|
#1
|
|||
|
Need help to stop playing my chanter like a magician.
So I've leveled up to 17, with a combination of grouping and solo, but I'm finding that when I solo now I end up having to play like a magician with pet tanking and dd/debuff spells which isn't very mana efficient, but when I try and charm and fight I end up wrecked is there a good zone around my lvl that has good mobs to practice/learn the ropes on? I'm bouncing between unrest for group and the gorge of King xorbb for soloing. I've read the guides so I know the theory behind charm fighting. Not being a dark elf or having a Goblin ring isn't helping either. Any tips would be greatly appreciated!
Thanks in advance. | ||
|
#2
|
|||
|
Are you slowing the mobs? If you're not they will chew through your summon pet.
use this: http://wiki.project1999.com/Languid_Pace Also make sure your pet is hasted. use this: http://wiki.project1999.com/Quickness East Karana is the #1 spot for enchanters at the level 17 range. You wont even need a pet if you know what to do.
__________________
P99 Wiki
No longer active, thank you for the years of fun. No alt account and I do not post on the P99 forums. Told this to Rogean, Nilbog & Menden. | ||
|
#3
|
|||
|
Here's my solo with pet routine, pull with tash let mob hit my rune shield pet usually has a couple hits and taunt in. We he has aggo I slow, then dot mob, med until mob is 25-20% then dd. Pet has quickness, strength and mist. I've not had any trouble with blues or whites. Yellows wreck my pet. It just doesn't seem very mana efficient.
| ||
|
#4
|
|||
|
I'd skip the dot all together.
as far as the rest i usually just risked it and pulled with a slow. the first thing to cause agro on a mob is only 1 point of agro so it will literally turn to your pet after the first attack. The major issue of your efficiency is the white/yellow mobs. the exp they give versus a dark blue is not worth the extra effort. follow the suggestions and find an area with plentiful dark blues. It's also good to keep in mind that enchanters as a whole are pretty much terrible until level 29. After that things change drastically. Before that is just hanging in there. Level 29 brings you clarity, a better and more efficient haste spell, and a damage shield that is really good for the level. it changes the game. | ||
Last edited by -Catherin-; 06-01-2016 at 04:06 PM..
|
|
#5
|
|||
|
I'd say the most important things to know is:
Always keep the target rooted. Go after low blues, sometimes high blues w you have more experience. Know the area you are charming in rather well. try minimize yourchance/tume of being hit in the face by sitting far enough away you can qucikyl stand mez/root and recharm. | ||
|
|
|