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  #1  
Old 09-21-2015, 07:23 PM
RedXIII RedXIII is offline
Sarnak


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Default Stormfeather - Iceclad.

Hi guys and gurls.

I am here to ask/propose that since GM Sirken ruled that Stormfeather is now a camp (correct me if i am wrong), can we please remove the variance from it and make it classic again? since its no longer a FTE socking festival...

Thanks.
  #2  
Old 09-21-2015, 07:24 PM
astronaut astronaut is offline
Kobold


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shits not classic
  #3  
Old 09-21-2015, 08:24 PM
brunt-fca brunt-fca is offline
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I camped a full day and a half straight no sleep for him back in the day. Almost got ksed by an SK when he popped but a Wiz friend happened to be visiting me and helped. That spawn is a real bitch and I pity anyone willing to do it.
  #4  
Old 09-21-2015, 09:56 PM
Kowalski Kowalski is offline
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This shit is def classic
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  #5  
Old 09-22-2015, 01:18 AM
Sirken Sirken is offline
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Stormfeather was always considered a camp. players tried twisting it into an FTE mob to suit their own needs.

at no time in the history of EQ (on any server) has Stormfeather been treated like a raid target.

this wasn't a rule change, this was a rule enforcement. there's a difference.
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  #6  
Old 09-22-2015, 05:06 AM
ridiculousmoose ridiculousmoose is offline
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Doesn't it call out FTE? It should be a camp, and I'm glad that that is finally being enforced.. but it seems a little harsh to say it was 'twisted' when it was calling out who engaged it first like a raid mob. Gave people some ammo to argue that it was intended to be a first to engage mob and without a GM popping up and telling how it is everyone just went along with what seemed to be the intention.
  #7  
Old 09-22-2015, 12:23 PM
Yukkers Yukkers is offline
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Quote:
Originally Posted by Sirken [You must be logged in to view images. Log in or Register.]
at no time in the history of EQ (on any server) has Stormfeather been treated like a raid target.
At no point in the history of EQ (on any server) has Stormfeather had a variance.
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  #8  
Old 09-22-2015, 02:13 PM
nilbog nilbog is offline
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Quote:
Originally Posted by Yukkers [You must be logged in to view images. Log in or Register.]
At no point in the history of EQ (on any server) has Stormfeather had a variance.
Stormfeather doesn't have a variance.
  #9  
Old 09-22-2015, 02:14 PM
Yukkers Yukkers is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Stormfeather doesn't have a variance.
Is this new? I know he skips but from my logs there was +/- 1 hour.
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  #10  
Old 09-22-2015, 02:51 PM
nilbog nilbog is offline
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Quote:
Originally Posted by Yukkers [You must be logged in to view images. Log in or Register.]
Is this new? I know he skips but from my logs there was +/- 1 hour.
I see. I responded before checking (oops), because Stormfeather doesn't behave the same as database spawned npcs (where variance is handled). It does actually have a variance on respawn handled in a script.

That being said, the comments on allakhazam include several discussions about variance:

Quote:
Ok. Just did stormfeather 7 times. 6 Were in a row . 33 +/- 3 hours.
Quote:
Killed Stormy many times over a 2 week span (getting eyepatch for alts and guildies) his spawn times is roughly 28 hours, +/- 3 hrs he always took at least 26 hours to spawn and as late as 31.
Quote:
Just killed Stormfeather 2 spawns in a row. Kills were 35 hours, 48 minutes apart. this seems to match the idea of 32hrs +/- 2 hours or so.
Quote:
his spawn does seem to be around 29-31 hours
Quote:
Using the 31+/- hours theory, I'm sitting there right on top of SF spawn point. He spawns a full 2 hours ahead of schedule, I Harm Touched him, dead. He spawned 26-28 hours after his previous death.
Those were some comments I found on the first 2 pages for Stormfeather. Perhaps people can research further, and if evidence is found, I can edit the script. If there should be a variance, what we have right now is too short.
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