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  #1  
Old 03-28-2010, 04:42 PM
Abacab Abacab is offline
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Default This mob AEing through walls thing is bullshit

I'm sorry man but getting wrecked by AoE from groups two or three rooms away is frankly retarded, especially when I'm just sneaking through dungeons and it breaks my hide and causes a train.

For the visual:

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I'm the blue dot no where near the yellow dots (players fighting) and even further from the red dots (wizard mobs) and I can be sitting in a safe hall and out of nowhere I get:

You have been wracked by static winds you take 79 pts of damage!

Which is followed by a long line of "Frrrrooooooooak"

It seems like any mob that can cast can nail you through several walls, doors, floors, ceilings as long as they are within spell range and frankly it's just annoying when you're not even engaging said mobs.

Seriously though fix that shit, even on live I can LoS spells but here if it's going off within the radius of it's cast EVERYONE is going to get nailed, and there is no point in running cause it's going to

A) train

B) continue nuking me down from the lord area all the way to the god damn gargoyles without moving an inch.
  #2  
Old 03-28-2010, 04:53 PM
Hasbinbad Hasbinbad is offline
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Bug section imo.

Really this is fucked up. To my understanding they had to change the way ae's work because certain guilds would "corner" a boss to use geometry to avoid ae. They changed the mechanic of AE in order to fix that (non-classic, but addresses the problem), but this situation is definitely a non-classic side effect.

Please find another way to deal with "cornering" so that the kind of situation Aba presents doesn't happen. This is extremely non-classic and makes life extremely difficult for small rogues trying to sneak through packed dungeons.
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  #3  
Old 03-28-2010, 05:08 PM
Abacab Abacab is offline
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Quote:
Originally Posted by Hasbinbad [You must be logged in to view images. Log in or Register.]
Bug section imo.

Really this is fucked up. To my understanding they had to change the way ae's work because certain guilds would "corner" a boss to use geometry to avoid ae. They changed the mechanic of AE in order to fix that (non-classic, but addresses the problem), but this situation is definitely a non-classic side effect.

Please find another way to deal with "cornering" so that the kind of situation Aba presents doesn't happen. This is extremely non-classic and makes life extremely difficult for small rogues trying to sneak through packed dungeons.
Well even in live during classic people would wall Nagafen for example to keep the DPS from being mowed down by his AE's and feared off, you can wayback machine old strats and positions and they'll all point to using geometry to negate AE
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Old 03-28-2010, 05:35 PM
Rhalous Rhalous is offline
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Yes, but solB is an inside zone. So is lguk for that matter. From my understanding, AE should be checking line of sight inside, but not checking line of sight outside. I have no proof of this being classic except from what I remember. I will see if I can find something.
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Old 03-28-2010, 05:46 PM
karsten karsten is offline
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yeah, indoors mobs ought to be able to be walled, outdoors not

i do believe rogean has mentioned that he's working on causing it to be such, and in the meantime he's put it as both indoors and outdoors do not check for walls. it's not permanent though JUST HANG IN THERE LITTLE BUDDY
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  #6  
Old 03-28-2010, 07:41 PM
Murferoo Murferoo is offline
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Quote:
Originally Posted by Hasbinbad [You must be logged in to view images. Log in or Register.]
Bug section imo.

Really this is fucked up. To my understanding they had to change the way ae's work because certain guilds would "corner" a boss to use geometry to avoid ae. They changed the mechanic of AE in order to fix that (non-classic, but addresses the problem), but this situation is definitely a non-classic side effect.

Please find another way to deal with "cornering" so that the kind of situation Aba presents doesn't happen. This is extremely non-classic and makes life extremely difficult for small rogues trying to sneak through packed dungeons.
Maybe Aba should do his research more before eh, Hasbinbad? Oh, sorry, wrong thread. /duck
  #7  
Old 03-28-2010, 08:06 PM
Aeolwind Aeolwind is offline
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2 things to remember that emulators don't have that live does: Pushback and solid walls. As a 2nd side note, I killed Nagafen an ass ton, post hate/sky. And not a single wall in solb blocked Nagafen's AE, we even tried pulling him to the bridge once above stone spider... This wasn't an issue on Vox cause if you tried to pull her out of the lair she would glitch, fall into the basement and rape everyone. Same for Innoruuk, VP, & Trak. This wasn't a change I called for without some consensus among sources.

Most AE's in Velious were blockable with the exception of Zlandicar & Yelinak who used a non-LOS ae's. I tried healing Yelinak from the other side of the wall where the golem stood and received a very rude realization.
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  #8  
Old 03-29-2010, 01:15 PM
ooantipostoo ooantipostoo is offline
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Quote:
Originally Posted by Hasbinbad [You must be logged in to view images. Log in or Register.]
Bug section imo.

Really this is fucked up. To my understanding they had to change the way ae's work because certain guilds would "corner" a boss to use geometry to avoid ae. They changed the mechanic of AE in order to fix that (non-classic, but addresses the problem), but this situation is definitely a non-classic side effect.

Please find another way to deal with "cornering" so that the kind of situation Aba presents doesn't happen. This is extremely non-classic and makes life extremely difficult for small rogues trying to sneak through packed dungeons.

This is classic in my opinion, We would also corner things regardless to avoid AOE, or dealing with a rampage.. This should be fixed.
  #9  
Old 03-28-2010, 05:36 PM
Finawin Finawin is offline
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AEs did NOT go through walls in Classic. That's the whole point of moving mobs to places you could put healers around the corner.
  #10  
Old 03-28-2010, 05:44 PM
Uaellaen Uaellaen is offline
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yes i have to side with this post, AEs did not go trought walls in classic, ever ... we always used geometry to protect healers and casters from getting hit ...
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