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#1
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What dungeon would you give a 2.0?
Kerra Isle, Runnyeye, Splitpaw, Chardok. Those dungeons got 2.0s to try and get them some love and attention. For Chardok it worked, for the rest, not so much. What dungeon would you give a 2.0 to bring some more attention to it?
I'd say Najena. The concept of the zone is cool, just needs some better itemization to get people in there. | ||
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#2
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Cazic Thule.
I remember it being hugely popular in Vanilla then wasting to nothing after Kunark. | ||
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#3
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Quote:
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Sloppay 60 Monk
Jopp 60 Rogue Kodiakk Wintergreen 60 Druid Founder of Dial A Port | |||
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#4
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#5
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Verant totally fucked up zems not giving the harder zones a better modifier. | |||
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#6
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
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#7
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Kedge Keep
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#8
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Quote:
__________________
Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
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#9
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Quote:
__________________
Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | |||
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#10
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About Splitpaw. It's not a death-trap, there are no pathing issues. It's a great dungeon with lots of diversified camps, considering.
When you open the double doors, you'll notice there's 3-4 gnolls standing on the ground, but there's also a ledge above with a roamer. The roamer doesn't jump down the ledge when aggro'ed, he runs along the path back behind the other double doors, and aggros the 2-3 guards on the other side of the door. Pull accordingly. cheers, Astuce | ||
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