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#1
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Figuring Out Weapon Damage
I was wondering is someone could help me out with this.
I max out all three of my one handed skills everytime I level but after that, I do not feel like carrying around all three types of weapons but I am kind of confused as to how to figure out which weapon would be the best so I can bank the other two. Am I doing this right? My 1 HS weapon is 4 dmg with 25 delay. I divide the dmg by the delay and get .16 My 1 HB weapon is 6 dmg with 30 delay and comes back with .2 My 1 HP weapon is 5 dmg with 23 delay and comes back with a .21 So am I correct in thinking that the 1 HP weapon is the best one to go with because it has the highest number after I divide? Thanks in advance to all serious replies.
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~Zeerik~
**Human Magician** | ||
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#2
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That is correct.
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#3
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Thank you!
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~Zeerik~
**Human Magician** | ||
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#4
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It has been forever since I was a melee and I don’t remember exactly the right cap (I know at 20 your damage cap is not well CAPPED anymore) But I do believe there is a +damage for your main hand, so having a fast weapon in your main was the way to go, I could be way off, but I believe it was your main did +1 or +2 while ur off hand was straight across. If someone actually knows the exactly formula I would like to know.
Holmes 50 Nerco DA Gretzky 20 Ranger DA | ||
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#5
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Best ratio in main, highest dmg in off hand - Least thats the way i always did it on live as a bard
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#8
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In live we frequently used poorer ratio mains in favor of low delay.
Revultant whip, for example. When the main hand damage bonus is applied, since it is/was a flat number, it had a greater dps impact on lower delay weapons. I thought they removed that bonus when they normalized weapon damages in luclin/pop area. The "damage bonus" number currently on weapons. I'm not sure if the formula here is the classic one or the newer one. I'm guessing newer, in which case yea, best ratio in main | ||
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#9
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I read somewhere that this is the formula to use when rating the value of a weapon
(excluding haste and procs obviously). (Dmg*2)+1 / (Dly/10) Blackened Alloy Bastard Sword (weight 2.5) (24*2)+1 / (39/10) = 49 / 3.9 = 12.56 Enchanted Fine Steel Bastard Sword (weight 8.5 - Str +7 net weight 1.5) (note the same damage/delay ratio as a Dark Reaver) (20*2)+1 / (42/10) = 41/4.2 = 9.76 Jade Reaver (weight 12.0) (23*2)+1 / (40/10) = 47 / 4 = 11.75 If I'm reading this correctly, BABS is a much better sword then even a Jade Reaver... is this true? Here's A few more comparisons with tougher to get swords (big quests or raid only) Ghoulbane (15*2)+1 / (34/10) = 31 / 3.4 = 9.11 Efreeti Zweihander (24*2)+1 / (45/10) = 49 / 4.5 = 10.88 Ashenbone Axe (24*2)+1 / (42/10) = 49 / 4.2 = 11.66 Razing Sword of Skarlon (25*2)+1 / (40/10) = 51 / 4 = 12.75 I know that some of these weapons aren't in the game yet. When I started writing this up I was under the impression that the Blackened Alloy Bastard Sword was already in (it isn't [You must be logged in to view images. Log in or Register.] ) so I was attempting to see just how good it was compared to other present and future 2-handers. Point being, I'm not 100% certain what that calculation does but it seems like a pretty good indicator of general value based on damage. | ||
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#10
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Oh also I hear 2-handers get a big bonus if their delay is 40 or above. Is this true and does anyone know the calculation for it?
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