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#1
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Anyone remembers, what was the main reason for zones/maps/world redo as it is now in live EQ1? I can't believe the difference. How much bigger this old world is. And more content. More soul. Was there (I bet) plenty of players upset when it happened?
Once you start playing this old/classic world, you can't go to any other EQ version. Well at least I can't. I'm so glad for this project to be alive. | ||
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#2
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Sorry for title typo, should be: "Different maps/zones/world in current live EQ1"
Can't edit or delete this post or I would redo it. | ||
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#4
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#5
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Quote:
There's plenty of large open world detailed content out there. More so than EQ classic. But EQ has plenty of cool handcrafted stuff and a more freeform FPS targeted level design. No one was afraid to get a players corpse lost in a high lvl maze. Not sure there's anything quite like it. Definitely not for mmos. | |||
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#6
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I have no idea where you found this image but you are my goddamn hero, man. Please copy on every RnF post until the end of time.
__________________
Lobnor Feverhever- 60 Shaman <Kingdom>
Carrying on the memory of a fallen friend. Kyofu "The Cursed" Masuta- 60 Monk <Kingdom> Never met a good quest he didn't have to do twice. | ||
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#7
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My first impression of the new "Freeport" caused me to immediately log out.
-Mcoy | ||
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#8
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Quote:
__________________
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#9
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it's part of the reason why we play here, and not on live... they ruined the game in more ways than just zones/maps.
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#10
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Didn't they redo commons / fp because they lost the source files for these zones?
A shame they didn't use github or something.. don't think anything existed back then other than setting up your own cvs repos and backup systems | ||
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