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#1
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![]() Rather than hijack the wow thread, I wanted to expound.
Timesinks and inconveniences do indeed equal difficulty. What skill is required to overcome this difficulty? Perseverance. The same skill, it so happens, that, above all other skills, decides who becomes the CEO, the Doctor, the Lawyer, the Astronaut. A skill that the youth today are not learning. Is it coincidence that the number of people on welfare has also skyrocketed in recent times? | ||
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#2
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#3
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#4
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#5
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![]() i don't think its the time sinks that make it difficult, directly. there's a couple pieces, here are examples...
1) death - you lose XP, and have to get your corpse. its not the time sink inherently that makes it hard, its the THREAT of dying (and the ease at which you can die) that makes EQ hard. 2) travel - No, going from one place to another isn't hard at level 50, but because of the threat of dying and having do it all over again, travel can be quite hard at low levels...and if you are so against the time sink, then get a port, its not difficult to do and requires that you (GASP!) talk to other people. like others said in the wow thread, p1999 is a very niche hobby, and to me the allure is that the above 2 things (and others) make EQ very immersive. Being scared of death makes death feel more real than it does in wow or modern EQ, and therefore makes the whole experience more interesting/fun. Likewise, the long travel times at low levels make the world feel big, and give noobs a reason to stay in certain spots instead of trucking it to where everyone else is (like paludal caverns when luclin came out). | ||
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#6
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#7
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![]() This is a great debate. I often wondered what other people thought about "grinding" or what they consider difficult. In Vanguard there was a TON of grinding. And I mean a metric (you know what) ton. It separated the weak from the bold for sure.
In most MMO's you either have what it takes to do something or you don't. Whether it be level wise of gear wise. No amount of skill or hand eye coordination is going to let you kill Ambassador Dvinn at level 1. You need levels, gear, and skillups. All of which are required by grinding. So in my opinion, yes grinding(timesinks) do indeed help determine a degree of difficulty. I'm not saying that one Enchanter can't be better than another at charming a mob and working over another mob better, or a necro being able to dungeon crawl faster or kill said mob more efficiently. But a characters potential is his potential. He can't do more than the most he can do. It all depends on the player getting the most out of it. | ||
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#8
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#9
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I myself enjoy grinding. I like sitting in a group with others chatting, interacting, having fun. I don't however like going from NPC to NPC loading up on quests and soloing/duoing my way ahead. I am not singling out any other mmo here this is the jist of exp'ing in every MMO it seems. And it just doesn't feel very MMO to me. In EQ you worried about your reputation, you thought twice about double crossing someone, or another guild. Didn't always stop you but in the back of your mind you're always thinking is this going to ruin me in the long run, are my guildmates going to be upset, will they kick me? There was consequences for the way you held yourself in EQ. Most guilds didn't recruit tools that had a bad rep for ninja looting or training people. And this is all credited to EQ being more personal than most other games these days are. It's spending those 5 hours in Solb that you get to know people. | |||
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#10
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Once you know how something is done it instantly becomes trivial to me as far as MMO's are concerned. And this is no jab I am genuinely curious. Like raid encounters, none of it's hard. It's all button pushing or being in the right place to avoid something. Once you know it the encounter becomes easy. | |||
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