets on red99 simply cannot compete with the current resist code however, making threads like this is pointless and only serves to probably piss off the few developers that have already helped us out and fixed these issues while they wait for rogean to patch the server these changes were already stated to not be intentional | ||
|
#3
|
|||||
|
Quote:
trolls like bazia and other people have openly trolled the staff into thinking that tash (a 0.5 second unresistable spell) should be the determining factor who wins the pvp, it's fucking dumber than anything i've ever seen. If haynar got burnt out right now this server might just die because of this resist patch, i'd say revert the changes on the resist for now and keep the hitbox small, obviously the resist code is more complex than haynar first though and modifying it didn't result in the results nirgon or colgate was aiming towards.
__________________
Quote:
Wipe it clean. | ||||
|
#4
|
|||||
|
Quote:
Quote:
| ||||
|
Last edited by Burgerking; 12-15-2014 at 02:32 PM..
| |||||
|
#5
|
|||
|
So whats your bug? Where are the logs? When did this happen? Who it happen against? How are you gona post in bugs when you posted nothing but.... Root sticks. Our 3 people cant kill 8 people?
I hope you understand why this post should be deleted/removed from bugs. | ||
|
#6
|
|||
|
agree also
blind/stun/root/snare/whirl are crazy atm bard dots land on 140+ of said resist shock of lightning and chaotic feedback need to almost always hit Shit'd be about perfect if all that was changed which is truly saying something [You must be logged in to view images. Log in or Register.] | ||
|
#7
|
|||
|
OMG Its not entirely meleequest with the recent changes. This is an outrage. Casters should be harmless speed bumps. I repeat, casters having a fighting chance in PVP is an outrage this much be patched immediately.
| ||
|
#8
|
|||
|
Clearly a well thought out post by a well respected guild leader.....
Not to say there isn't a problem. But this isn't the way to approach it. | ||
|
Last edited by JackFlash; 12-14-2014 at 06:34 PM..
Reason: derp
| |||
|
#9
|
||||
|
OP presents no evidence. I am not saying this isnt a problem, I am saying file a proper bug report. MR is working great without debuffs.
Quote:
__________________
Current Games:
Naw | |||
|
#10
|
||||
|
Quote:
| |||
![]() |
|
|