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#1
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I am a former nihilum member, I quit about ~ 1 month ago. I saw the writing on the wall at that time, knowing that Kunark could no longer save this project. There's a few reasons, all of which build on each other, why Kunark cannot be the savior any longer for this server and I'll list them, so once and for all the talking mouths of Destin and company (think I saw this guy in guild once, if that) can be closed.
1) Not Enough High Level Players Will Return Holocaust is gone, I know my former guild likes to brag about it as if they had something to do with it, but ultimately it was a negative for the server. Founding Fathers is gone, and it seems that if any of them return it won't be nearly enough to matter. Brotherhood is a small guild that is ultimately irrelevant. There's literally only one guild left that can progress 51-60. IF isn't coming back, so where are all these mystery high level players going to return from? The answer is the only people who will return are nihilum members, but it won't help with the next issue. 2) Melees Are Fucked In Classic, you were able to (pre-flee nerf @ least) solo a melee that was well geared to around 40, a bit higher if you were a SK or Pally. From there you could let the druids put in the work in Sol B over a couple of days and wallah, you were 46+, ready to go. That won't happen in Kunark. Who will group the melees? There will be no one to group with 50+ except other nihilum members, but the poopsockers will already have their clique groups and the rest of the melee will be left out in the cold. What do you do if you're a melee and log on during your day off on a Wednesday? Who will be on? Who do you group with? The answer is no one. Having spent time in nihilum, the melee aren't the most dedicated poopsockers either, they won't keep logging on to no groups, or wait on a list to get into the good groups. You'll be stuck in the shit grind group with 2 other hybrids, no DPS, and a cleric, slowly killing blue mobs as you're lucky to get 2-3 blue bubbles over a four hour grind. Good luck having the melees keep logging on after that. 3) Poopsockers Won't Be Able To Raid While the melee are slowly getting burnt out as they are completely dependent on others to help them, who there aren't enough of, the poopsockers who rush to 60 on their casters will have nothing to raid. The tanks will still be level 51-53, struggling along, a few of them will have burnt out, and numbers will continue to drop. There will be no one way to down any raid targets in Kunark, since they can't be trivialized with charm, and the poopsockers will burn out, combine this with the warm summer months, it will slowly consume even the most devoted. 4) Not Enough Low Levels Will Make It To Recruit From There's a reason my former guild is desperately trying to recruit people from blue to PL here. There's no one left to recruit. Literally, no one. Kunark will bring some interested newbies in to check things out but unless they roll casters they will be unable to ever make it to the high levels where they can contribute. As explained previously, there will be a huge melee drought which will be needed to win PVE in Kunark, and the few people who do level their iksar necros to 60 will contribute little. 5) There Will Be Literally 0 PVP Besides the fact that there is no one left on this server, there will be literally be no PVP because the few poopsockers who liked to try to gank before will have no one to gank because no one will even be in their pvp level range anymore! Combine this with the fact that travel in Kunark is incredibly annoying, and that people will spread across several zones, PVP will die at the high end. 6) There Will Be No Point in Farming Since there will be no one left except the poopsockers and their melee alts, who is there to farm for since there will be no economy? After you farm a couple of fungi's for your alts, for the sick people that keep on playing, there is literally no point after that. There's no one to trade them to. Zilch. Nada. EQ was so replayable because you could twink your alt's out, play the economy, or go around and PVP. Only one of those will be an option, but it will be much harder for your alt because since likely the alt will be a melee, after all who twinks out casters, who will your alt group with? The other poopsocker alts? This will get old quick, and content will remain unused. 7) Even If Eventually Enough Melee Are Finally Carried Across The Finish Line, There Will Be No Point In The Raiding Even if by some act of god, enough melee are carried and PLed, and don't get burnt out, and nihilum is able to get about 25 people online to do some raids, a tough number but doable for a couple of things, Velious will be impossible. All of the gear will be meaningless because Velious will require two to three times the numbers and the server will never even break 60 pop again. 8) No Reason To Roll On Red vs. Blue The point of this server was that it would have PVP, competition, etc. Now that the competition will never return, what is the point of rolling on this server for a new player given all the difficulties mentioned above? Why roll here and wait hours for a group that you won't ever get when you can just roll on blue and get one? Why come here where you won't even be able to raid the end game in kunark because of numbers when you can do it on Blue? Why waste away for months PLing people to finally be able to raid when Velious is coming out soon on Blue, the expansion everyone is waiting for and that won't ever be dented on this server? There's almost no good reason to roll here unless you're a pariah on Blue and are too lazy to start over, but I would argue starting over on Blue is better than starting at the top on red. Just my two cents about why this server is toast with Kunark unless fundamental changes are made. | ||
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#2
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I guess I log in to prove people like you wrong. This topic has been rehashed how many times in the past XX months? Play or don't play, but why make the community suffer by posting topics like this... again.
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#3
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Obviously heartbrand.
Y u post anonimous??//
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#4
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In reality, Kunark is the only thing that has a chance to save this server. To be against Kunark in any way, translates to you being against the server.
I've explained more succinctly how it will help the server that the OP a dozen times, but, by all means, buy into this crap by someone who is obviously butthurt and enraged about losing this server. Quote:
Whether it will sustain the population long term remains to be seen, but its the only hope the server has as were down to around 30-50 players on a good day.
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#5
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I mostly agree with the OP, which is a bit of a surprise. I don't think the server is unsalvageable but I think releasing Kunark isn't going to magically save it, and in some ways it will widen the gap between Nihilum and the rest of the server. I think it's very telling that Dullah's response completely ignores the OP, especially the points about how inaccessible the melee grind will be for people not already part of Nihilum. I don't think he realizes just how slow levels 51-60 are going to be. Together they take at least as long as 1-50, likely longer since it's much more difficult to solo in Kunark due to the huge hp boost that higher level mobs get.
Dullah's thought process is like this: lots of people in Nihilum quit, so they must have quit because they were bored. Therefore they will be coming back for Kunark, because Kunark has more content. The elephant in the room is that lots of people in Nihilum quit because they didn't like the guild and realized there were no better options at the high end. The vast majority of people who quit are indifferent to Kunark being released, and as Abacab would say, that's the real truth.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | ||
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#6
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Quote:
Your post is based on the false premise that Nihilum has "lost members" (wrong). Meanwhile, you completely disregard every point in my post which actually does directly rebut everything the OP is saying. You're also plainly jaded from being kicked out of Nihilum for being a douche bag, thus the reason you felt it necessary to fabricate inner turmoil thats obviously based solely on your personal experience. Says a lot when someone gets kicked out of Nihilum, rofl. Par for the course for you... My thought process doesn't even involve Nihilum, much less "our boredom", as we still have 20-30 active members, and the majority of the rest still keep in contact via forums or ventrilo. On the contrary, I'm much more concerned about everyone outside of Nihilum. Without other players, theres no sense of community, no economy, no competition and no fun. Explaining this is obviously futile, as this server seems to attract the most mentally inept gamers from every corner of the planet, but I digress. The numbers reflect the servers highest popularity while players were competing for content to exp and gear up. This content is very sparse in Classic. After 3 months, there were more manastones and rubi bps than active players, and members of the top 3 or 4 guilds were all close to 50. Content got stale, and waiting on Fear people began leaving in droves. Fast forward to Hate, legacy was removed, pop declined drastically again. Lest some fool say otherwise, I know content isn't the only reason people left this server, but a blind man can see there seems to be a connection with players having something to do, and players logging on...
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#7
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Quote:
As for 'fabricating inner turmoil', uh, no. There are people in Nihilum (just like all the top guilds) who left because they were dissatisfied with the guild. I'm not going to name names because they gave me their opinions about the guild and its leadership in confidence, except Reiker who openly admitted that he thinks the officers are all tools. For most players there just weren't many options at the high end for guilds. FF and Holo griefed, Brotherhood was too casual, Nihilum had officers who constantly embarrassed themselves on the forums and who had less than clean whistles. This is the main complaint I hear from my friends who quit (and I'm still guilded with many of them on blue). Releasing Kunark can't possibly change that, so most high leveled players won't be returning for it. Quote:
Quote:
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||||
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#8
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I'm all for exp bonuses and hot zones, especially during sky and leading up to kunark. I think it could do wonders for helping old and new players get ready for kunark, and provide more high level competition once its released. ps. love your passive-aggressive posts where you later feign ignorance and play disarmingly ignorant. shit makes me lol every time.
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#9
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it will be a glorious day. hopefully (for r99's sake), LoZ doesn't release it first.
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#10
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Quote:
then again bring up the same shit you've been spewing for months about winning/losing a server. lol dude, im starting to feel bad for you. can't imagine what real life is like for a legit crazy person.
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