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  #391  
Old 08-02-2013, 04:53 PM
SCB SCB is offline
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Quote:
Originally Posted by Samoht Farstrider [You must be logged in to view images. Log in or Register.]
I missed the broadcast. Is there anyway to watch it?

Click Twitch link. At top-right of Twitch side area is a tab that has "Videos" as an option. Select that and you can watch all past videos.

Or click this, I suppose: http://kotaku.com/two-astounding-new...-de-1002721647
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  #392  
Old 08-02-2013, 04:53 PM
Barkingturtle Barkingturtle is offline
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I hear a lot of bemoaning about multi-classing and how it homogenizes the player-base but I wonder how many people play a ranger here on P99? Okay, now how many play a monk, instead?

See what I'm getting at? I mean, really.
  #393  
Old 08-02-2013, 04:53 PM
Zade Zade is offline
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hopefully they listen to feedback from the beta. if any real eq'ers got access, they better suggest turning the rings off. someone give me a buddy key plox
  #394  
Old 08-02-2013, 04:54 PM
Faerie Faerie is offline
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I don't care for min/maxing in any game, and if I end up playing EQNext I'll pick my class for RP reasons.

EDIT: More options is always better for RP.
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  #395  
Old 08-02-2013, 04:55 PM
Ephirith Ephirith is offline
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In EQ, mobs will rape you. You can't go barreling into a room full of mobs and do a whirlwind, spam your abilities, and they all die.

Unless you severely outlevel or outgear the content, you will get raped unless you use some strategy, or cooperate with other players. You need to CC, slow, attempt to single pull, etc. Difficult content forces interaction, or at least some level of planning/strategy.

Having to interact with other people to get something done is a lot more fun and fulfilling, in my opinion, than watching my avatar bash some harmless mob into the ground with a billion particle effects and huge numbers. I don't want this game to be Socially-Augmented-Single Player, I want to to be Massively Multiplayer, with a community, reputation, etc etc.
  #396  
Old 08-02-2013, 04:55 PM
khanable khanable is offline
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I think it's also safe to say with multiclassing (everyone doing everything) you can pretty much forget any sort of class specific thing that others players will rely on you for


No more needing to find a druid or wizard for a port, no more needing to find a necro to summon a corpse, no more needing to find a cleric to rez..

just do it all yourself after you click a few change templates buttons

boo
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  #397  
Old 08-02-2013, 04:55 PM
Hailto Hailto is offline
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Quote:
Originally Posted by SCB [You must be logged in to view images. Log in or Register.]
See a lot of Rangers and Wizards lately?
Not sure what your point is.
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  #398  
Old 08-02-2013, 04:55 PM
silkwormxl silkwormxl is offline
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Quote:
Originally Posted by SCB [You must be logged in to view images. Log in or Register.]
You say this, but The Secret World proves you wrong pretty spectacularly.
People still play that shit?
  #399  
Old 08-02-2013, 04:56 PM
Razdeline Razdeline is offline
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Quote:
Originally Posted by Nimblefork [You must be logged in to view images. Log in or Register.]
They showed the combat/gameplay you fuck-stick
Sure they showed a couple of devs running on gm created and pre-skilled classes. Your inability to see past this is laughable. Everything they have revealed has not truly shown the harshness of fighting something against your skill level, the group mechanics, the penalties for death, travel, etc.

Go back to rnf, maybe learn some things before comming in here and shitting up a thread with unintelligent statements.
  #400  
Old 08-02-2013, 04:56 PM
Halius Halius is offline
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Quote:
Originally Posted by Ephirith [You must be logged in to view images. Log in or Register.]
In EQ, mobs will rape you. You can't go barreling into a room full of mobs and do a whirlwind, spam your abilities, and they all die.

Unless you severely outlevel or outgear the content, you will get raped unless you use some strategy, or cooperate with other players. You need to CC, slow, attempt to single pull, etc. Difficult content forces interaction, or at least some level of planning/strategy.

Having to interact with other people to get something done is a lot more fun and fulfilling, in my opinion, than watching my avatar bash some harmless mob into the ground with a billion particle effects and huge numbers. I don't want this game to be Socially-Augmented-Single Player, I want to to be Massively Multiplayer, with a community, reputation, etc etc.
This.
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