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Old 11-09-2019, 03:59 AM
Natewest1987 Natewest1987 is offline
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Default Hitting a snag

Looking for advice on my 16 necro and 14 Druid. Really not sure what to do with them right now. Necro is supposed to be easy soloing, but I still feel like I’m always staring at the spell book. And it takes half my mana bar to kill anything. My Druid? I don’t even know where to start. Shitty heals. Not sure if I’m supposed to LFG as a healer or DPS. Tried charming things... it wasn’t very successful. What am I missing here ? Not sure where to hunt, solo or group... etc.
  #2  
Old 11-09-2019, 04:07 AM
strawman strawman is offline
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Necro can group in Guk and druid can do a couple more levels in Unrest yard
  #3  
Old 11-09-2019, 04:46 AM
Tethler Tethler is offline
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Quote:
Originally Posted by Natewest1987 [You must be logged in to view images. Log in or Register.]
Looking for advice on my 16 necro and 14 Druid. Really not sure what to do with them right now. Necro is supposed to be easy soloing, but I still feel like I’m always staring at the spell book. And it takes half my mana bar to kill anything. My Druid? I don’t even know where to start. Shitty heals. Not sure if I’m supposed to LFG as a healer or DPS. Tried charming things... it wasn’t very successful. What am I missing here ? Not sure where to hunt, solo or group... etc.
I did 14-20 on blue on my druid charming caimens and crocs in oasis. It was my first blue character too, so I was in hobo gear there. Should be the same on green/teal. Necro shouldn't take so much mana. If mobs are hitting your pet hard, snare and fear once and let pet tank the rest after fear break.
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Old 11-09-2019, 09:02 AM
turbosilk turbosilk is offline
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People aren't twinked. Grouping is needed, I recommend Crushbone, WK, BB, uguk.
  #5  
Old 11-09-2019, 05:57 PM
Lordess Lordess is offline
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Quote:
Originally Posted by turbosilk [You must be logged in to view images. Log in or Register.]
People aren't twinked. Grouping is needed, I recommend Crushbone, WK, BB, uguk.
Twinking a caster doesn’t really make much of a difference as there is no mp/hp regen on gear or focus effects that improve efficiency in Classic.

In regards to the OP: The common misconception on soloing is that XP is faster than in groups, and that’s just not true. The advantage of soloing is you don’t spend time LFG. XP solo might eventually outpace grouping if you spend a lot of time LFG and not killing stuff; that’s really the only advantage soloing has over grouping. But XP per hour is roughly the same at best, but always inferior to a good group with constant pulls.
  #6  
Old 11-09-2019, 06:16 PM
Enshadowed Enshadowed is offline
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Quote:
Originally Posted by Lordess [You must be logged in to view images. Log in or Register.]
The common misconception on soloing is that XP is faster than in groups, and that’s just not true. The advantage of soloing is you don’t spend time LFG. XP solo might eventually outpace grouping if you spend a lot of time LFG and not killing stuff; that’s really the only advantage soloing has over grouping. But XP per hour is roughly the same at best, but always inferior to a good group with constant pulls.
This is just flat out wrong. You can maybe make a case for it being similar in the early levels, when most classes haven't come into their own yet. But once you start getting your staple spells on a necro, enchanter, etc, it's not even close. Solo experience wins every time.
  #7  
Old 11-09-2019, 06:28 PM
ArunaGreen ArunaGreen is offline
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Quote:
Originally Posted by Enshadowed [You must be logged in to view images. Log in or Register.]
This is just flat out wrong. You can maybe make a case for it being similar in the early levels, when most classes haven't come into their own yet. But once you start getting your staple spells on a necro, enchanter, etc, it's not even close. Solo experience wins every time.
You have actually zero clue what you're talking about. A solid group will ALWAYS be better than solo. Sure a mediocre group can't compare but a solid group is going to be significantly better than soloing. It's literally not even close. There is no exp lost for the 6th member of a group so as long as everyone is pulling their weight, there is no question whatsoever that a group is best.
  #8  
Old 11-09-2019, 06:36 PM
Lordess Lordess is offline
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Quote:
Originally Posted by Enshadowed [You must be logged in to view images. Log in or Register.]
This is just flat out wrong. You can maybe make a case for it being similar in the early levels, when most classes haven't come into their own yet. But once you start getting your staple spells on a necro, enchanter, etc, it's not even close. Solo experience wins every time.
I think you glossed over the part where I said solo XP is only inferior to a good group with constant pulls. Indeed solo XP does get better when classes begin to come into their own, but a lot still depends on the camp you’re able to get, amount of mobs, and the skill of the soloer.
  #9  
Old 11-09-2019, 09:09 AM
zaneosak zaneosak is offline
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Druid 14 is perfect time for East karana. I did 14 to 24 there. Only issue is its crowded with dozens of druids. You can actually solo white and yellow con's with a few methods. Or you can dive right into charming.
  #10  
Old 11-09-2019, 09:16 AM
Tecmos Deception Tecmos Deception is offline
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Quote:
Originally Posted by Natewest1987 [You must be logged in to view images. Log in or Register.]
Looking for advice on my 16 necro and 14 Druid. Really not sure what to do with them right now. Necro is supposed to be easy soloing, but I still feel like I’m always staring at the spell book. And it takes half my mana bar to kill anything. My Druid? I don’t even know where to start. Shitty heals. Not sure if I’m supposed to LFG as a healer or DPS. Tried charming things... it wasn’t very successful. What am I missing here ? Not sure where to hunt, solo or group... etc.
If you're not experienced with EQ, fighting evens and yellows in solo/duo is probably a bad idea. I'm guessing you're fighting those, or perhaps very high blue cons. Try to find blues that are almost green. Any resisted spells at all before like level 30 (for untwinked characters) are really hard to cope with because of how small your mana pool is and how limited your ability to med during a fight can be.

That duo should be lights out really. The druid can harmony to pull singles of anything you want in outdoor zones. Let the druid snare, then you cast your fire and magic dots and you guys won't have anything resisted. Fear stuff, let the beat beat on it while it slowly runs around being eaten by insect swarms and boiled from the inside out. You shouldn't be using heals because no one should be getting hit.


Quote:
Originally Posted by turbosilk [You must be logged in to view images. Log in or Register.]
Grouping is needed
No it's not. Just go play your game and let everyone else do the same.
Last edited by Tecmos Deception; 11-09-2019 at 09:36 AM..
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