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#1
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![]() Quote:
Why is stamina not frequently discussed? Has it been forgotten? It used to have a strong effect on daily gameplay. -while swimming, you lost stamina -swinging your weapons, you lost stamina based on their weight -"zing" spells, invigor etc had a use -having 100stamina was important, as it negated a minor stat/attack speed reduction -jumping should consume like 10% of your bar with each jump Run out of stamina? Not good.. you walk slower and can't jump. This will become more relevant with Kunark weapons.. because they were heavy. i.e. Wurmslayer's good stats and damage should be negated by the fact it weighs 15lbs. Does anyone remember a good weapon weight ratio? What weapons could you swing and not have to worry about stamina? When did weight become a problem, 5lbs, 8lbs? Discuss. | |||
Last edited by nilbog; 12-09-2010 at 02:29 PM..
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#2
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![]() WTF is endurance? I know my stamina bar goes down when I jump. Not sure about the rest.
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#3
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__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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#4
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![]() Endurance = Warriors mana pool when their skill/discs came out. I could add 500 hate every some odd 45 seconds but it cost x amount of Endurance. Defensive/evasive discs cost Endurance per tick, etc. It all became a mana pool of aggro control vs endurance regen.
Edit: I do have to say I don't recall swimming being something that readily drained your stamina, I don't ever recall needing invigor on a kedge raid, but I have zero in formation to base that memory on.
__________________
The taller you would build the tower, the stronger you must build the foundation." - Chris Thomas
Donate a water filter in Haiti. Click Here | ||
Last edited by Akame; 12-09-2010 at 02:23 PM..
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#5
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![]() All I can add is that I do recall back when being an enchanter also included the job of making sure the melee had enough stamina during exp grinds. It was indeed a huge thing to have somebody in your group that could help with stamina regen. In my opinion it was one of the great things that set EQ apart from the other MMO's.
They really did factor gear weight in to as many aspects of the game as possible. | ||
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#6
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![]() Keep in mind there's a bard song (level 3) that regenerates stamina. Just saying!
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | ||
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#7
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I even think they gave it to Beastlords later on. Then of course there are the upgrades at later levels. There is a reason why this spell was available to so many classes. The game was designed for that stamina bar to be very important. | |||
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#8
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![]() does this mean monks dont have to worry about weight on p99?
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#9
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#10
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![]() Chanus, familiar with their weights. What I was asking is if 2hb were subject to the same stamina deal as 1hb, or if there is some different formula for different weapons skills (i.e. 2hands can swing twice the weight or something).
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