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#1
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![]() Hey guys,
I tried to farm named mobs in Skyfire for a few hours close to wizard portal (near the bones) but I only saw 2 named wandering (a mature wurm and a wurm spirit) Does someone know precisely where they spawn, their respawn time, and maybe have the /loc to share ? Thanks ! | ||
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#2
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![]() If you head south of wiz portal, there is a rock which is at the bottom of the mountain but still on the flat ground (roughly -3700 1000 according to map).
When you kill mobs on the named cycle, they respawn inside the mountain, then walk a bit north and pop out by that rock. Respawn time by rock is 1 minute after kill, so check the rock 1 minute after each kill, if you have a new pop, cycle is going on. Last but not least, mobs on named cycle are ALL dark blue to 60.
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Yamakasi - Grand Master // Isoka - Oracle
Froggie - Phantasmist // Choui - Sorcerer Mylene - Arch Mage // Fools - Virtuoso Cerras - Hierophant // Dharkan - Warlock Kirua - Assassin // Veuve - Gravelord Tornade - Warder // Fikko - High Priest Dikkenek - Warlord // Barraki - Crusader | ||
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#4
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![]() Here's some good info on the cycle.
Credit: Scirocco Quote:
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#5
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![]() Quote:
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#7
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![]() In Scirocco's post on wiki it is mentioned that:
Quote:
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#8
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![]() I’d like to note that if you are looking for eldrig the old I’m almost positive he doesn’t spawn here and there is much easier way to get him
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#9
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![]() Quote:
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#10
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![]() Okay I spent probably like 5 hours spread out over two days camping Felia using the description by "Scirocco" from the wiki (https://wiki.project1999.com/Skyfire_Named_Cycle) and I have a few comments/additional info:
First of all not every mob spawning in the cycle is blue to a level 60. While most are I had at least two spawn in the exact spot (and confirmed as PH's as their death spawned something new in the spot 30-60 secs later) that conned green to me. One was a Guardian of Felia and the other was just a regular mob. Chromodrac I think. This complicates things a bit because you can not be sure that just by killing anything that cons blue to you in the area will eventually spawn a PH at the spot (-3608, 960). Of my 5 hours I only actually spent ~3 killing actual placeholders while the rest of the time was spent semi-frustrated killing blue mobs and hoping to kill the right one eventually. Second of all I once tried NOT killing the PH right away but instead followed it around to try and map it's route to possibly make it easier later on to find it without having to resort to genocide in the boneyard. Sadly it does not just have one route. Initially it walks around and pauses at several locations before returning to "the spot". This is great, I thought but decided to not kill it and wait to be sure it only had this one route. It then started walking again only this time taking different and longer tour of the boneyard. What's more is that once it finished this tour it didn't come back to "the spot" but rather to a spot not far away further along the hill side. It then started walking once again along a third path. It was at this point that my patience ran out as I realized any information would also be of very limited use as it would likely be close to impossible to identify it from other mobs in the boneyard since all of the roam and apparently have several routes. For those it might interest anyway here are the locs at which the PH stopped beginning from the first stop from when it spawned. So I believe this is the first route it always takes but that is just an assumption. The PH stopped at each loc for about 10-15 seconds: #1: -2901.77, 1178.31 #2: -2920.75, 800.84 #3: -2813.01, 105.59 #4: -3304.10, 56.87 #5: Back to "the spot" -3608, 960 Okay, this is where it began it's second route and where I eventually gave up: #6: -3113.42, 1301.14 #7: -2966.67, 1834.78 #8: -3509.37, 822.80 #9: -3591.95, 917.74 #10: -3505.71, 772.51 #11: -2860.18, 572.23 #12: -3481.68, 763.38 Note: It seems like certain mobs spawn or act a bit differently once spawning on "the spot". Some mobs spawn and just stand still for a while before starting their path. Others seem to take longer to spawn and then start moving instantly. From what I've been able to piece together it seems some mobs spawn "under the world" or "inside the rock" and then you don't see them until they start moving. This happened several time with Skycinder Drakes. It didn't seem to happen with any chromodracs (or Faerie of Dismay). When Felia finally spawned it DID happen with her and she had sow'd herself so she starting blitzing across the boneyard which almost caused a panic for me. EDIT: I was there soloing on a 60 necromancer. If you have the killing power to just go on a killing spree in the boneyard you'll likely have less issues finding the PH. | ||
Last edited by commongood; 11-07-2018 at 06:18 AM..
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