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#1
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Hi, guys, just wanted to pick your brains. I have a Jade Mace in main hand and Knuckle Duster in Off, is that correct, or should it be reversed?
I'm new to the server and having a blast. Just got Pugwash to 11 and trying to scrape the funds together for the ac/hp rings. Anyway, any advice would be greatly appreciated. Andy | ||
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#2
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yes JM in prime is best. SoS is a better off hand option than KD and pretty cheap. however since you are new, you probabl;y need a haste item more. FBSS would be your best option since the hand wraps will eventually get replaced with epic
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#3
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That is correct.
You want your lowest delay weapon in your primary hand. You want your high ratio weapon in your offhand. The reason you want fastest weapon in primary is two fold. 1. You swing your Primary every round. The secondary swing checks your dual wield skill. Which isn't a 100% check rate even at max skill (it's high, around 70-80% I think on a monk?) 2. Damage Bonus is applied to only your primary weapon. Starting at level 28 you gain 1 bonus damage to your primary hand, adding an additional 1 DMG every 3 levels: 28 - 1 31 - 2 34 - 3 37 - 4 40 - 5 43 - 6 46 - 7 49 - 8 52 - 9 55 - 10 58 - 11 This means if you have two weapons at level 60, a 9/18 (Jade Mace) and 14/28 (Knuckle Duster) JM Primary - 20/18 - 1.11 Ratio KD Secondary - 14/28 - 0.5 Ratio KD Primary - 25/28 - 0.89 Ratio JM Secondary - 9/18 - 0.5 Ratio Clearly the top option is better. Because the faster weapon will have the primary hand damage bonus applied far more frequently. As someone else mentioned, Haste is a big goal for a grouping DPS class. I'd save for that if I were a leveling rogue, warrior or monk.
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#4
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The only reason the jade mace is better at lower levels is the damage caps, otherwise they have the same ratio.
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#5
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Until the dmg bonus kicks in, ratio is all that matters. The higher the delay the fewer ripostes you eat if tanking.
For most of your life and levels, just look at ratio. From the mid 40s on, the balance shifts in favor of faster weapons. As a monk, you're better off investing your money on a good 2hander. Wu staff --> peacebringer After level 30 the imbued fighters staff (better damage, less ripostes and dmg shield intake, and lighter) takes the cake for dps until either epic/SoS or TStaff.
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#6
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Quote:
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#7
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Quote:
this is why critical hits don't match the actual damage dealt; the message is delivered before the damage bonus is added at the end | |||
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#8
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Quote:
I have always been under the impression that the damage calculation was a combination of your damage bonus + variable damage. Variable damage is calculated based on several factors including your weapon damage, target AC, and your dice to come up with a number between 1 and X, where X is the maximum variable damage from the weapon. So say I have a damage bonus of 5 and two weapons that gives variable damage between 1 and 20. My MH will hit between DB + VD = 5 + (1 to 20) = 6 to 25. This is why MH weapon hits will never hit for less than Damage Bonus + 1. The same weapon in my off hand will hit only from 1 to 20. | |||
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#9
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Thanks, guys, I really appreciate the help.
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#10
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Quote:
Summary: L1-19 - mace in primary hand for best dps L20-27 - knuckle in primary hand for lower dmg in (DPS is same) L28+ - mace in primary hand for best dps | |||
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