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#31
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#32
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Knowing when to taunt (instead of mashing taunt), knowing when to bash or slam for interrupts. Later on using disciplines. Switching weapons when needing certain procs to deal with adds if there is no CC available (for example AoE procs). And of course positioning for spells etc. Yeah, it's not rocket science, I played a warrior on live up to level 66 myself. But good warriors do get noticed. That's what i felt this thread was about which is why I mention them. | |||
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#33
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#34
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![]() Right on, I've never played a warrior, but I always just read about them being so proc-reliant. It's good to know there's more to it than just gear.
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#35
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![]() Bards. I've been in several groups where a bad pull would have resulted in a wipe, casters are asking "Should I gate," but the bard steps in to mez all of the mobs and we can buy our time while the rest of the group recovers mana so we can get through the fight without casualties. To top that off, bards who can pull are awesome. I was just in a Guk group last night with Dopesound, one of the most efficient groups I've been in. He chain pulled and crowd controlled the entire time, all I had to do was select targets and taunt. Easy mode!
Shaman are great too, because they make me statistically awesome.
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Dantes Infernus
57th Level Champion of Rallos Zek "Life's short and hard like a body building elf." | ||
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#36
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When you're talking about new zones that no one has been in, pulling was basically educated guesses. You weren't sure what you were pulling or if anything else was nearby. One mistake by a puller could result in hours of corpse retrievals and re-clearing of zones. One pullers mistake could make a 4 hour raid into an 8 hour raid. That is a lot of responsibility and it takes a lot of skill to not rush pulls and keep the guild safe. | |||
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#37
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That was a long time ago... I would probably suck now. | |||
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#38
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![]() I don't think people should overlook the praise the knight tanks get. It is really easy to be a shitty paladin or a shitty SK. I play a Paladin and I get praised all the time for tanking the way I do and now I can log on for like 5 minutes and I usually get between 2 or 3 tells right out the gate inviting me to various groups. I understand that from the healers prospective having a warrior as a meat shield to utilise CH's it makes sense, but as the chanter or bard or the damage classes it must be nicer to have a class that interupts almost every spell cast by mobs due to stuns and bash, not to mention a back up healer who can root mobs in a bind and pull solo with the lull line of spells. We dont have to wait for taunt to pop cause of blind/stun and its a rare day indeed that I lose aggro on the mobs I pull. Pally's might not be "Mr.Raid" but they are definitely not a class to be overlooked in group scenarios. i don't play an Sk but I assume they are pretty similar in dynamics.
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Carsomyr - 55 Pally - Retired Thalon - 49 Rogue - Temporarily Benched Contagious - Necro - 30's and climbing Lights - 55 Wiz - Occasional Murderer | ||
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#39
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![]() Not much love for the Wizards. =p
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#40
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