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  #381  
Old 08-02-2013, 04:49 PM
Razdeline Razdeline is offline
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What they will need to overcome is basically how hard the content will be. Will it require a tank? healers? or is everyone going to run around as the same class archtype.

If the content is unforgiving in a manner that players have to adapt a skill based system to exploit it, expect people to make their own arch-types of tanks/healers/dps.

I think if it's done right, they can have a true customizable class system.

But once again, here's hoping.
  #382  
Old 08-02-2013, 04:49 PM
Zanti Zanti is offline
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Quote:
Originally Posted by Faerie [You must be logged in to view images. Log in or Register.]
Similar? Sounded to me like it was offering some crazy amounts of customization. Better than having the exact same skillset as every player of your class, in that regard.
Game devs have yet to prove that they can actually come up with a large variety of skill/class combos that are relevant and in demand at any given time. More often than not they create a "core" system with everything else ending up as neglected fluff. People will optimize and ignore the useless stuff so instead of more options everyone will be running around with the "best" setup.
  #383  
Old 08-02-2013, 04:49 PM
khanable khanable is offline
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Quote:
Originally Posted by Faerie [You must be logged in to view images. Log in or Register.]
Similar? Sounded to me like it was offering some crazy amounts of customization. Better than having the exact same skillset as every player of your class, in that regard.
this is assuming they can balance it correctly

otherwise everyone is just going to be the same optimal load out
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  #384  
Old 08-02-2013, 04:50 PM
silkwormxl silkwormxl is offline
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Quote:
Originally Posted by Zanti [You must be logged in to view images. Log in or Register.]
It detracts from the meaning and role of a class, especially if you can just change it whenever you want to. It also tends to make everyone blandly similar in a variety of ways that harms gameplay and immersion.
This.

It just makes everyone be able to do everything. No dedication to a class. It's like the dual classing and talent system in WOW. Or how scenarios in WOW don't require a healer or tank. It's just like... what's the point of picking a class when it doesn't matter?

Least it gets rid of posts like "What class does this server need?"
  #385  
Old 08-02-2013, 04:50 PM
Hailto Hailto is offline
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Everyone is going to be playing the same OP class combination. That one aspect of the game was the most disappointing to me.
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  #386  
Old 08-02-2013, 04:51 PM
SCB SCB is offline
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Quote:
Originally Posted by silkwormxl [You must be logged in to view images. Log in or Register.]
This.

It just makes everyone be able to do everything. No dedication to a class. It's like the dual classing and talent system in WOW. Or how scenarios in WOW don't require a healer or tank. It's just like... what's the point of picking a class when it doesn't matter?

Least it gets rid of posts like "What class does this server need?"
You say this, but The Secret World proves you wrong pretty spectacularly.

Quote:
Originally Posted by Hailto [You must be logged in to view images. Log in or Register.]
Everyone is going to be playing the same OP class combination. That one aspect of the game was the most disappointing to me.
See a lot of Rangers and Wizards lately?
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  #387  
Old 08-02-2013, 04:51 PM
Dalron Dalron is offline
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Looks horrid. Won't play.

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  #388  
Old 08-02-2013, 04:51 PM
Samoht Farstrider Samoht Farstrider is offline
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I missed the broadcast. Is there anyway to watch it?
  #389  
Old 08-02-2013, 04:52 PM
Alecta Alecta is offline
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Rift let you do that, but really you only had like 1-3 viable builds for every class (which would change every patch, hah)
  #390  
Old 08-02-2013, 04:52 PM
Nimblefork Nimblefork is offline
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Quote:
Originally Posted by Razdeline [You must be logged in to view images. Log in or Register.]
I think its funny people are bashing the game based off wow like graphics, which obviously have no relevance in the games we play. We are playing on p99....

Gameplay is what will matter. The harsh penalties, the fear of making a bad choice, and having to deal with the consequences. Also the social interaction and the need for it to be the absolute foundation to the immersion of this game.

All of which have not been revealed. So if you are going to speculate on anything, it should be those things.
They showed the combat/gameplay you fuck-stick
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