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  #1  
Old 06-08-2015, 09:01 AM
Mitchell92 Mitchell92 is offline
Kobold


Join Date: Jun 2013
Posts: 105
Default Project 1999 VS EQ Live

Hello,
I know I'm probably making myself sound like a complete idiot right about now, but here it goes...

If anyone is able to give me an honest answer:

I do have an All Access subscription to play EQ2. I never got much into EQ1 (either on the Emu or EQ Live, although I've just gone around starting zones a bit...)

If I'm to get started all over again, what are the benefits of playing on Project 1999, and the benefits of playing on EQ Live? (Other than Project 1999 being free to play).

I'm curious what sets the two apart, and if I'm to return, which one is better off to start on if I've just explored the starting zones and nothing else. I already have my All Access subscription, so that isn't an issue.

I also want to take into consideration the amount of players online to group up with, guild with, and so on.

Right now I'm undecided which one to go on. I am sure many here are biased to playing on P1999, although I'd really appreciate some unbiased input.


Thanks again
  #2  
Old 06-08-2015, 09:10 AM
Deckk Deckk is offline
Sarnak


Join Date: May 2015
Posts: 247
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Honest perspective:

Project 1999 is hard. It's slow moving and tedious at times (less so if you roll on the Red PvP server due to exp bonus). There are class and race experience penalties and travel requires Spirit of Wolf, ports from druids/wizards or good old fashion run and boat exercise. There's corpse runs and experience loss from deaths.

Sounds kinda meh, right? Wrong. THIS is the way EQ was meant to be played in my opinion. This is why the game became popular. It wasn't easy. It didn't cater to the every day player... Even as a casual I'm LOVING this. I'm in no rush (although I do like to advance, I'm not running around going, "OMG! NEED TO RAID! NEED TO RAID!". Grouping is fantastic and the way the game was meant to be played. There's a ton of places to level.

Live is a different experience. Put it this way, I got a character in live to level 10 in about 2 hours or so. It's taken me a hell of a lot longer than that on P99. Live is easy mode. There are mercs, overpowered gear, there's hand holding quests, and you get new spells every single level. It's for all intents and purposes a totally different game.

If you want a challenge, play on P99. If you want to group a lot at all levels and be social, play P99. If you want to solo/molo and level quickly and just get to the end game quickly, play live.

But they really are two different games.

OR... Play one account here and one account on live at the same time (Which I may do... Playing on Blue and Red at the same time is a disaster waiting to happen with PvP... I didn't like other emu servers... and You get bored silly camping a timed mob spawn) [You must be logged in to view images. Log in or Register.]
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Last edited by Deckk; 06-08-2015 at 09:15 AM..
  #3  
Old 06-08-2015, 09:14 AM
Mitchell92 Mitchell92 is offline
Kobold


Join Date: Jun 2013
Posts: 105
Default

Quote:
Originally Posted by Deckk [You must be logged in to view images. Log in or Register.]
Honest perspective:

Project 1999 is hard. It's slow moving and tedious at times (less so if you roll on the Red PvP server due to exp bonus). There are class and race experience penalties and travel requires Spirit of Wolf, ports from druids/wizards or good old fashion run and boat exercise. There's corpse runs and experience loss from deaths.

Sounds kinda meh, right? Wrong. THIS is the way EQ was meant to be played in my opinion. This is why the game became popular. It wasn't easy. It didn't cater to the every day player... Even as a casual I'm LOVING this. I'm in no rush (although I do like to advance, I'm not running around going, "OMG! NEED TO RAID! NEED TO RAID!". Grouping is fantastic and the way the game was meant to be played. There's a ton of places to level.

Live is a different experience. Put it this way, I got a character in live to level 10 in about 2 hours or so. It's taken me a hell of a lot longer than that on P99. Live is easy mode. There are mercs, overpowered gear, there's hand holding quests, and you get new spells every single level. It's for all intents and purposes a totally different game.

If you want a challenge, play on P99. If you want to group a lot at all levels and be social, play P99. If you want to solo/molo and level quickly and just get to the end game quickly, play live.

But they really are two different games.

OR... Play one account here and one account on live at the same time [You must be logged in to view images. Log in or Register.]
Thank for your input.

You've sold me on P99. Mainly because of the social and group play.

I'll see you online soon.

I'm going to try one account here and another on Live... I guess I can't go wrong by trying both.
  #4  
Old 06-08-2015, 09:20 AM
Deckk Deckk is offline
Sarnak


Join Date: May 2015
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Quote:
Originally Posted by Mitchell92 [You must be logged in to view images. Log in or Register.]
Thank for your input.

You've sold me on P99. Mainly because of the social and group play.

I'll see you online soon.

I'm going to try one account here and another on Live... I guess I can't go wrong by trying both.
There may be times on p99 where you can't find a group... That's not because people aren't grouping. It's because the zone is camped. For that reason, I recommend rolling a class that CAN solo as your first character.

Necro, Mage, Enchanter, Druid, Shaman are good choices!

Ranger, Bard are good but they have a major experience penalty.

But in the end, play the class you want. You'll take some lumps, but the game won't be enjoyable if you just play a class because someone else told you to.
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  #5  
Old 06-08-2015, 09:35 AM
dafier dafier is offline
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Quote:
Originally Posted by Deckk [You must be logged in to view images. Log in or Register.]
Honest perspective:
Sounds kinda meh, right? Wrong. THIS is the way EQ was meant to be played in my opinion. This is why the game became popular.
Just wanted to point this out....

The games out at the time, mostly referring to AC (Ashrons Call), had similar concepts. Nothing before 2004 was like WoW. WoW was the kiddy version of all the MMORPG games that came out prior to its release.

EQ was unique in the way the game mechanics and other stuff was, but all MMO games back then weren't exactly a cake walk, hello kitty adventure like most people are witness to now (WoW).

Also, I like your point of view Deckk. Cheers.
  #6  
Old 06-08-2015, 09:37 AM
Mitchell92 Mitchell92 is offline
Kobold


Join Date: Jun 2013
Posts: 105
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Quote:
Originally Posted by dafier [You must be logged in to view images. Log in or Register.]
Just wanted to point this out....

The games out at the time, mostly referring to AC (Ashrons Call), had similar concepts. Nothing before 2004 was like WoW. WoW was the kiddy version of all the MMORPG games that came out prior to its release.

EQ was unique in the way the game mechanics and other stuff was, but all MMO games back then weren't exactly a cake walk, hello kitty adventure like most people are witness to now (WoW).

Also, I like your point of view Deckk. Cheers.
If I understand this correctly:

You're saying that MMO's prior to 2004 (When WoW came out) were designed to be harder to play, take ages to level up, and take a lot of time to progress?
  #7  
Old 06-08-2015, 10:16 AM
dafier dafier is offline
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Join Date: Mar 2015
Location: Buried in a cove.
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Quote:
Originally Posted by Mitchell92 [You must be logged in to view images. Log in or Register.]
If I understand this correctly:

You're saying that MMO's prior to 2004 (When WoW came out) were designed to be harder to play, take ages to level up, and take a lot of time to progress?
Well, it's not necessarily that they are designed to be hard to play, but they were because of the genre. What I am saying is that WoW changed all that when it was released.
  #8  
Old 06-08-2015, 10:44 AM
jolanar jolanar is offline
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You could argue for days about what being "hard" even really means.

Ultimately they are two completely separate games that happen to have the same backdrop and shouldn't even really be compared in that way.
  #9  
Old 06-08-2015, 09:22 AM
Mitchell92 Mitchell92 is offline
Kobold


Join Date: Jun 2013
Posts: 105
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Great! Thanks!

I'm playing on my MacBook Pro on OS X. Just setting things up as stated in the Mac setup guide. If that fails I'll play it in a VM.
  #10  
Old 06-08-2015, 09:52 AM
username17 username17 is offline
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Location: Norfolk VA
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Pretty much yes. I personally think it was the games bean counters. They needed some way to keep the masses ensnared and paying. So they stretched things out like levels, world size, travel, xp loss, corpse runs, etc.
It turned out to be a great mix. All of those things forced people to work together and communities were built as a result.
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