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  #1  
Old 03-29-2015, 11:56 AM
keglo keglo is offline
Aviak


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Default Monk starting stats

I want to make a monk. Most likely a human. I want to make sure that I start him out right so I am asking where to put all of my starting points at creation? Any monk tips would be welcome as well [You must be logged in to view images. Log in or Register.]

Thanks!
  #2  
Old 03-29-2015, 01:11 PM
L4m3st0n3 L4m3st0n3 is offline
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http://wiki.project1999.com/Monk & http://wiki.project1999.com/Players:...acter_stats.3F has pretty solid advice on allocating your stats and if you plan on raiding you should eventually max out str/sta regardless of what you put points into.

I made an iksar recently and put 10/10 str/sta

more sta at low levels might make things slightly easier
Last edited by L4m3st0n3; 03-29-2015 at 01:15 PM..
  #3  
Old 03-29-2015, 02:23 PM
Feathers Feathers is offline
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I started a human monk recently. I did 10 STR and 10 STA, seems to be working great for me.
  #4  
Old 03-29-2015, 03:02 PM
keglo keglo is offline
Aviak


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Two for STR/STA. I'm Sold. Thank you both for the advise and the links! Any advise on weapons? Batons? BH? Something else?
  #5  
Old 03-29-2015, 03:06 PM
L4m3st0n3 L4m3st0n3 is offline
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I used the starting club for the first 1-14 levels I think, then I think your fist become better. Then at 20 but I was able to buy two Wu's Trance Stick which are better than your fist at this level. The "sticks" are sold pretty cheap and you can probably get one under 100p. Someone was nice to me and gave me 2 for 100p.

I also rotated using club/fist to keep my skills maxed in both. The first link I posted will have your fist damage based on level. Also, you may want to look at damage caps per level ranges:

Damage Cap
Damage cap = (dmg * 2) where dmg is the weapon's stated damage.
levels 1-9 - damage cap is 20
levels 10-19 - damage cap is 28
Levels 20-29 - damage cap is 60
30+ - lifted, can do 2x weapon damage or more based on class
The dmg*2 formula is true until lvl 28 where you get 1 bonus damage every 3 levels to your main hand attack. So at level 50 you get 8 extra bonus damage:
main hand = (dmg*2)+8
off hand = dmg*2
That's why a fast weapon can perform as good as a slower weapon with better ratio. For example, a dragon spined claw (10/21) only outdamages a revultant whip (5/14) by about 10% or maybe a bit more (that's my personal parse). For off hand, you need the best possible ratio (no damage bonus).
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Last edited by L4m3st0n3; 03-29-2015 at 03:46 PM..
  #6  
Old 03-29-2015, 09:30 PM
keglo keglo is offline
Aviak


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Thanks for all the help L4. It is much appreciated! : )
  #7  
Old 04-10-2015, 09:46 AM
Shibie Shibie is offline
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My best advice is do NOT make a human monk! Lol
  #8  
Old 04-10-2015, 11:29 AM
fiveeauxfour fiveeauxfour is offline
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Cha

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  #9  
Old 04-27-2015, 02:48 AM
fennixad fennixad is offline
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Str for alter(u want all the dmg u can for solo and group) . Sta for main:
Monks are made to pull and only for pull, that means you will need all the sta/mr you can have over other stats; plus str is more easy and cheap to get.
The confusion comes because monks are retarded op and they can tank pretty well doing a toon of dps. Plus they are the best twinked char ever. Gl hf
  #10  
Old 05-29-2015, 07:28 PM
cormag cormag is offline
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I find that the only stat that matters 50+ is how many HPs I have, go all stam and LOL at these STR monks. Also bro, if you make a human monk in kunark era you're nuts.
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