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View Poll Results: Yes or No to the proposal
Yes 41 50.62%
No 40 49.38%
Voters: 81. You may not vote on this poll

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  #1  
Old 08-06-2024, 01:47 PM
berbax berbax is offline
Aviak


Join Date: Jun 2023
Posts: 84
Default Player Agreement: Rule Change at the DS Camp

Hello Community,

I am Berbax, a dedicated solo artist player, and I am writing to propose a rule change for the DS camp based on my experiences and gathered evidence. I initially tried to run this by the Project1999 staff, but they preferred a player agreement over instituting the change themselves. So here I'm going to outline the details of what should ideally be done with this camp.

Background and Current Issues:

In August 2023, I attempted to camp DS to achieve the solo artist accomplishment. Despite my best efforts over two weeks, securing the camp became nearly impossible, exacerbated by my own guild's refusal to let me try after they claimed it. After a break, I returned in June this year, only to face similar challenges. It took another two weeks of continuous monitoring to get a single chance at the camp, during which I was subjected to constant pressure and harassment from the "Good Guys" guild.

Video Evidence:
For a detailed account of my journey, please refer to this video: Journey to DS Camp.

Current Camp Monopolization:

Since my return, I have meticulously logged camp ownership. As of today, Castle has monopolized the DS camp 24/7 since July 5, 2024—over 30 days straight. Here are my logs:

HTML Code:
06-12-2024 - Good Guys
06-13-2024 - Good Guys
06-14-2024 - Good Guys
06-15-2024 - Good Guys
06-16-2024 - Good Guys
06-17-2024 - Good Guys (I had the camp, GG pressured me to full clear, and I had to cap out)
06-18-2024 - Good Guys
06-19-2024 - Good Guys
06-20-2024 - Kingdom thanks to GG wiping 3 times
06-21-2024 - Good Guys
06-22-2024 - Safe Space
06-23-2024 - Good Guys
06-24-2024 - Good Guys
06-25-2024 - Good Guys
06-26-2024 - Good Guys
06-27-2024 - Good Guys
06-28-2024 - The Drift!
06-29-2024 - Good Guys
06-30-2024 - Lineage (24 hour camp)
07-01-2024 - Lineage (24 hour camp)
07-02-2024 - Lineage (24 hour camp)
07-03-2024 - Lineage (24 hour camp)
07-03-2024 - Good Guys
07-04-2024 - Kingdom (held it since the morning like 930am CST 12 hours early)
07-05-2024 - Castle (24 hour camp?)
07-06-2024 - Castle (24 hour camp?)
07-07-2024 - Castle (24 hour camp?)
07-08-2024 - Castle (24 hour camp?)
07-09-2024 - Castle (24 hour camp?)
07-10-2024 - Castle (24 hour camp?)
07-11-2024 - Castle (24 hour camp?)
07-12-2024 - Good Guys
07-13-2024 - Castle (24 hour camp?)
07-14-2024 - Good Guys
07-15-2024 - Good Guys
07-16-2024 - Castle (24 hour camp?)
07-17-2024 - Castle (24 hour camp?)
07-18-2024 - Castle (24 hour camp?)
07-19-2024 - Castle (24 hour camp?)
07-20-2024 - Castle (24 hour camp?)
07-21-2024 - Castle (24 hour camp?)
07-22-2024 - Castle (24 hour camp?)
07-23-2024 - Castle (24 hour camp?)
07-24-2024 - Castle (24 hour camp?)
07-25-2024 - Castle (24 hour camp?)
07-26-2024 - Castle (24 hour camp?)
07-27-2024 - Castle (24 hour camp?)
07-28-2024 - Castle (24 hour camp?)
07-29-2024 - Castle (24 hour camp?)
07-30-2024 - Castle (24 hour camp?)
07-31-2024 - Castle (24 hour camp?)
08-01-2024 - Castle (24 hour camp?)
08-02-2024 - Castle (24 hour camp?)
08-03-2024 - Castle (24 hour camp?)
08-04-2024 - Castle (24 hour camp?)
08-05-2024 - Castle (24 hour camp?)
08-06-2024 - Castle (24 hour camp?)
Argument for Rule Change:
  1. Player Health: The current situation promotes unhealthy gaming habits, with players camping DS non-stop.
  1. Toxicity: The high competition and harassment, as exemplified by my experiences with "Good Guys," foster a toxic environment.
  1. Fair Access: The DS camp’s urn is valuable for all classes, similar to other high-demand items like Journeyman Boots. Current rules allow high-end guilds to monopolize the camp, excluding others.
  1. Economic Impact: The urn sells for approximately 250k on the green server, and monopolization by a few guilds may drive real-money trading (RMT) influences.
  1. Balancing Gameplay: DS camp difficulty is now trivial, making a list/line/roll system more reasonable and beneficial for a fair distribution of opportunities.

Proposed Change:

I advocate for implementing a list/line system for the DS camp or a roll, similar to other contentious spots like Angry and Scout. This will ensure healthier gameplay, reduce toxicity, and provide fair access to all players.

Thank you for considering this proposal. I am hopeful for a positive change that benefits the entire Project1999 community.

- Berbax
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  #2  
Old 08-06-2024, 02:03 PM
Mewlio Mewlio is offline
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Join Date: Feb 2022
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< - - - - Quarm is that way
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  #3  
Old 08-06-2024, 02:26 PM
berbax berbax is offline
Aviak


Join Date: Jun 2023
Posts: 84
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Quote:
Originally Posted by Mewlio [You must be logged in to view images. Log in or Register.]
< - - - - Quarm is that way
I'm really looking for the change to happen on P99, so right now I'm looking for the community to come together and agree on this type of change, so that the Project1999 staff can help in enforcing it.
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  #4  
Old 08-08-2024, 06:28 PM
RubixRex RubixRex is offline
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Join Date: Dec 2013
Location: California
Posts: 5
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Quote:
Originally Posted by Mewlio [You must be logged in to view images. Log in or Register.]
< - - - - Quarm is that way
Bro wants to keep losing players to Quarm instead of fixing problems

neckbeards are unbearable
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  #5  
Old 08-06-2024, 02:30 PM
Mewlio Mewlio is offline
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Join Date: Feb 2022
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Project 1999 isn't an entitlement server where you get something just because you feel you should. It is here to emulate Everquest as we experienced it "back in the day" and instituting rules that just award people things for showing up is bogus.

There are changes that could be made to improve the camp, but implementing a list/line/roll system is dumb.
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  #6  
Old 08-06-2024, 02:37 PM
berbax berbax is offline
Aviak


Join Date: Jun 2023
Posts: 84
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Quote:
Originally Posted by Mewlio [You must be logged in to view images. Log in or Register.]
Project 1999 isn't an entitlement server where you get something just because you feel you should. It is here to emulate Everquest as we experienced it "back in the day" and instituting rules that just award people things for showing up is bogus.

There are changes that could be made to improve the camp, but implementing a list/line/roll system is dumb.
It's important to recognize that Project 1999 already employs list/line/roll systems for multiple camps, as mentioned in my post, as well as a series of camp rules and engagements (FTE) that are rules upon rules to circumvent the inherent flaws in the persistent era. The server strives to emulate Everquest as we remember it, but we're not experiencing the game as we did "back in the day" due to several factors.

Today's players are much more aware of min/maxing strategies, leading to behaviors and competition that weren't as prevalent back then. Additionally, Project 1999's static era means that certain items retain high contention indefinitely, unlike in the evolving original game where new content would shift player focus and reduce competition for older items.

Implementing a list/line/roll system at the DS camp would address the modern realities of gameplay on Project 1999, promoting fairness and reducing the toxic competition that currently exists. This change wouldn't hand out rewards arbitrarily; it would ensure that all players have a fair chance at valuable items, maintaining the spirit of Everquest while adapting to the dynamics of our current player base.
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  #7  
Old 09-03-2024, 02:00 PM
cd288 cd288 is offline
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Join Date: Apr 2018
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Quote:
Originally Posted by berbax [You must be logged in to view images. Log in or Register.]
It's important to recognize that Project 1999 already employs list/line/roll systems for multiple camps, as mentioned in my post, as well as a series of camp rules and engagements (FTE) that are rules upon rules to circumvent the inherent flaws in the persistent era. The server strives to emulate Everquest as we remember it, but we're not experiencing the game as we did "back in the day" due to several factors.

Today's players are much more aware of min/maxing strategies, leading to behaviors and competition that weren't as prevalent back then. Additionally, Project 1999's static era means that certain items retain high contention indefinitely, unlike in the evolving original game where new content would shift player focus and reduce competition for older items.

Implementing a list/line/roll system at the DS camp would address the modern realities of gameplay on Project 1999, promoting fairness and reducing the toxic competition that currently exists. This change wouldn't hand out rewards arbitrarily; it would ensure that all players have a fair chance at valuable items, maintaining the spirit of Everquest while adapting to the dynamics of our current player base.
Most (if not all?) of the roll systems are player agreements I believe. The staff agreed to enforce them. But the players could all agree to change the roll agreement. It's not "employed" by P99 as a feature
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  #8  
Old 09-03-2024, 02:12 PM
loramin loramin is offline
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Quote:
Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
Most (if not all?) of the roll systems are player agreements I believe. The staff agreed to enforce them. But the players could all agree to change the roll agreement. It's not "employed" by P99 as a feature
Another deep insight from CD288 ... on page 23 ... when the very first post on the very first page said:

Quote:
Originally Posted by berbax [You must be logged in to view images. Log in or Register.]
I initially tried to run this by the Project1999 staff, but they preferred a player agreement over instituting the change themselves. So here I'm going to outline the details of what should ideally be done with this camp.
(Not to mention that the player agreement part was also mentioned throughout the entire 23 page discussion).

Maybe before sharing your brilliant insights, you could try reading what the people before you wrote?
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  #9  
Old 09-03-2024, 02:16 PM
cd288 cd288 is offline
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
Another deep insight from CD288 ... on page 23 ... when the very first post on the very first page said:



(Not to mention that the player agreement part was also mentioned throughout the entire 23 page discussion).

Maybe before sharing your brilliant insights, you could try reading what the people before you wrote?
What a weird way to respond lol
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  #10  
Old 08-06-2024, 04:23 PM
sajbert sajbert is offline
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Join Date: Jan 2019
Posts: 587
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Oh no, you're gonna piss off all the entitled neckbeards now.

I'm all in favor of a /list or similar system for this camp.
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