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  #1  
Old 05-18-2010, 11:23 AM
Gorgetrapper Gorgetrapper is offline
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Default Blacksmithing Bugs?

http://web.archive.org/web/200106090...g/trivials.asp

I'm sitting here looking at the trivials for smithing, and a conversation popped up in OOC about what skill lvl does banded trivial at, and someone mentioned 115 for all banded, but from the list in the link, it shows the trivial values MUCH higher. I don't know which one is supposed to be right, but I think it's something worth looking in to.
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WOW GUYS THATS A HARD CONCEPT BUT NO I'M TOO FUCKING SELFISH AND NEEDY AND I NEED TO FIND A WAY AROUND THE RULES TO MAKE MYSELF FEEL BETTER

Seriously, every time I see a fucking thread like this OH MYGOD THEY HAD 14 PEOPLE ITS OUR MOB LOL OURS OURS OURS YESSS I just want to fucking deathtouch the entire guild and despawn the mob.
  #2  
Old 05-18-2010, 11:48 AM
astarothel astarothel is offline
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All tradeskills use the new trivial values. You can find correct values at EQtraders.
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  #3  
Old 05-18-2010, 02:00 PM
Gorgetrapper Gorgetrapper is offline
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Quote:
Originally Posted by astarothel [You must be logged in to view images. Log in or Register.]
All tradeskills use the new trivial values. You can find correct values at EQtraders.
Then that is wrong and should be fixed.
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Quote:
Originally Posted by Rogean View Post
WOW GUYS THATS A HARD CONCEPT BUT NO I'M TOO FUCKING SELFISH AND NEEDY AND I NEED TO FIND A WAY AROUND THE RULES TO MAKE MYSELF FEEL BETTER

Seriously, every time I see a fucking thread like this OH MYGOD THEY HAD 14 PEOPLE ITS OUR MOB LOL OURS OURS OURS YESSS I just want to fucking deathtouch the entire guild and despawn the mob.
  #4  
Old 05-19-2010, 02:41 PM
maultar maultar is offline
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Quote:
Originally Posted by Gorgetrapper [You must be logged in to view images. Log in or Register.]
Then that is wrong and should be fixed.
Amen brother. Don't think that link will be proof enough though for the devs. It only makes sense IMO because they currently triv at 115 and fine plate at 163+. That list you have there makes much more sense to me.
  #5  
Old 05-19-2010, 03:09 PM
astarothel astarothel is offline
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Patch Notes Changelog:
http://www.tski.co.jp/baldio/patch/20020605a.html

New and Old Trivial values for blacksmithing are listed in here:
http://www.scribd.com/doc/6936249/Th...e-Trade-Skills
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  #6  
Old 05-21-2010, 12:16 PM
maultar maultar is offline
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So do we all agree then that the triv levels of banded should go up?
  #7  
Old 06-13-2010, 09:32 AM
Gorgetrapper Gorgetrapper is offline
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That list is straight from the blacksmithing section of Ruins of Kunark Strategy Guide.
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Quote:
Originally Posted by Rogean View Post
WOW GUYS THATS A HARD CONCEPT BUT NO I'M TOO FUCKING SELFISH AND NEEDY AND I NEED TO FIND A WAY AROUND THE RULES TO MAKE MYSELF FEEL BETTER

Seriously, every time I see a fucking thread like this OH MYGOD THEY HAD 14 PEOPLE ITS OUR MOB LOL OURS OURS OURS YESSS I just want to fucking deathtouch the entire guild and despawn the mob.
  #8  
Old 09-15-2013, 03:28 PM
Vandy Vandy is offline
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Quote:
Originally Posted by Gorgetrapper [You must be logged in to view images. Log in or Register.]
That list is straight from the blacksmithing section of Ruins of Kunark Strategy Guide.

The Kunark Strategy Guide is riddled with bad information included the trivals that are posted. The correct trivals are the ones listed in the eqtraders waybackmachine and also caster realm has a list.

http://web.archive.org/web/200010180...g/trivials.asp
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