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#1
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After Velious
So let's start a thread for my own interest!
What do you want to see happen after velious? This should include storyline/gameplay/feature set etc. Additional Rules: Just post once and do not comment on others posts so it's a nice informative thread. | ||
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#2
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luclin
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[60 High Priest] Uuaellaen (Dark Elf)
[55 Conjurer] Uaellaen (Dark Elf) [24 Rogue] Uaellaenn (Dark Elf) *retired* | ||
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#4
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Quote:
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Ezabeau Tombz - Trauma Surgeon.
Triell Kontrol - Operational Psychologist. Jander Sunstar Trapp "Greater Indeed are pleasures that are shared" Drizzt Do'Urden - Exile | |||
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#5
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I would like to stick to the whole velious idea of gaints/dorfs/dragons. Add another dung like kael and make it a huge learning curve and basically impossible without full on ntov and other high end items of velious. This is kinda where I thought on live they should have taken it, but instead they took it to the moon with snakes and tigers [You must be logged in to view images. Log in or Register.]
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#6
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Plane of Naughty Wood Elf Women
Plane of Kinky Dark Elf Women Plane of Dirty High Elf Women (and for the 3-4 ladies on the server... Plane of Topless Barbarian Men)
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Another witty, informative, and/or retarded post by:
"You know you done fucked up when Yendor gives you raid commentary." - Tiggles | ||
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#7
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Quote:
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Ingrum Irontoe Retired Warlord of Brell "Yeah, I'm kind of a big deal..." | |||
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#8
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I definitley see it becomming more Pvp oriented here once velious has been out for awhile. Since new gear wouldnt be interoduced, it would be pretty even.
Id prefer p1999 dev-created content though [You must be logged in to view images. Log in or Register.] that would rock. | ||
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#9
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I believe that most of the expansions had at least something of value to offer, even if they did get rediculous about dumbing the game down later on. I'd like to hope that if most of the players and developers here worked together, we could come up with a way to keep the elements we like, and leave out the elements we agree watered down EQ later on.
Just one example might be to eventually open Luclin, but change the storyline such that Luclin takes place someplace other than the moon. Perhaps another continent, or an alternate world, whatever the majority would find best fitting with the flavor of EQ. Elements like the Bazaar and Nexus transporters might be left out, or changed. The Vah Shir and Beastlords may or may not be added in to the game, depending upon the majority opinion. The point is that we have probably got 1000+ people that are taking part in this project if we're exceeding 700 players at peak. We're obviously pretty enthusiastic about this game if we're willing/eager to take part in an emulator of a game that is "ancient" by the ADHD standards of most games these days. There is no reason that we cannot come up with some ways to continue to extend the game while keepimg the essence of what we believe Everquest to be. No, we won't all agree on every proposal, but I think we can come to a better solution than development being driven by execs whose main concern is a quarterly profit sheet (i.e. Sony). | ||
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#10
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Luclin, without bazaar or Nexus transporters. Ssra and VT were some of my all-time favorite raid content.
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-Bumamgar
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