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Old 07-23-2011, 06:10 PM
Faywind Faywind is offline
Sarnak

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Default How well can Enchanters solo these days??

Just curious.

I have an old enchanter on the shelf that I want to start up again...lvl 18 right now. I mostly solo since my play times are limited. Should I just re-roll a necro or continue with my enchanter. Ho well will he be able to solo?

Thanks in advance!
  #2  
Old 07-23-2011, 06:48 PM
Harrison Harrison is offline
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Enchanters are arguably the most powerful solo class in the game up until PoP nerfs to charms.
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Old 07-23-2011, 06:57 PM
Maurk Maurk is offline
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Necro's are less gear dependent than enchanters (or any other class for that matter),
But Enchanters solo just as well imo, and at higher levels you will pwn just about any camp you want.
And if you ever do want to group, you really never have to wait long, as enchanters are always in demand. :]
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  #4  
Old 07-23-2011, 07:47 PM
Yinikren Yinikren is offline
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Maurk hit the nail on the head.

ENC's are fairly gear dependant, as you will be taking hits often, so having a bigger HP/Mana pool will allow you to solo longer before having to med. I can charm solo at 20 and kill 6-8 mobs on a mana pool before I need to sit and med for 8 mins or so. Works better than the animations, because at these low levels, they are too much mana to keep up.

Charm soloing => Find pet, tash, charm = 80 mana.
Find target, Start killing. =>Tash, Choke, Root. 100 mana. Med.
Kill target, while pet is hopefully <10%. Kill pet with a low level nuke. 20-50 Mana.
Total mana spent = 200 on a good pull, before meditation is taken into account and without a charm break. I can reasonably expect to med up 80-100 mana per pull, so the total cost was 100 mana. This is at 20.

Animation Soloing => Summon highest animation for your level. (White at 20. Hits for 22. Give it an offhand wep.) Med to full.
Buffs => Cloud, Quickness. 110 Mana.
Pull a mob with Tash, Slow, Choke, Root. 150 Mana.
Watch HP, because pet needs to regen. So you usually need to nuke the mob dead before it kills your pet. 45-150 Mana.
=> Med and rehaste, because it only lasts 5 minutes. 80 mana.

Charming is much, much easier at these levels.
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  #5  
Old 07-23-2011, 11:19 PM
Vohl Vohl is offline
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At level 32, I can charm solo Mistmoore from ZI to GY. My equipment is pretty minimal. Learn the zones you solo in and how to efficiently charm solo. You'll be fine.
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Old 07-24-2011, 12:43 AM
Rorke Rorke is offline
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Quote:
Originally Posted by Vohl [You must be logged in to view images. Log in or Register.]
At level 32, I can charm solo Mistmoore from ZI to GY.
Until a PL group or twinked monk shows up at least [You must be logged in to view images. Log in or Register.]
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  #7  
Old 07-24-2011, 09:16 AM
Faywind Faywind is offline
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Thanks for the advice everyone!

One last thing, I have about 500p to spend...what items should I focus on? +int, +cha, +hp/mana??

I don't really have anything for gear at this level except a stein of moggok and a Flowing black robe.
  #8  
Old 07-24-2011, 09:20 AM
Baa Baa is offline
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Enchanters are great soloers! Think most of the points are covered above, I would prob go with HP gear at lower levels... CHA is easy to get and INT becomes less relevant as you get higher.
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  #9  
Old 07-24-2011, 02:14 PM
Netherzul Netherzul is offline
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Despite all of the charm soloing suggestions here, a majority of the 50+ Enchanters I see soloing, are in fact, not charm soloing. When you're above 50, hell, even 40, for that matter...charm soloing is too risky to take an EXP hit.

If you're hugging a zoneline I could see it being feasible, but a hasted dark blue pet to you, will rip you to shreds before you know what happened.

Before you go all, well mez it and re-charm...that leaves you waiting on that long ass, high charisma mez to wear off.

40+ - animation pet, slow target, haste pet, watch animation kill target.

It's about as simple as that. To help you understand the classes that can solo, it goes about like this.

In terms of OVERALL self sufficiency -

Necromancer - self heals, self mana regen, feign death, can split camps etc
Shaman - slows, heals, can split camps as well
Enchanter - same as above, minus heals
Druid - roots, long lasting, low mana cost ensnares, can break camps, heals etc
Magician - the usual Magician solo deal, fire pet, spam heal - cannot break camps, and usually 1-2 adds means death or camp out

Bards can be thrown in the mix there, but they're a completely different type of soloer.
  #10  
Old 07-25-2011, 08:16 AM
Messianic Messianic is offline
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Quote:
Originally Posted by Faywind [You must be logged in to view images. Log in or Register.]
Thanks for the advice everyone!

One last thing, I have about 500p to spend...what items should I focus on? +int, +cha, +hp/mana??

I don't really have anything for gear at this level except a stein of moggok and a Flowing black robe.
Buy 55hp 5 ac rings. You will get more mileage out of those than anything else.
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