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			#1  
			
			
			
			
			
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 |  Manastone /List yet another idea If the Eye or PH is stalled by people not killing, whether due to inability or stupidity, the top 6 on the List are ALL removed. Force people to work together if they can't figure this out for themselves. | ||
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			#2  
			
			
			
			
			
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 |   "bring a group or solo it, /list is not a PUG" - People number 2 through 6 who aren't helping clear camp. | ||
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			#3  
			
			
			
			
			
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 |   too easy to exploit automatic list removal due to not engaging or not being on encounter log  the only thing that needs to happen are actual player agreements that the GMs will enforce. 
				__________________ Eratani / Cleratani / Eratou / Stabatani / Flopatani / Eratii | ||
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			#4  
			
			
			
			
			
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 |   Quote: 
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			#5  
			
			
			
			
			
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 |   Quote: 
 
				__________________ Eratani / Cleratani / Eratou / Stabatani / Flopatani / Eratii | |||
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			#6  
			
			
			
			
			
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 |   Quote: 
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						Last edited by TripSin; 12-11-2019 at 06:02 PM..
					
					
				
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			#7  
			
			
			
			
			
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 |   Quote: 
 #1 is rarely capable of solo ing the mob. 
				__________________ Eratani / Cleratani / Eratou / Stabatani / Flopatani / Eratii | |||
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			#8  
			
			
			
			
			
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 |   I think the point of this is that if #2 doesn't help then he will be relisting and might end up #4. Meaning that 2 and 3 are highly motivated to help if there are 6 people on the list who are all independent from each other. | ||
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			#9  
			
			
			
			
			
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 |   #1 on List is a Random but Nice person unable to solo the mob #2-4 is all from the same guild and have orders to not help non guildies at list camps so more people join their guild If you implement a system that allows a guild to monopolize list by ordering “no help” to anyone not tagged which in turn resets the list, you just made it easier to monopolize list camps w a zerg guild. 
				__________________ Eratani / Cleratani / Eratou / Stabatani / Flopatani / Eratii | ||
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			#10  
			
			
			
			
			
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 |   Quote: 
 Assuming the guild will try to blockade the camp anyway would you rather have a system where the guild requires larger coordination (because if more nonguildies show up there could become a block of unguilded at the front) and forces the guild to actually clear the camp? Or have one where the guild can blockade indefinitely or never clear camp? Imagine a guild has positions 1-4 and refuse to assist the kill because 5 is unguilded. Once the unguilded is gone killing resumes. Lots of ways to abuse both systems, I think one is marginally better than the other. | |||
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