Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

View Poll Results: do you think the current VP rules are bullshit?
yes 327 68.99%
no 147 31.01%
Voters: 474. You may not vote on this poll

Closed Thread
 
Thread Tools Display Modes
  #851  
Old 08-15-2013, 04:22 AM
Llodd Llodd is offline
Sarnak


Join Date: Oct 2010
Posts: 448
Default

Quote:
Originally Posted by Autotune [You must be logged in to view images. Log in or Register.]
Lead GM stated he's looked at the pathing and stated that people should work it out themselves. CSR does not want to deal with the fraps and petitions that VP would bring. Maybe you guys could get them to push for 2 more guides to just watch VP raids, but I still think the best choice would be to push removing variance in VP to allow the nonTMOs to set up scheduled VP raids.
Sirken watching pathing is not the same as having two guilds inside racing for mobs.

I understand that the GM's don't want to deal with the endless petitions as things were before. I'm suggesting one night of re-evaluation especially as pathing has been changed since the rulest was put into place.
  #852  
Old 08-15-2013, 04:24 AM
Godefroi Godefroi is offline
Banned


Join Date: Dec 2012
Posts: 406
Default

Keep variance, remove non classic trains = Contested VP, races, no-no life train war and no poopsock.

But, it's never gonna happen simply because TMO would make it hell, and basically other guilds would have to submit quite a big amount of frapses of TMO training for suspensions to happen to have the new rules enforced...And GMs either don't care, or have something else to do [You must be logged in to view images. Log in or Register.]
  #853  
Old 08-15-2013, 09:42 AM
Vandy Vandy is offline
Sarnak

Vandy's Avatar

Join Date: Jun 2012
Location: Lafayette, LA
Posts: 283
Default

If they don't want to alter the training rule then how about an exception? Do not allow trains in VP unless you have an opposing raid force outside ready to zone in to make your move. This would force them to go for VP mobs first on repop days if another guild is making a move, instead of hitting all the outside bosses and train/delaying the raid in VP so they can clean it up later. Would open up more of the other spawns to other guilds and if they decide to go for outside mobs first, would give other guilds a shot at a few VP bosses.

Any thoughts?

p.s.
This would also prevent grief training when Velious comes out and VP does open up. New guilds will want to try VP and people who are assholes/bored has free pass to train them. That shouldn't be allowed.
Last edited by Vandy; 08-15-2013 at 09:46 AM.. Reason: PS
  #854  
Old 08-15-2013, 12:24 PM
Autotune Autotune is offline
Planar Protector

Autotune's Avatar

Join Date: Jun 2010
Location: Auburn, AL
Posts: 2,470
Default

Quote:
Originally Posted by Vandy [You must be logged in to view images. Log in or Register.]
If they don't want to alter the training rule then how about an exception? Do not allow trains in VP unless you have an opposing raid force outside ready to zone in to make your move. This would force them to go for VP mobs first on repop days if another guild is making a move, instead of hitting all the outside bosses and train/delaying the raid in VP so they can clean it up later. Would open up more of the other spawns to other guilds and if they decide to go for outside mobs first, would give other guilds a shot at a few VP bosses.

Any thoughts?

p.s.
This would also prevent grief training when Velious comes out and VP does open up. New guilds will want to try VP and people who are assholes/bored has free pass to train them. That shouldn't be allowed.
It's been happening for the entirety of VP so far.
__________________
Quote:
Originally Posted by Sirken
I like to ninja edit people's Sigs.
  #855  
Old 08-15-2013, 12:36 PM
Razdeline Razdeline is offline
Fire Giant


Join Date: Jan 2011
Posts: 757
Default

Quote:
Originally Posted by Autotune [You must be logged in to view images. Log in or Register.]
It's been happening for the entirety of VP so far.
  #856  
Old 08-15-2013, 01:09 PM
Tasslehofp99 Tasslehofp99 is offline
Planar Protector


Join Date: Apr 2011
Posts: 2,314
Default

Quote:
Originally Posted by Vandy [You must be logged in to view images. Log in or Register.]
If they don't want to alter the training rule then how about an exception? Do not allow trains in VP unless you have an opposing raid force outside ready to zone in to make your move. This would force them to go for VP mobs first on repop days if another guild is making a move, instead of hitting all the outside bosses and train/delaying the raid in VP so they can clean it up later. Would open up more of the other spawns to other guilds and if they decide to go for outside mobs first, would give other guilds a shot at a few VP bosses.

Any thoughts?

p.s.
This would also prevent grief training when Velious comes out and VP does open up. New guilds will want to try VP and people who are assholes/bored has free pass to train them. That shouldn't be allowed.
This was mainly my motivation behind this thread. I don't plan on going to VP until training isn't allowed there. I guess when TMO leaves the other guilds will have to come up with an agreement.
__________________
-Aftermath-
Tasslehof - 60 Druid
Barlow - 60 monk
Blueberrii - 60 Mage
Gigglepurr - 60 Shaman
Kids - 60 Rogue
Fornfamnad - 60 Cleric
  #857  
Old 08-15-2013, 01:44 PM
timhutton timhutton is offline
Banned


Join Date: Jul 2013
Posts: 201
Default

Quote:
Originally Posted by Autotune [You must be logged in to view images. Log in or Register.]
Updated and Fixed are still two different things. Updated means it's simply changed and hopefully for the better, fixed means it's finished and at a desired and completely functioning state.

Again, pathing issues were reported on Day 1. Pathing is still nearly as horrid was it was then, as stated by Sirken.

As far as people not reporting it from inside TMO, I've already stated that they have (I know for a fact Perun posted a thread about it and several members of both guilds, IB and TMO, commented on it).

On a side note, it doesn't take any outside players to check the pathing in VP. After pathing updates, any GM/Guide/Dev could go into vp and test the updates.

It's quite clear you are commenting from a point of view that is severely lacking knowledge of the server and it's history.
That's a bold (and innacurate) assumption since you have no idea who I am. The only thing I care about however is getting the pathing fixed in a zone that has been released for almost 2 years so that there can be some modicum of normalcy that mirrors what occured on live. Crazy, I know.

If there is something else the players can do to help then I would like to be told so that we can all chip in. Whatever help TMO has provided has not been adequate enough. Sorry.
  #858  
Old 08-15-2013, 01:47 PM
Raavak Raavak is offline
Planar Protector

Raavak's Avatar

Join Date: Aug 2010
Location: Creepin' inta your back door.
Posts: 2,038
Default

Quote:
Originally Posted by timhutton [You must be logged in to view images. Log in or Register.]
Whatever help TMO has provided has not been adequate enough. Sorry.
Lol wut. You are blaming TMO for pathing problems? Gtfo.
__________________
[60 Sorcerer] Rakpartha (Erudite)
[60 High Priest] Doktyr (Dwarf)
[45 Shadow Knight] Elandrea (Dark Elf)
  #859  
Old 08-15-2013, 01:48 PM
timhutton timhutton is offline
Banned


Join Date: Jul 2013
Posts: 201
Default

Is that what I said? You must be slow.
  #860  
Old 08-15-2013, 01:54 PM
Alarti0001 Alarti0001 is offline
Planar Protector

Alarti0001's Avatar

Join Date: Oct 2009
Location: Seattle
Posts: 2,500
Default

Quote:
Originally Posted by timhutton [You must be logged in to view images. Log in or Register.]
That's a bold (and innacurate) assumption since you have no idea who I am. The only thing I care about however is getting the pathing fixed in a zone that has been released for almost 2 years so that there can be some modicum of normalcy that mirrors what occured on live. Crazy, I know.

If there is something else the players can do to help then I would like to be told so that we can all chip in. Whatever help TMO has provided has not been adequate enough. Sorry.
Training happened in VP on live. Normalcy wasn't VP on live. Very few guilds got in before Velious. So what is normal?
__________________
Irony
Quote:
Originally Posted by Samoht View Post
It's pretty clear he's become one of the people he described as No-life Nerds and Server Bullies.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 07:04 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.