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#1
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Any LVL 14 Troll Shammy Tips?
I'm about to hit 14 on my troll shammy (Snookee).
I like to solo or duo sometimes with a friend and right now I have full banded with a treant staff. I've been dotting up slowing and meleeing. I hear that at some point shammies begin root rotting... am I supposed to start with this at 14 or do we get root and more dots later? Also, people have recommended using a shield, and a harpoon. Any ideas on how much these would cost? In this range on my mage I leveled on WK bandits, then random EK stuff, then NK beatles. Would this be adviseable on a shammy as well? I also like to camp named good guys but some camps seem to be tougher to reach on my shammy than on my necro... not sure if shammys get invis of feign death eventually. Any advice would be much appreciated. | ||
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#2
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ya reroll an ogre shaman
no but seriously
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#3
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Don't care about the frontal stun issue but I could use some other tips from experienced shammies. | |||
Last edited by Drakul; 03-02-2011 at 01:23 AM..
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#4
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#5
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Zagum - 60 Shaman
Hakata Ramen - 60 Jedi Warrior Klaritee Dicktaters - 60 Enchanter Serilis - 60 Wizard Decisive - 60 Bard Winsloe - 60 Rogue Zaggasauarus - 27 Necro | |||
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#6
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#8
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never has being stunned meant a life or death situation. You can regen that lost HP back faster to canni more. All in all, it evens out. You can root rot from 14, pretty much from any time you have poison and disease dots. Treant staff could get you a few extra damage at the start and possibly save the mana for the root, but I wouldnt count on it as reliable all the time. I grouped till 24 honestly till I got canni, its probably more fun and perhaps faster. If you like to solo I think you're good in the Karanas for that level, maybe some of the OOT camps are possible, but I dont have that experience. Get ready to solo when you have a pet. Also you don't get FD unless you count the sky ring which has like 3 charges (so no, you don't), and you get invis I think at 24.
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Zagum - 60 Shaman
Hakata Ramen - 60 Jedi Warrior Klaritee Dicktaters - 60 Enchanter Serilis - 60 Wizard Decisive - 60 Bard Winsloe - 60 Rogue Zaggasauarus - 27 Necro | |||
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#9
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In groups, I use a big damage 2hander to melee inbetween med ticks. I'm using a gatorsmash maul at the moment(30dmg/70dly) and at lvl 23 its very nice to hit for 75dmg about once a battle for free. Since there's a 40 point damage cap before lvl 20 you should find a high damage weapon that will hit as close to 40 damage. The ogre war maul(17dmg/50dly) is a good choice. Its pretty cheap too, if you can find someone selling it. It isn't magical however, so you'll want to keep the treant staff for wisps, ghouls, etc.
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#10
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What race you choose isn't the biggest deal; each one has their benefits. Even barbs with their lackluster stats have some sweet gear in the end-game.
Anyway, I soloed my shaman from 1 to 35 or so. It's pretty slow; shamen don't become all that good soloers until canni/regen at 24, and even then it's 34 with their pets that they really hit their stride. From 14 through 33 I would recommend root-dotting. I would even experiment with using diseases exclusively, rather than poisons, which are less efficient (at least once you get Affliction). Diseases kill slower, but Affliction is an excellent spell, and if you're careful, you can root-dot two mobs simultaneously to good effect using diseases only. All your dots stack (including different ranks of the same line) and meleeing hurts a lot until you get regen. AC is still nice for when root gets resisted or partial-resisted, which is a lot, so that banded set will come in handy. Meleeing I wouldn't do a lot of until you get your pet. As for where to level, I did South Ro from 9 to my high teens (mainly wandering undead at your level), if I recall correctly. After that, I headed to East Karana (gorge hounds), South Karana (aviaks and other wandering mobs), East Karana (crag spiders), Qeynos Hills (two guards and two Millers outside of Surefall Glade who you can take out two at a time), South Karana (gnolls outside of Infected Paw), and North Karana (the human guards at the bridge to South Karana and at the nearby tower). All of these areas were relatively easy to get spots at (granted, there was some competition for the gnolls outside of Paw, but there are wanderers you can take out as well; just watch the fuck out for Brother Qwinn) and had plenty of mobs to kill. The trouble with soloing as a shaman is that especially in the lower levels you have practically no crowd control, so you need to find single- or double-pulls or do some shenanigans to split the camps. After I hit 35 or so, I got fed up with soloing (camping the same 3-5 guards in North Karana over and over again got to be a major drag) and went to Lower Guk to group. Then I went to Solusek B. Lately I've been soloing again since grouping's gotten a little monotonous (if you wanna go 40-50 in Sol B you're basically confined to one of two camps), but grouping is definitely an option to keep in mind in general. As a shaman, you're not really a good soloer until late in your career, and you're desirable to groups throughout.
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Estuk Flamebringer - 60 Gnomish Wizard | Kaam Armnibbler - 55 Ogre Shaman | Aftadae Roaminfingers - 54 Halfling Rogue Aftadai Beardhammer - 50 Dwarven Cleric | Aftae Greenbottom - 49 Halfling Druid Need a port or a rez? Hit me up on IRC! | ||
Last edited by Estu; 03-02-2011 at 02:39 AM..
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