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#1
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High Keep Raider Room
I'm trying to get to the bottom of a dispute here. The specifics aren't important, only the answer to this question -
How many "camps" is High Keep Goblins? I understand that one group CAN take all the spawns (and typically, especially on Blue, they do), but is the Raider room technically a separate camp by server rules? This is elf court, so remember forumquesters, you're under oath. Thanks in advance.
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Benanov - ERU CLR
Jakorsis - IKS SHD (retired) | ||
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#2
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Yes
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#3
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I think there official stance is it depends on amount of people in the zone. When I first started playing at Live launch, it was 4 camps.
https://www.project1999.com/forums/s...post2570628%7C | ||
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#4
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I am not an elf lawyer, but my understanding of the Elf Court ruling is if there is a group at the stairs taking all of the goblin spawns and another player/group contests raider room, then the group at the stairs has to pick which camp they want. Whoever is left with the main room claims those spawns. Whoever is left with the raider room claims those spawns. Everything else is FTE between those two groups since they are technically "not currently camped".
https://www.project1999.com/forums/s...44&postcount=2 "That being said, you can absolutely "camp" mobs, and you cannot steal another players 'camp'. In general, if the placeholder or placeholders for a spawn are being killed, that 'camp' can be considered held by the player doing the killing so long as they are keeping the placeholders (or the room if there are no placeholders) cleared, within the same zone, do not die or log off. You do not necessarily need to be at the spawn point to call it 'claimed' while it is uncontested, however, if someone else wishes to contest the 'camp' you do need to return to the 'camp' and maintain a presence at or very near the spawn(s) in order to hold it. You cannot hold multiple 'camps' if another group wishes to contest one that you are holding. The player holding multiple 'camps' retains the right to choose which 'camp' to give up." "Dungeon Type Zones are characterized as a zone which has very few open areas. These types of zones may include Sebilis, City of Mist, Unrest or High Keep (See section 2 above). For the most part you can claim what's Line of Sight (LOS)/Aggro Range. A couple exemptions to the LOS/Aggro range guideline may be Sebilis Spore King and Karnor Captain where camping within LOS/Aggro is just not practical. For these types of zones camps are usually dictated by the geometry. You may absolutely hunt multiple camps if no one else is contesting them. Once another party shows up asking for one of your camps it is your decision which camp you wish to claim, then they can then have their choice. Again, If an equitable compromise cannot be reached between the players prior to Project 1999 Customer Service Staff involvement, the P99CSR will mandate a compromise. Any such compromise is final and not open to debate. Refusing to abide by these terms will be considered disruption and may result in disciplinary action. Note: A "party" in this case is defined as a party of one or more characters that are united in a common belief or goal and are capable of completing that goal."
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Another witty, informative, and/or retarded post by:
"You know you done fucked up when Yendor gives you raid commentary." - Tiggles | ||
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#5
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Thank you for not calling the zone "High Hold Keep"
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#7
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Quote:
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#8
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Quote:
__________________
Benanov - ERU CLR
Jakorsis - IKS SHD (retired) | |||
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#9
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If you have 6 people on the list, then yes, you can now make your own group and must decide whos main and whos raider and you both keep those down then move from there.
This is actually a pretty sweet deal making 34 not the upper limit to HK groups | ||
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#10
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Quote:
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