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#1
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![]() For a long time the Per-Level Hunting Guide was a (mostly) comprehensive list of Project 1999 hunting spots, but unfortunately it hasn't been updated much since Velious came out.
That's why I need your help: if you have a favorite Velious hunting spot (or several), could you please reply with just a few details? Level Range: What levels will find blue-con mobs at this hunting spot? Zone/Area (Area Optional): Where is the spot (ideally both the zone and where it is in that zone)? Monsters: What are the monster(s) to hunt? Notes (Optional): Any further details such as which classes the spot is particularly good for, what factions are impacted, any good drops or related quests, etc. Thanks!
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | ||
Last edited by loramin; 06-01-2017 at 06:45 PM..
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#2
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![]() Good thinking, Velious zones are a big mystery to me
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#3
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![]() Velious is shit for xp. It's only good to farm for loot after you're max level.
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#4
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![]() Quote:
However that said, Crystal Caverns is probably the only zone i would even suggest you try to level in, in velious. The spiders, and geos are very good exp and can even generate some good coin. | |||
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#5
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![]() Quote:
For instance, a Druid has lots of animals to charm in a zone like Eastern Wastes, a necro (or cleric?) might level in Tower of Frozen Shadow, and any class might want to level up on Frost Giants to get Dwarf/Dragon faction. All I'm hoping to get out of this thread is as many of these viable places as possible, ideally with details (eg. I know ToFS is good for necros, but I don't know what dungeon levels are for what player levels). I'm not going to recommend that anyone should level in NToV [You must be logged in to view images. Log in or Register.]
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
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#6
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#7
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![]() Quote:
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
Last edited by loramin; 06-01-2017 at 08:22 PM..
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#8
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#9
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![]() 30-36
Iceclad Ocean solo/duo Area around ToFS, snow cougars and shadow guardians. Charm and fear-kiting works best. Beware of Garou, a level 40 shaman, and Midnight. Both are nameds with lots of extra HP and their drops are for the same quest (The Mighty Garou rewards Garou Bone Club). 35-40 Iceclad Ocean solo Dire wolves on largest isle Charm and fear-kiting nets you very fast exp even as the dire wolves green out. Good for druids. Enchanters can charm everything that roams. 40-45 Eastern Wastes solo/duo West of #9 on the map, where the walruses roam Charm and fear-kite walruses. Good for druids. Enchanters also do well. Extra fun if you get a rogue to come with you for DPS. 40-45 Eastern Wastes duo All roamers. Snow griffins are tough casters. Avoid the elder snow griffins. You can solo if you've got CC, but easier to have two pairs of eyes watching out for things. Work your way up from cougars/dervishes to tundra kodiaks/wolves to mammoths/rhinos/giants to griffins/manticores. On the north side you'll find walrusmen, who are numerous and ugly. The various Coldain will assist on giants. Rhinos and griffins are the fastest mobs here. 35-45 Eastern Wastes group Grouping at either orc fort or giant fort. Bring CC and watch out for roamers. 30-45 Crystal Caverns duo/trio/group Start at the top and work your way down. Some good drops in this zone the further in you get. If you have sneak or a faction spell/song, you can bank and vendor at the city at the bottom. Eventually killing the orcs here will raise faction with dorfs. 45-50 Wakening Lands solo/duo Panthers/haze panthers, can quad or solo. Can also beat up the tigerdinos near Skyshrine. Have see invis to see the haze panthers and use invis liberally to avoid mercenaries and holgresh (often casters). 45-50+ Wakening Lands solo/duo Unicorns in unicorn valley. Don't pull Lady Gelestial, as she's higher level and named. Killing black unicorns will raise faction with white unicorns (and Gelestial). Killing white ones will raise faction with black unicorns (Lithiniath). You can't win, kill them all and pickle their flesh. Be warned that the black ones are higher level and they're SKs who cast fear. Avoid the corrupted unicorn in this area. 45-52+ Wakening Lands duo/group Giants outside Kael - these are commonly murdered for faction. The nameds drop various quest pieces. 46-52 Cobalt Scar solo/duo Wyverns (quad) and cobalt drakes (root-rot). A favorite of druids, bards, and some wizards. It's often packed. The cobalt drakes cast an AE dispell that hits for 600dmg every 24 seconds. Two nameds will pop in place of these: Yvolcarn (wyvern) and Azureake (drake). Avoid if you can. You can keep killing past 52 but the exp quickly goes kaput and there's a lot of competition. 55+ Kael Drakkel solo/duo Charm-kiting dire wolves. You need Call of Karana and you can only charm the wolves that hit for a max of 252. VERY dangerous. You had better be good or you will die. Harder than bear pits in some ways. The dire wolves can and have been used to solo Vindi part of the way. 50+ Kael Drakkel group/raid (duo if you're OP and charming dire wolves) Arena - armor drops. Make sure you have an average level of about 55. Same for plate cycle and chain cycle. Don't charm dire wolves unless you know what you're doing (and you're level 60). 58+ Siren's Grotto solo/duo Charm-kiting using the manatee and walrus servants. Egress/succor to the other side from CS and work your way in. You can only do the enthralled stuff, swordfish, and possibly coldspine seahorses. Good chance of drops. Druids and enchanters can do this. 58+ Siren's Grotto group Bring either a cleric or a torpor shaman for heals, enchanter/bard (enc preferred) for CC, monk for pulls, and tank. If you are missing one of those, don't do it. 55+ Western Wastes solo Charm-kiting the animals. They share spawns with the dragons. It's best to have good CoV faction (and avoid Escorpa). Beware of Ice Burrowers. 60 Western Wastes solo if you're nuts Ice burrowers are level 61 and they have an AE that hits for a lot and also dispells. Bring jboots and be a druid if you want to solo these. 46-50 Plane of Mischief solo Quad/charm-kite the forest area. PoM is hideous experience and the respawn time is 72 minutes, but you can do it. Rangers, druids, wizards, enchanters, shamans, possibly mages. Might want to be able to bind there to do this. Chance of squires. 50-60 Plane of Mischief solo/duo Charm-kite rat maze. Chance of both squires and knights. You will get lost at some point. Closest entrance is between McStinkles and McSprayel, by the door they 'guard'. 55-60 Plane of Mischief group (with harmony) Hedge Maze. You need harmony if you don't want to be dogpiled by a bunch of plants named moldy sausage and the like. Also, if you find the sphinx at the center, don't tell it 'No' or it will kill you. The hedge wizards are the hardest ones. Not certain on cards. 55-60 Plane of Mischief duo/trio/group The audience at the puppet show + Chuckles the Great. Chance of squires and knights and maybe better, but don't count on seeing anything for months. They single aggro and summon, so be sure to have a pet/charm class with you.
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#10
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![]() ^ guys either new or tryin to hide the good camps lmfao
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