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#1
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Kunark BPs vs Fungi
Does ac matter enough to encourage the use of class bps over fungi? Cobalt has hps to give larger CH pool, but what about when a shaman is healing? What about knights who don't have hps on their bp?
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#2
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My rule of thumb tends to be at lower levels you'll want fungi. However, at higher levels, the regen on the fungi is pretty negligible to how hard you're getting hit and how much damage you're taking upon hit. At this point you'll want to be wearing higher AC/HP gear to mitigate total damage. Plus, you'll be increasing your total HP so you can take bigger hits that come all at once.
In low levels, the regen you're getting from a fungi is going to be higher than the damage the mobs are dealing you, so it makes sense to equip this instead of a high AC/HP breastplate.
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Previous Guilds: The A-Team <- Rapture <- Flawless Victory
Zanderr Locke - 60 Punk Rock Bard | Minnesota Nice - Monk | Squaresoft Chocobo - Shaman | Bowbafett | Supermetroid | Weaponx Power Leveling Service | OT Hammers | Quillmane Quide | ||
Last edited by zanderklocke; 12-29-2014 at 07:57 PM..
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#3
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Huh? Lorean/Raev's warrior guide discusses the DPS in at King (one of the highest level single-group camps in Kunark) and parses them some 6DPS apart between a paladin tank and warrior tank (of course this DPS in is spread out amongst the whole group, not just damage against the tank). In that instance, 2.5HPS from Fungi (15/6) would make up for a load of healing, especially if you do not have CH.
IMHO fungi for anything that doesn't require warrior disciplines.
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#4
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How would the AC on the paladin and warrior's breastplate affect the 6 DPS vs a Fungus Covered Scale Tunic though? Sakuragi is a bad example for being an iksar, but I'm guessing Pint is wearing a Deepwater Breastplate which is 40 AC versus a 21 AC Fungus Covered Scale Tunic. Wouldn't hits be statistically less damage on Pint when he is wearing the Deepwater Breastplate? I mean I could be wrong, but I've always interpreted AC damage mitigation as meaning you are taking less total damage per hit. P.S. Why you try to make me look dumb or wrong on your last 3 of 4 forums posts!?
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Previous Guilds: The A-Team <- Rapture <- Flawless Victory
Zanderr Locke - 60 Punk Rock Bard | Minnesota Nice - Monk | Squaresoft Chocobo - Shaman | Bowbafett | Supermetroid | Weaponx Power Leveling Service | OT Hammers | Quillmane Quide | |||
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#5
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As a rule of thumb, the less healing you need, the better the fungi gets*. If you're tanking a raid named and receiving large heals every few seconds, the effect of the fungi is functionally useless which is why you don't typically see raid main tanks wearing them. Against weaker monsters, a fungi can cancel out a fair portion of incoming damage. Danth | |||
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#6
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In ANY long term group situation, a Fungi is superior (unless cleric is using a Donals BP to heal). It aint even close. The tank is healing himself at all times, even downtime. It makes the healers job a lot easier than if he had a couple more points of HP/AC. It is very noticeable at high levels as well as low levels.
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Dannyl/Figher (retired)
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#8
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#firstworldproblems
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#9
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Fungi on this server I believe. You'll be over the AC Cap anyway.
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#10
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Fungi any time outside of raid tanking or Donals BP heals.
Applies to every class that can wear a fungi. I even wore one on my cleric 90% of the time as who cares if I cop a few hits. Swap in Donals as needed and be less lazy [You must be logged in to view images. Log in or Register.] | ||
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