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  #1  
Old 10-13-2012, 08:35 AM
Itching Itching is offline
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Default Returning Player: Class Duo With Friend

Hi, I'm not sure how many of you remember Itching but I will be returning shortly. I've been gone for a while in the Navy and the schooling associated with my rate.
My friend is planning on rolling a necro on this server and I was wondering what would be a good duo class to level an alt with him. Currently my main is a shaman, so not rolling that class again so I don't have duplicates. The classes that I am interested in playing is Druid, Magician, Enchanter and to a lesser degree Monk and Cleric.
Any insight as to what would mesh up well would be wonderful!
  #2  
Old 10-13-2012, 09:01 AM
wasp23 wasp23 is offline
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i would go with druid, that way u guys can port around when needed. SoW and other useful buffs will also always be handy.
  #3  
Old 10-13-2012, 09:51 AM
Itching Itching is offline
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I was leaning towards druid the only reason I haven't rolled it is that I already have a priest class (shaman) and I know other than cleric its hard to heal higher level stuff. That and if I remember right there is like a billion druids on this server.
  #4  
Old 10-13-2012, 10:15 AM
phobus phobus is offline
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Quote:
Originally Posted by Itching [You must be logged in to view images. Log in or Register.]
I was leaning towards druid the only reason I haven't rolled it is that I already have a priest class (shaman) and I know other than cleric its hard to heal higher level stuff. That and if I remember right there is like a billion druids on this server.
You can work around the healing deficit of the druid by charm-killing (and breaking charm, then killing the pet, when he gets low on health) or just root-dotting. Also, the druid and necro dots stack, which is nice and something you don't get with the shaman.

Aside from charm-killing, you will also be able to fear-kite for nearly no mana. Your snare spells are very cheap and last forever compared to the necro's darkness line. If you're killing undead, all the better as the undead fear is a lot cheaper to cast than the normal fear. Charm an animal if one is nearby for great DPS on top of that of the necro's pet, and you won't even need dots.

The biggest thing you will lack is slow, which makes it difficult to take down certain high-level targets (mostly summoning mobs).

On the other hand, though, you guys will have track and the ability to break most any dungeon camp you want to, indoors or out. That's pretty nice for getting gear while leveling, and you'll be a lot more versatile in the strategies that are open to you compared to some other duos.
  #5  
Old 10-13-2012, 11:02 AM
Itching Itching is offline
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How effective is charm killing? I've never actually used those spell lines before so I have no clue. And how much does CHA effect it (if I remember right Halflings have horrendous CHA)
  #6  
Old 10-13-2012, 12:11 PM
Swish Swish is offline
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Quote:
Originally Posted by Itching [You must be logged in to view images. Log in or Register.]
How effective is charm killing? I've never actually used those spell lines before so I have no clue. And how much does CHA effect it (if I remember right Halflings have horrendous CHA)
Its one of those things that'll take a few sessions to get the knack of it. But done properly (making sure the "pet" finishes with about 5% or one nuke of death) it can be very quick XP.

Not sure about druids but Propo (enchanter friend of mine) ran a test on charming and found that CHA makes a considerable difference. Aim for over 200 if you can or as close as you can get to it to help keep a decent duration on it [You must be logged in to view images. Log in or Register.]

EDIT: For druids/necros CHA makes no difference on P99
Last edited by Swish; 10-13-2012 at 05:32 PM.. Reason: correction!
  #7  
Old 10-13-2012, 02:35 PM
wasp23 wasp23 is offline
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Quote:
Originally Posted by Itching [You must be logged in to view images. Log in or Register.]
How effective is charm killing? I've never actually used those spell lines before so I have no clue. And how much does CHA effect it (if I remember right Halflings have horrendous CHA)
my main is an enchanter. Charm killing is awsome. With a necro its going to be pretty damn easy to duo stuff. hf and gl
  #8  
Old 10-13-2012, 03:43 PM
phobus phobus is offline
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Quote:
Originally Posted by Itching [You must be logged in to view images. Log in or Register.]
How effective is charm killing? I've never actually used those spell lines before so I have no clue. And how much does CHA effect it (if I remember right Halflings have horrendous CHA)
Charisma has no effect on druid charm - only level and the mob's MR.

If you were charming solo, you'd have to make sure that you out-DPS your pet (not easy) for full exp, or break charm just before the fight ends (which wipes out the pet's credit for damage done to the mob).

In a group, that doesn't matter - you just let your pets do their thing until one of them is close to death, break charm, and kill it with a single nuke for full exp. Grab a new pet, rinse and repeat. With both of you having root, nukes, and heals, you probably won't even die much as you learn.
  #9  
Old 10-13-2012, 12:13 PM
Autumnbow Autumnbow is offline
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Bard! Their snare is even cheaper than druid, they do have slow, can charm and selo's! Not to mention mana++, hp regen, mez and resists! :P
  #10  
Old 10-13-2012, 12:53 PM
Bubbles Bubbles is offline
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Monk + necro is an amazing combo, even at higher levels.. monk dmg avoidance + necro heal pact line is actually pretty effective at tanking mobs straight up even into the mid 50s.

All your original choices are solid, and i also agree with a bard as a great thought as well.

I'd advise against cleric in a duo with a necro, though.. They offer little in the way of dps... Healing a tanking necro pet means stuff is dying very,very slowly.... Even casting fear in a fear kite so the necro doesnt have to is kinda blah as well.. Fear is cheap to cast.. classes like druids and rangers and such who can cheaply snare + do dps/dots .. compliment necro style kills far better.. And darkness spells are far more annoying mana wise (and resist-wise) to a necro than chaining fear spells.

That, of course, is only really pertinent if you insist on the duoing aspect for your whole eq career on p99.. A cleric still offers heals, hp buffs, fear spells, lull spells vs. live mobs, and stuns (for healer/caster mobs in dungeons/places they can't be readily feared).. Which makes them a bearable duo partner at off-peak times. And if you want to add people to your group... heck.. CLR/NEC is a solid basis for any group.. Add some more pets.. or add some melee... and go dungeon crawling.

But yeah if you are sticking to duos... Druid wins for sow ports dots and snare... Mage wins for sheer glorious dps and summonable pet weaps food water n toys.. Enchanters are every bit as versatile as necros and compliment well.. Even wizards add snare and ports and stuns and burst DPS..

All these options are good ones, really. I'd pick a class that either is a role you are most comfortable with, or one thats most foreign to you. When i started on p99, i chose to play the same class i played on live - cleric... But easily the most fun i had on p99 was donking around on the class furthest what i played on live: necromancer. Sometimes the most foreign ends up being the most fun. And its ok to stink at first trying something new. Familiarity can breed boredom. Chaos is the most exciting [You must be logged in to view images. Log in or Register.]
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