Project 1999

Go Back   Project 1999 > Server Issues > PvP Bugs

Reply
 
Thread Tools Display Modes
  #1  
Old 02-20-2013, 02:56 PM
Nirgon Nirgon is offline
Banned


Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,480
Default Tricky one, assist radius

Mobs like fire beetles or (most) spiders on live would come and assist from a pretty large radius.

Wolves and bears did the same but have not tested here.

My main concern being guards.

NPCs that were threatening would come and assist from a much larger radius if one of their "pals" was attacked.

Feel free to chime in whilst the data dig begins.
Reply With Quote
  #2  
Old 02-20-2013, 03:02 PM
Nirgon Nirgon is offline
Banned


Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,480
Default

I miss watching newbies get swarmed by beetles
Reply With Quote
  #3  
Old 02-20-2013, 03:41 PM
SamwiseRed SamwiseRed is offline
Planar Protector

SamwiseRed's Avatar

Join Date: Dec 2011
Location: Tatooine
Posts: 10,182
Default

i can confirm some things. for one. on eqmac if you pull any of the goblins in highkeep youll get adds. here i can pull singles for some reason. same for lower guk. on eqmac assist radius is huge but not here.
__________________
Current Games:
Naw
Reply With Quote
  #4  
Old 02-21-2013, 01:41 PM
nilbog nilbog is offline
Project Manager

nilbog's Avatar

Join Date: Oct 2009
Posts: 14,554
Default

We have the ability to make an assist radius different than aggro radius. This can be done on an individual basis per npc.
Reply With Quote
  #5  
Old 02-21-2013, 05:36 PM
Nirgon Nirgon is offline
Banned


Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,480
Default

Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
We have the ability to make an assist radius different than aggro radius. This can be done on an individual basis per npc.
All "a fire beetle" instances, klak naks, guards, guild npcs leaders (entire guild house would come if you did something dumb), spiderlings/large spider/giant spider should have this ability.

See my Sergeant Slate aggro issue. If you were farming Reskin/Tolus, Slate would come flying after you from abouts half way up as far as you could see down the road.

I'll save the in town guard resists for another day, but there's ~2000 posts on zam noting that the North Freeport guards (Sir soandso) were resistant to magic to the point you wouldn't even want to bother killing them, I recall this being the case on the in town guards as well. Guards had brutal resist rates, town front aside.
Reply With Quote
  #6  
Old 02-21-2013, 02:43 PM
Bamzal Sherbet Bamzal Sherbet is offline
Banned


Join Date: Nov 2012
Posts: 443
Default

needs to be done across the board imo. up aggro radius too.
Reply With Quote
  #7  
Old 02-21-2013, 02:46 PM
SamwiseRed SamwiseRed is offline
Planar Protector

SamwiseRed's Avatar

Join Date: Dec 2011
Location: Tatooine
Posts: 10,182
Default

for sure my warrior is single pulling all the basement goblins (before the warrior room) by just getting close. just did highkeep on eqmac and shit was agro city. how do i know if eqmac has it classic or increased tho?
__________________
Current Games:
Naw
Reply With Quote
  #8  
Old 02-21-2013, 02:58 PM
nilbog nilbog is offline
Project Manager

nilbog's Avatar

Join Date: Oct 2009
Posts: 14,554
Default

Quote:
Originally Posted by SamwiseRed [You must be logged in to view images. Log in or Register.]
for sure my warrior is single pulling all the basement goblins (before the warrior room) by just getting close. just did highkeep on eqmac and shit was agro city. how do i know if eqmac has it classic or increased tho?
More than likely, the radius should be the same.

Quote:
Originally Posted by SamwiseRed [You must be logged in to view images. Log in or Register.]
oh while we are on the subject, eq mac has additional goblin spawns in highkeep basement not found here. for example, there are 3 goblins in the lookout room (first room to left) on here there are 2. not sure if p99 is missing them or eqmac added them. you should see eqmac unrest, it has like 2x the undead in the house.
Should classically only be 2 spawns in that room. (You mean the room on the right?) As far as unrest, we could be missing spawns. Prekunark zones still need work for sure.
Reply With Quote
  #9  
Old 02-21-2013, 02:47 PM
SamwiseRed SamwiseRed is offline
Planar Protector

SamwiseRed's Avatar

Join Date: Dec 2011
Location: Tatooine
Posts: 10,182
Default

oh while we are on the subject, eq mac has additional goblin spawns in highkeep basement not found here. for example, there are 3 goblins in the lookout room (first room to left) on here there are 2. not sure if p99 is missing them or eqmac added them. you should see eqmac unrest, it has like 2x the undead in the house.
__________________
Current Games:
Naw
Reply With Quote
  #10  
Old 02-21-2013, 03:12 PM
SamwiseRed SamwiseRed is offline
Planar Protector

SamwiseRed's Avatar

Join Date: Dec 2011
Location: Tatooine
Posts: 10,182
Default

ya room on the right, there are 2 on that back wall. on eqmac there are two on the back wall and an additional gob to the immediate right as you come in the door. ill SS later hehe xping in highkeep now.
__________________
Current Games:
Naw
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 09:08 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.