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  #1  
Old 07-16-2016, 11:37 AM
mr_jon3s mr_jon3s is offline
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Default I would love to see the Devs turn on pvp for a weekend.

I would love to see the Devs turn on pvp for a weekend and do an earthquake during the weekend. Just something to spice up the server.
  #2  
Old 07-16-2016, 12:56 PM
Bboboo Bboboo is offline
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I'm sure everyone in the petition forum and GMs/Guides would love this idea.
  #3  
Old 07-16-2016, 11:38 PM
Lunababy Lunababy is offline
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how about they just enable random deaths? its the same gameplay experience

so fun
much gank
wow
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  #4  
Old 07-17-2016, 12:30 AM
Pokesan Pokesan is offline
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Quote:
Originally Posted by Lunababy [You must be logged in to view images. Log in or Register.]
how about they just enable random deaths? its the same gameplay experience

so fun
much gank
wow
not at all. random death isn't something you could have beaten. dying to walmart resist gear rogue would rightfully knock a lot of you raiders down a peg.
  #5  
Old 07-17-2016, 12:40 AM
Hailto Hailto is offline
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Quote:
Originally Posted by Pokesan [You must be logged in to view images. Log in or Register.]
not at all. random death isn't something you could have beaten. dying to walmart resist gear rogue would rightfully knock a lot of you raiders down a peg.
Shaman would tear your rogue a new hole
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[60 Oracle] Kaludar (Barbarian)
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  #6  
Old 07-17-2016, 12:45 AM
Pokesan Pokesan is offline
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Quote:
Originally Posted by Hailto [You must be logged in to view images. Log in or Register.]
Shaman would tear your rogue a new hole
cure pots render shaman extremely weak my man
  #7  
Old 07-17-2016, 12:55 AM
Lune Lune is offline
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Quote:
Originally Posted by Pokesan [You must be logged in to view images. Log in or Register.]
cure pots render shaman extremely weak my man
who gonna make those pots?

shaman

checkm8
  #8  
Old 07-22-2016, 07:54 PM
Ivah Ivah is offline
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Quote:
Originally Posted by Pokesan [You must be logged in to view images. Log in or Register.]
cure pots render shaman extremely weak my man
Good luck channeling through that pot on a rogue
  #9  
Old 07-17-2016, 03:15 AM
Jauna Jauna is offline
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Honestly, the only way to fix Red is to get people into PvP without forcing them into PvP.

Here me out, turn PvP off on Red99 most of the time, but add monthly Full Moon events.

PvP enabled only during Full Moons
Earthquakes every few hours during Full Moons
Level restrictions on gear all the time

http://www.moongiant.com/Full_Moon_N...n_Calendar.php

Daily promos for Red did not work
bi-weekly threads in blue boards did not work
Beefing up exp did not work
Guilds that gear you to kill you did not work
"lower population so you can camp whatever you want as a feature" did not work
killing people to avoid rule lawyering did not work

Just think about it.
  #10  
Old 07-17-2016, 03:28 AM
Trollhide Trollhide is offline
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Quote:
Originally Posted by Jauna [You must be logged in to view images. Log in or Register.]
Daily promos for Red did not work
bi-weekly threads in blue boards did not work
Beefing up exp did not work
Guilds that gear you to kill you did not work
"lower population so you can camp whatever you want as a feature" did not work
killing people to avoid rule lawyering did not work
None of this worked because
Quote:
Originally Posted by Trollhide
EQ was never made for PVP.
It wasn't designed for it, it wasn't balanced for it, and on live it was never anywhere near as popular as the PVE game. Everquest PVP was an afterthought. There are plenty of MMOs and other genres with solid PVP gameplay, and I myself have greatly enjoyed some of them, but I will never, never have any interest in Everquest PVP.

Quote:
Originally Posted by Brad McQuaid in an interview with MMORPG.com
Absolutely. First, it gave us confidence that an MMORPG could be commercially viable. It also reinforced our belief that unrestricted PvP was a bad thing. We'd played PvP MUDs in the past and were not fans of them. The wanton PvP in UO confirmed for us that we wanted to make a primarily PvE game.
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