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#1
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![]() As is known, the Guild War (/guildwar) feature is not functioning on Green. I'm going to take a stab at developing it against EQEmu base and will make it available for use if I'm successful.
I'm wondering if we could put together all the research and information that's available out there for it please? A few questions I was not able to answer after some limited googling/conversing:
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Jack <Yael Graduates> - Server First Erudite
Bush <Toxic> Jeremy <TMO> - Patron Saint of Blue | ||
#2
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![]() Moved to general bug forum as it affects both blue and green.
Here is some quick searching for randomness: https://web.archive.org/web/20000918...uild_wars.html Quote:
https://web.archive.org/web/20011227...ct/command.htm [You must be logged in to view images. Log in or Register.] | |||
Last edited by nilbog; 06-01-2022 at 08:41 AM..
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#3
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![]() Quote:
https://web.archive.org/web/20030120...c/kul_comi.jpg [You must be logged in to view images. Log in or Register.] Quote:
17:59:50 Feb 05, 2000 Quote:
https://web.archive.org/web/20000901...8,18450,.shtml 01:25:35 Sep 01, 2000 Quote:
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#4
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![]() Piqued my interest, did some searching and here is how I believe guildwar mechanics worked. While vastly unused in era, for timelocked server may be fun (and more convenient than going to a PvP area).
Some info is sparse, allegedly the /guildwar system was disabled during LDoN to free up needed resources. I believe it was rarely used because /guildwar enabled rallos zek PvP looting rules (1 loot item per kill + coin). However, it also disabled PvP level limits (i.e. Level 60 can kill a Level 1 twink and loot an item). This would persist for life of P99 servers if following strict timeline rules. Note that perhaps until around May 1999 that guildwar rules were bugged (or perhaps by design?) and enabled 100% of all item loot (meaning you could loot every single item on corpse) until this was fixed/revised. I can link that evidence by request but won’t bother for now as it seems item or even coin looting on Blue/Green may not be desirable from a CSR standpoint (exploitable). Initiating a guildwar Conflicting info here, but I believe some of the tips may have been misleading and quite frankly folks didn’t realize all the ways it could be done. I believe there were multiple methods: 1) Target the guildleader and type /guildwar (would default to 1 day if no duration specified) or /guildwar [days] 2) Type /guildwar [guildleader_name] (would default to 1 day if no duration specified) or /guildwar [guildleader_name] [days] 3) Type /guildwar [fullguild_name] (would default to 1 day if no duration specified) or /guildwar [fullguild_name] [days] If the command was successful and the guildleader was online at the time, they would receive a yes/no dialogue box (similar to being rezzed). From eqst0002 from titanium disks: Code:
9048 %1, leader of the guild %2 wishes to declare war on your guild for %3 day(s). Do you accept? If leader declines the challenge, a personal message is sent: Code:
6702 %1 has denied your request for war. Code:
1084 Guild <%1> is now at war with Guild <%2> 2/21/2000 Quote:
Obviously this can end naturally after duration has expired, but can be ended sooner by doing the following: 1) Target the guildleader and type /guildpeace 2) Type /guildpeace [guildleader_name] 3) Type /guildpeace [fullguild_name] If the command was successful and the guildleader was online at the time, they would receive a yes/no dialogue box (similar to being rezzed). From eqst0002 from titanium disks: Code:
9049 %1, leader of the guild %2 wishes to make peace with your guild. Do you accept? If leader declines the peace offering, a personal message is sent: Code:
6704 %1 has denied your request for peace. Code:
1083 Guild <%1> is now at Peace with Guild <%2> It appears this was limited to 1 to 14 days, website evidence + disk messages back this up: https://web.archive.org/web/20011020...uildwars.shtml Quote:
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457 War Duration Invalid. Enter a number between 1 and 14. As mentioned in previous in era evidence this is prohibited, disk message backs this up: Code:
454 No roster changes allowed while at war. Won’t link evidence, but players were reporting this happened on occasion. This seems to be from known glitches from early DoT spells and some other bugs such as charming someone that had even a summoned pet then pet would ‘go rogue’ and could cause exp loss if they killed you. Don’t presume you’d want exp loss enabled unless following those era rules. Beneficial buffing during a guildwar It was asked if you are prohibited from casting beneficial spells on members of the opposing guild you were at war with. While this is only a single mention, I found a reference that doing so enables your own guild to attack you: https://web.archive.org/web/20011027...ve/arc70.shtml Quote:
This would be a very cool feature that, if it was true, allows you to attack traitors within your own ranks during the guildwar. It also seems to imply during a guildwar you could not attack your own guildmembers. Nametag colors during a guildwar There is conflicting evidence here, I found a verbal mention of names changing to “peach color” during a guild war 3/24/2000 Quote:
Second shows large images of guild war in action, clearly red/blue names visible, no peach. Judge for yourselves, perhaps it never changed color or worked for a time or if you hit /role or /anon during a war it interfered and reset your display name? https://web.archive.org/web/20041110.../guildwar.html https://web.archive.org/web/20050223...com/pics2.html Other odd quirks by being engaged in a guildwar It’s possible /guildstatus changed functionality during a guildwar, either by targeting and doing /guildstatus or /guildstatus [fullguild_name]. Only evidence is from disk messages: Code:
517 Your target's guild is NOT at war with you. 518 You are not at war with this guild. Code:
510 Cannot delete a guild while it is at war. Code:
496 You are already at war with a guild. 497 Your target's guild is already at war. System messages for improper commands executed Just my best guess here after viewing the available strings in the file: Initiating guildwar if you are not the guild leader: Code:
307 You are not high enough rank to perform this guild operation. Code:
1013 You cannot Perform this Guild Operation Code:
453 Guild not found. Code:
455 Your target is not in a guild. Code:
456 Your target is NOT the guild's leader. Code:
499 Your target's guild does not exist. Possible error messages if war and peace functions aren't working ('sue for peace' probably out of era / revised saying). Could also occur after successful initiated command but opposing leader went LD or logged off?: Code:
6703 Could not declare war on that target's guild. Try again. 6705 Could not sue for peace for that target's guild. Try again. Code:
12276 You have petitioned %1 for your guilds to go to war for %2 days. 12277 You have petitioned %1 for your guilds to make peace. 12278 Only a guild leader may sue for peace. https://web.archive.org/web/20010822...ive/arc7.shtml Quote:
That's it, let me know if you have any questions
__________________
Wedar - Level 60 Grandmaster (Retired)
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#5
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15:50:24 Nov 25, 2001 Quote:
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#6
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07:54:26 Mar 29, 2002 [You must be logged in to view images. Log in or Register.] https://web.archive.org/web/20020617...dwar_quote.gif 20:08:45 Jun 17, 2002 [You must be logged in to view images. Log in or Register.] https://web.archive.org/web/20020822...raguildwar.gif 19:48:00 Aug 22, 2002 (the link itself suggests Dec 2001) [You must be logged in to view images. Log in or Register.] The screenshots contained in the following links do not show, however some of their descriptions provide enough detail on guild versus guild content to support other evidence. https://web.archive.org/web/20000118...mal/Dorken.htm 14:34:47 Jan 18, 2000 Quote:
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