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#1
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Only 3 mobs attacking at once.
Posting this here for feedback first, see if any other live players remember this. On live, only 3 mobs could be hitting you in any given round. So if you had 10 mobs on you, only 3 of them could attack you every round. A different 3 could attack you every round, but no more then 3 in one round. Anyone remember this?
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#2
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So if I got 50 level 1 mobs on me in field of bone, I could easily solo the tangrin since he would just stand there doing nothing?
Anyways I'm about 99.9% sure that this mechanic never existed. Do you have evidence for it?
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#3
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#4
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I think you're thinking of old martial arts movies and not EQ!
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#5
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I don't remember anything about this at all. EQ's combat system isn't round-based, everyone just has their own individual attack speeds. If you mean that you couldn't be hit by more than three mobs at the precise same moment, I think you're wrong.
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#6
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#7
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I believe initially there was no limit, then much later they changed it to 4 attacking at once max. This may have been in response to one of those spells that heals the person being attacked.
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#8
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Rofl, funniest "recollection of classic EQ mechanics" I think I've ever heard. No. Just no all around.
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#9
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He's slightly off, but the idea is correct. It was changed sometime in Velious or thereafter - but basically, you could pull a trillion mobs, but only between 4-7 roughly (i don't remember exactly) would come within melee range. the others would either move back and forth slightly out of melee range or just stand there - if you ran into the mobs that were already standing outside melee range, more of them could hit you, but the ones that were just hitting you would not enter melee range...
Most people didn't discover it because it was such a strange mechanic and rarely happened outside of trying to make it happen. The reason I discovered it was because I was trying to farm lots of mobs on my wizard on live, but I couldn't get enough low level mobs close enough to PBAoE them all if I just stood there...so I had to pull a bunch, then move into the ones standing just outside melee range (which would allow me to hit more than that 4-7 that came close enough to melee), finish those guys, then cast one more time to finish the other guys who wouldn't come into the new melee range afterward. | ||
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#10
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I don't want to start a flame war, but how can you honestly believe this? Yes, look at something like the CT raid mechanic. Or a bard swarm kiting. Or a druid DS tanking to plvl. Mobs "not entering melee range" because there were already 3 or 4 mobs attacking you? Wouldn't that effectively nerf TRAINS almost entirely? Not to mention that it would be 100% exploitable. Oh sorry big_bad_raid_boss001 i've got 4 level 30 mobs on me already thus you'll stand there doing nothing while we kill you. I'm sorry, but you are 100% wrong. Something like this would have made the radar on patch notes, I beg you to find it and post it. | |||
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