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#1
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Me (Lvl 22 Paladin) 45 MR vs Friend (Lvl 15 Paladin) 45 MR
Casting ROOT- Lvl 22 paladin spell Me (lvl 22) casting on Him (lvl 15) 1- fail 2- fail 3- fail 4- fail 5- fail 6- fail 7- fail 8- fail 9- fail 10- fail 11- fail 12- fail 13- fail 14- fail 15- fail 16- stuck for about 30-35 seconds 17- fail 18- fail 19- fail 20- fail -------------------------------------------------------------------------- Casting Blind- Lvl 9 Paladin spell Him (lvl 15) on me (lvl 22) 1-20 ALL FAILS | ||
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#2
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If you and your friend would remember to turn off the hacks root would work as intended.
__________________
Terpuntine of the Nexus <Iron Tower> <Zephyros> - Vallon Zek
Constantine Pyrokinetic Quote:
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#3
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http://www.project1999.org/forums/sh...t=50019&page=3
Trying to compile all resist results here (minus wehrmachts stupidity) It's easier to keep it all in one place for them to read, but they're largely aware of this and have gathered a lot of data on it already. Can't hurt though to keep it in one place. | ||
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#4
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ahh yea i forgot where the post was thanks.
and hacks? if bloodstained mantle and shiny brass shield are hacks.... half the server is doomed! | ||
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#5
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MR based spells seem completely out of whack on beta. CR, FR, seem to land frequently even against targets with above average resists to these lines of spells.
Can't comment on DR or PR yet. | ||
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#6
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Quote:
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#7
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Quote:
The MR spells are the "game over" type of spells when they land on someone. They should be on a different resist table than Fire Cold Disease and Poison. | |||
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#8
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Quote:
on every pvp server ever, ppl stack MR. they have to make a choice about where to put their resists, and the best one is usually MR. after all MR-based spells get nerfed, i think i might complain about poisons next "they can kill you fast!" and then maybe fire, because well.. a lot nukes are fire, and they hurt too | |||
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#9
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Resist checks work a bit differently for crowd control spells since there can't be a partial resist like with nukes. Magic-based dots usually have a resist penalty and should land fine, except for the darkness line which should resist like any other snare. Root becomes the most worthless spell against high MR since even if it lands, it'll usually last only a few seconds while snares, stuns and mezzes have set durations. It's why it can be worth spamming a low-level snare just for the small chance of landing while casting root against anyone in decent gear is pretty much pointless. It's a shame Earthen Root isn't in until PoP because it has a -30 resist check. Cleric nukes (and the magic-based wizard and magician nukes, if anyone is ever dumb enough to use them in PvP) should land better than CC spells, just almost always for around half damage against people with 100ish MR. Enchanter nukes can't check for partial damage due to the stun component, so I'm not completely sure how that'll work.
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Last edited by Bockscar; 10-06-2011 at 06:45 PM..
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#10
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Quote:
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Last edited by Bockscar; 10-06-2011 at 06:56 PM..
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