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#1
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I know you guys have moved a thread regarding this into "Resolved Issues," but the proc is definitely not acting like it did on Live and I would appreciate maybe a second glance at this issue?
Currently, there is virtually no stun. I camped Jade Prod last night and didn't notice a single One Hundred Blows proc that would stun the level 15-30 mobs (I'm 60) for more than a brief instant. There are many accounts of One Hundred Blows lasting between 1-2 ticks, or up to 12 seconds. Now, you claim this is "working as intended" but in 8+ hours at this Jade Prod camp, not once did the proc stun a mob 30-40 levels lower than me for more than 3 seconds. --------------------------------------------- Here is my latest post in the "resolved issues thread:" I will try to acquire some solid information/proof on this subject via Google-Fu and the wayback machine in short order.. Currently, as has been started many times over, the One Hundred Blows proc on this Tranquil Staff is not acting like it did on Live. I've yet to see it stun a mob for any measurable portion of time while continuing to attack it after the proc. It almost seems like this proc is working exactly like "Whirl till you Hurl" (recently nerfed by breaking upon damage). Are these two effects sharing some code of some sort? -Minor evidence of proc supposed to last 1-2 ticks (up to 12 seconds) http://replay.web.archive.org/200302...tml?spell=1809 ZAM Description of One Hundred Blows +Duration: 1 ticks @L1 to 2 ticks @L4 -Some more anecdotal evidence of peoples experience with One Hundred Blows proc, (ctrl+f, search proc) http://replay.web.archive.org/200302....html?item=572 +"The DD part of the Proc always happens, the Stun though still not stun Unstunnable Mobs. The Consensus on Monkly Business seems to be that the Stun Lasts for 3 6 or 12 seconds, depending on the mob's level. If you Duel with it it tends to stun other toons for 12." +"This thing hurts in pvp, when my druid was lvl 49 er so i had a lvl 53 monk beeting on me with this, he procced once then again about 6 seconds later, needless to say a druid stunned for 18seconds against a monk with a weapon ratio like this isnt good" In my experience in getting smacked with it in a duel...I get proc'd on, get the "One Hundred Blows" debuff/proc icon on my buff window, and am able to freely move around and attack while it is still "active" in my buff window. I didn't notice a stun whatsoever. You are supposed to literally spin in place. Probably would have been a different story if I was mid-cast, but alas, merely interrupting spells wasn't the great thing about this item.
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Formerly: Phisting Uranus/Violently/Mcbard/Xosire
Phisting Furiously 60 Grandmaster <The Mystical Order> Kolored on Red. ![]() | ||
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Last edited by Versus; 05-17-2011 at 07:35 PM..
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#2
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/Agree -- also have never seen more than a 3 second stun in 40+ days.
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#3
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Any information from people who are more versed in the Wayback Machine/Alternate sources would be appreciated. I don't know how to exactly get concrete evidence regarding this...
All I know is it's sure as shit not working the way it did on Live. I feel as though the nerf to Whirl till you Hurl affected the proc: One Hundred Blows when they should not be related.
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Formerly: Phisting Uranus/Violently/Mcbard/Xosire
Phisting Furiously 60 Grandmaster <The Mystical Order> Kolored on Red. ![]() | ||
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#4
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Quote:
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Quote:
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#5
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We can always bring up the fact the Stun effect, isn't stunning at all.
http://www.project1999.org/forums/sh...ad.php?t=34393 The Stun effect takes effect, yet the mobs still hit you or walk away while the "Stun" is on the npc. No it's not a ripotose. The Stun lands, it's suppose to have a stun duration. After about 1 second or so, the mob goes back to engaging and attacking, or run away if low on health. Then 1-whatever seconds later, the " Stun" message wears off. There is no "chain" stun to this proc as to how it was suppose to be changed to. I'm guessing from the mess the original eq devs created to p99 devs trying to figure out what the coke heads were doing,and getting things back to how it was on live is pretty much a pain in the ass. I have 3 weeks worth of combat logs to prove this. I'll just post a snip of it. [Sat Apr 23 10:48:05 2011] a sarnak avenger was hit by non-melee for 120 points of damage. [Sat Apr 23 10:48:05 2011] A sarnak avenger begins to spin from one hundred blows. [Sat Apr 23 10:48:05 2011] You try to crush a sarnak avenger, but miss! [Sat Apr 23 10:48:07 2011] You crush a sarnak avenger for 34 points of damage. [Sat Apr 23 10:48:07 2011] A sarnak avenger hits YOU for 58 points of damage. [Sat Apr 23 10:48:07 2011] A sarnak avenger kicks YOU for 12 points of damage. [Sat Apr 23 10:48:10 2011] You crush a sarnak avenger for 82 points of damage. [Sat Apr 23 10:48:10 2011] You crush a sarnak avenger for 113 points of damage. [Sat Apr 23 10:48:11 2011] A sarnak avenger hits YOU for 97 points of damage. [Sat Apr 23 10:48:12 2011] You crush a sarnak avenger for 144 points of damage. [Sat Apr 23 10:48:13 2011] Your One Hundred Blows spell has worn off. | ||
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#6
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Fix links in OP, please.
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Yes, the stun fade message does not coincide with the stun actually fading. This was a side effect of fixing the lack of stun lock. Here's my posts from the other five threads we've had on this topic: Quote:
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Last edited by kanras; 05-17-2011 at 05:53 PM..
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#7
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why did you turn auto attack off? So is 4 seconds the max here then?
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#8
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I'm not sure how to quote your quotes kanras, so I'll just reply and assume you know I am addressing them.
First off, I understand that the mobs can break stun before the "Your One Hundred Blows spell has worn off." Fine and dandy. Regarding your quotes...In my OP with the two links, you will find people on Zam talking about some anecdotal information regarding the staff. You have quoted the same type of information: Examples you posted: -actuly i just got one tonight its a 120dd plus a random length stun from 1 to 5 or so seconds -prolly more like a .0000001 to 5 sec stun, from experience its often insta taken off... BUT IT CANSTUN A GOD! WAHAHAHA -I have heard that max duration on the stun is supposed to be 12 seconds, but in the year I have had mine I have see that all of about once, usually more in the few seconds time frame if it happens at all. So I can only assume that you are taking these posts as fact. As such, some quotes from my link (These seem to support its PvP uses more than against NPC: -The DD part of the Proc always happens, the Stun though still not stun Unstunnable Mobs. The Consensus on Monkly Business seems to be that the Stun Lasts for 3 6 or 12 seconds, depending on the mob's level. If you Duel with it it tends to stun other toons for 12. (http://replay.web.archive.org/200405....html?item=572) - proc 75dd in pvp and stunn las 12 sec.Now people who say this wep is only for twinks are wrong. T staff is one of the best pvp weps in the game for monks..Now dont flame im not on a pvp server but do pvp alot in arna.And i also have FoN form tunare and SoM from kael but this is alot better for pvp one proc + innerflame = dead caster or melee with alot less hp only thing wrong with this wep in pvp is people spin and can still repoist used to just stand still [You must be logged in to view images. Log in or Register.] -T-staff procs 120 dd and a stun that last for 1-12 seconds. Stun duration is random (1-12 sec) but have yet to have it resisted.
__________________
Formerly: Phisting Uranus/Violently/Mcbard/Xosire
Phisting Furiously 60 Grandmaster <The Mystical Order> Kolored on Red. ![]() | ||
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#9
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Side note: I've spent too much time dealing with an item that 0.01% of the server will ever use, so I'm not going to defend myself or debate you guys on this issue. If you have evidence, I'll gladly read it and make the change if it's justified.
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#10
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Everytime Ive posted evidence Ive been told its not credible though its from a bunch of different sources *shrug*.
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