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  #1  
Old 12-06-2016, 12:24 PM
Dolalin Dolalin is offline
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Default Is P99 "finished"?

It seems like the momentum has really been lost in the past year as regards fixing non-classic mechanics issues.

Looking at this list by Daldaen, there are lots of well documented bug threads providing evidence for these fixes, yet it's a struggle to get them implemented. Why?

https://www.project1999.com/forums/s...8&postcount=29

Does it have something to do with the agreement signed with Daybreak?

If it's just resourcing, I'm sure lots of people here are willing to help and contribute patches to the EQEmu code. Just let us know and I'm sure the community can step up.

But if they're conscious decisions by staff not to fix some issues, I'm sure lots of people would appreciate communication on that as well, one way or the other. I know I would. [You must be logged in to view images. Log in or Register.]
Last edited by Dolalin; 12-06-2016 at 12:28 PM..
  #2  
Old 12-06-2016, 12:40 PM
Baler Baler is offline
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Far from finished...
Patch Notes: Sunday, January 31st, 2016
Patch Notes: Tuesday, April 26th, 2016
Patch Notes: Monday, September 5th, 2016
Patch Notes: Monday, October 31st, 2016

Keep providing evidence of classic mechanics.

On the subject of client/ui classic mechanics. There are a lot of players who would be severely unhappy without those quality of life features.
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Last edited by Baler; 12-06-2016 at 12:43 PM..
  #3  
Old 12-06-2016, 01:35 PM
Dolalin Dolalin is offline
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Quote:
Originally Posted by Baler [You must be logged in to view images. Log in or Register.]
Far from finished...
Patch Notes: Sunday, January 31st, 2016
Patch Notes: Tuesday, April 26th, 2016
Patch Notes: Monday, September 5th, 2016
Patch Notes: Monday, October 31st, 2016

Keep providing evidence of classic mechanics.

On the subject of client/ui classic mechanics. There are a lot of players who would be severely unhappy without those quality of life features.

The problem is, many people have. Lots of evidence (some of the bug threads are four years old!), and many big issues where things are clearly wrong (dragon resist checks, FD sneak, even trivial stuff like /hidecorpse looted) just aren't fixed.

I think we all want to know why, and whether it's down to resourcing issues that the community could help with.
Last edited by Dolalin; 12-06-2016 at 01:39 PM..
  #4  
Old 12-06-2016, 01:27 PM
burkemi5 burkemi5 is offline
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Quote:
Originally Posted by Dolalin [You must be logged in to view images. Log in or Register.]
Monks when standing from FD with Sneak should not be guaranteed a memblur if the sneak is successful and the mobs have their backs to you.
God I wish this was implemented. The tears would be amazing.
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  #5  
Old 12-06-2016, 02:19 PM
dslaybac dslaybac is offline
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Nostalgic for Luclin? Eq has lost the mystique? Less than 10 days played?

See ya!
  #6  
Old 12-06-2016, 03:14 PM
skarlorn skarlorn is offline
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Quote:
Originally Posted by big_ole_jpn [You must be logged in to view images. Log in or Register.]
I've been (casually) playing this same content for 5 years. Being able to take it for granted for so long kills the mystique.

First few times I played, little monkey weed or some LSD, it was a cosmic experience like time travelling. Now it's an antiquated overpopulated game with piss poor server rules that kill any motivation for me to hit 60 (just getting an epic sounds like hell).

The infinity of potential EQ uses to hypnotize with vanishes when you are aware the endgame is garbage. There is nobody worth talking to on the server (it's weird how silent and paranoid people are; other servers have fun social interaction). The server feels like east germany, drugged up riffraff and tight-lipped pixelcucks looking for an excuse to speak your name to the stasi. I couldn't even join my own "casual" guild's teamspeak with my nephew without being interrogated by an officer (there were literally 30 people scattered in rooms in the server at a time).

Without the endgame dream or quality people playing, emergent gameplay (politicking, friendship) disappears and all that's left is the leveling skinnerbox. It's not like live at all and it's real gay. Luckily there are other options that are playable nowadays.

Thanks for reading!
good post, though I have recently had a great time leveling a couple lowbies up. that said i quit again about a month or two later.

It's certainly a game which is worth playing for the rich casual adventure, and not a game that should be min/maxed or taken seriously.
  #7  
Old 12-06-2016, 02:21 PM
skarlorn skarlorn is offline
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It's not finished. There's a couple more big patches they need to implement before the "classic" timeline is "complete."

Some things may not ever be fixed on this server. I like to believe that Nilbog will, after Velious patches are finished, fix the game-breaking flaws of Monk FD, Resists, /hidecorpse looted, and Item Linking (any I miss, Ele?) and implement it on the TRUE blue server that comes up.

Keep in mind, p99 Blue is a developmental Beta server and the plan has always been to release a fresh PvE server once the code is ship shape.

Until then, enjoy the gradual decline of population until the in-game players are toads bound to the chair by their necrosis-riddled flesh.
  #8  
Old 12-06-2016, 02:38 PM
Nibblewitz Nibblewitz is offline
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You missed one: classic UI with single chat box.
  #9  
Old 12-06-2016, 08:29 PM
Ikon Ikon is offline
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Quote:
Originally Posted by Nibblewitz [You must be logged in to view images. Log in or Register.]
You missed one: classic UI with single chat box.
Lazy aggro is a huge one, old world aggro mechanics in Kunark / Velious is game breaking - theres a reason it was implemented
  #10  
Old 12-06-2016, 02:40 PM
maskedmelon maskedmelon is offline
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I've not been able to play much of anything lately :c

That said, FQ seems to experience ebbs and flows though, on the whole it seems we've much less impassioned debates than in the past :c I think I might start blogging to OT to give us some variety ^^
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