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#1
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![]() Newbie here. Hi. Almost entirely newbie, in fact, I played EQ for maybe a year. I split time between Saryrn with my brother and Fironia Vie by myself for roleplay, around the time Shadows of Luclin came out and the new models were occasionally and briefly bugged with anatomically neutral nudity. I was young enough that I was "permanently grounded" from EQ for staying up all night and sort of forgot about it after a while, probably wouldn't have remembered it either except for running into someone talking about "the good old days of EQ" on a different MMO. Anyhow. I never really had a chance to get good at any class I'd puttered around with, think I had an Iksar necro and some kind of druid I don't remember. Heh. In all honesty I probably won't get far this time around either.
But I'm looking for recommendations of a class - or several - to poke around with in the short spurts of play time I'll have this summer before the fall semester kicks up. I'm hoping there's a class that's useful in a group, in case I manage to find any at the low levels I'll be stuck at, but also wouldn't have to sit around doing nothing because I *don't* have a group. If that makes sense. Ideas and suggestions for stuff I might not think to consider during character creation are entirely welcome. Thanks in advance! [You must be logged in to view images. Log in or Register.] | ||
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#2
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![]() Necromancer is a powerful solo class and really develops fast, by level 8 you are already cooking with decent spells.
The class also has a ton of group utility if you decide to group. Easy class to start with, very self sustaining and fun. For added power, pick iksar for your race, the racial regen they get meshes incredibly well with the necromancer class. | ||
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#3
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#4
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My recommendation? Barbarian shaman or halfling druid. Both classes can solo very well. Shaman are a bit more powerful at the high end, and a bit more desired in groups, while druids get tracking and ports, both of which can help you earn plat in ways a shaman can't. Barbarians do have a small (-5%) penalty, but that's the smallest possible among shaman races. Halflings actually get a +5% bonus to XP. (I should note that race regret is possible with a Barbarian shaman also. But once you get Torpor you won't regret the Iskar/Troll regen, and Ogre's frontal stun immunity (while cool) is not nearly as cool as the Iksar regen is to a necromancer.) If you're not that in to grouping and not real fixated on level 60 I think Druid makes for a great starting class for anyone, and you can't beat an XP bonus. But if you are picking a class you plan to continue playing long after you hit 60, or if you want to do a fair amount of grouping, Shaman might be better. Other options wold include Mage or Enchanter, both of which are also good soloers, with Enchanters being the better of the two. Both of them can be human if you want no penalty, and while you might regret it it a little at 60 (since a Gnome/Erudite/High Elf would have better stats), it won't be anywhere close to the regret you'll have if you pick a human necro and later want regen.
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
Last edited by loramin; 05-03-2017 at 09:54 PM..
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#5
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![]() Quote:
Not taking 1.5x as long to hit 60 on your first character is huge, not to mention that necros can get to 60 faster than almost any other class just with how fast they can solo. You can level to 60 quickly and cheaply then farm gear either for yourself or other toons or just for cash. And since you didnt actually spend much on your necro you can reroll later as an iksar if you want to. | |||
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#6
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But look I was not trying to start yet another race debate here; there are already a million of them already. I was simply trying to explain that most people do not find it so easy to level to 60 twice, and as a result they may experience "race regret" when their human necro (or human monk, or non-ogre shaman, or ...) hits 60 and all the other races have some cool power while they're stuck with a useless XP bonus. Many people on this forum have been in that position, and I'm sure they'd all say that warning new players of it is reasonable. Also, I'm not at all against the idea of leveling a quick-leveling race/class up and then using that character to farm stuff for other characters. But not everyone wants to create a first character with that goal; some plan to keep playing that character as their main for years. Finally just in case it's not clear, I'm a level 60 Barbarian Shaman (either the worst or second worst Shaman race depending on who you ask), and I have no regrets. "Race regret" is a real phenomena, but it most certainly does not affect everyone who creates a sub-optimal race character.
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
Last edited by loramin; 05-04-2017 at 06:32 PM..
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#7
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![]() I would honestly go with mage. Easy to solo and group as. Necromancer and enchanter take a good amount of research and trial and error to master. Though necromancer much less so. Shaman requires levels and is considered pretty slow untwinked pre 34. Even then they are gear dependent to solo as efficiently a s I assume you want.
Mage is pretty much the coasting class that can solo and group well with minimal gear and effort. It's a great starting class due to its relative simpleness. But as with any class you will be expected to at least learn it. If you just send pet and nuke you can do well in a group. But you have a bit more than that. | ||
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#8
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![]() clerics *can* solo but do better in the young levels grouped
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#9
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![]() +1 for mage. OP was asking for a *simple* class. Necro is of course more versatile, but a lot less simple than mage.
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#10
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![]() +1 for mage, given what he/she asked for
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Aurum <Auld Lang Syne> (DE NEC) | ||
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