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  #41  
Old 08-26-2013, 07:14 PM
Dubs Dubs is offline
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dude its killing me not to have wiki =( was so good
  #42  
Old 08-26-2013, 10:34 PM
Ravhin Ravhin is offline
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Put things backup (almost), modulo a few things which are still a bit wacky. Search (automatic suggestions while typing) seems much improved, is it good enough?

I'll look at the HP formula when I get a chance. As for a backup mirror, I guess anyone is welcome to do a full dump (although you will loose the dynamic pages and future content), but this is the first downtime since it moved to Rogean's hosting (~3 days in 3 years), I would say it's not really an issue.
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Last edited by Ravhin; 08-26-2013 at 11:07 PM..
  #43  
Old 08-26-2013, 10:35 PM
Ravhin Ravhin is offline
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If anyone knows how to fix the problem described here (why all the Item pages now say "Special: AuctionTracker" in their title), let me know.
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  #44  
Old 08-26-2013, 10:49 PM
Ravhin Ravhin is offline
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Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
1. I would love to see hitpoints implemented correctly. The values seem correct for Enchanters and other int casters but not for melee. Here is the formula I am using on my sperglord spreadsheet where I toy with various HP values for Sakuragi:

table = { 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 28, 28, 28, 28, 29, 29, 29, 29, 30}

HP = GearHP + (level * table[level] * (1 + min(255, stamina)))/300

Perhaps I don't understand that HP equation, it seems independent of STA for STA<255?

Here is the current wiki code for Warrior HP, it is very similar but I guess the difference is in the STA term?

Code:
    case 'Warrior':
      if ($mlevel < 20)
				$multiplier = 220;
			else if ($mlevel < 30)
				$multiplier = 230;
			else if ($mlevel < 40)
				$multiplier = 250;
			else if ($mlevel < 53)
				$multiplier = 270;
			else if ($mlevel < 57)
				$multiplier = 280;
			else if ($mlevel < 60)
				$multiplier = 290;


  $lmod = $multiplier; //War

  $post_255 = 0;
	
  if ($sta-255/2 > 0)
    $post_255 = ($sta-255/2);
  
  $base_hp = (5)+($level*$lmod/10) + ((($sta-$post_255)*$level*$lmod/3000)) + 
	       (($post_255*$level)*$lmod/6000);

	$hp = $base_hp + $item_hp;
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  #45  
Old 08-27-2013, 12:02 PM
smooman smooman is offline
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I wish I could help you rahvin, but I am definitely not a code monkey [You must be logged in to view images. Log in or Register.]

But on behalf of everyone who plays, let me thank you so much for all you do on the wiki. Just not having it for a week has me hobbling along using cached versions and it just isn't the same. Plus, allakhazam being edited and updated to the latest version of EQLIVE makes it almost useless.

once again THANK YOU! You can do it! Rah Rah Rah! and all that sort of cheerleader business! [You must be logged in to view images. Log in or Register.]
  #46  
Old 08-27-2013, 12:30 PM
phobus phobus is offline
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Ravhin, a million thank-yous for the work you've done on the wiki in the past, and your current efforts to bring it back up.

Why was it moved to wiki.project1999.com? Is it temporary? The main page redirect is fine, but any links/bookmarks to the old site don't work.
  #47  
Old 08-27-2013, 12:31 PM
timhutton timhutton is offline
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Quote:
Originally Posted by Ravhin [You must be logged in to view images. Log in or Register.]
Perhaps I don't understand that HP equation, it seems independent of STA for STA<255?
It seems to use the smaller value between either the cap
(255) or whatever "stamina" is actually set to.

As to it's validity I have no clue, but stam does seem to factor in.
  #48  
Old 08-27-2013, 12:34 PM
Aviann Aviann is offline
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You guys just google search what you need, and open the page in Cached mode.

Can be done on Mac and Windows
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  #49  
Old 08-27-2013, 01:13 PM
Atmas Atmas is offline
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Ravhin in the Splorf quote that min() function would use whichever of the passed values that was lower. So 255 if you actually had like 256 or greater, or whatever you actual stam is if it is 254 or lower.
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  #50  
Old 08-27-2013, 01:52 PM
Splorf22 Splorf22 is offline
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Rahvin our code looks exactly the same except for how we handle stamina over the cap. Mine is simply hardcapped at 255 which I believe is correct. I am not familiar with the order of operations in PHP but I think you may have an error there? It seems that yours softcaps at 128. Also it seems you have no final case for L60 warriors?

Code:
 case 'Warrior':
      if ($mlevel < 20)
				$multiplier = 220;
			else if ($mlevel < 30)
				$multiplier = 230;
			else if ($mlevel < 40)
				$multiplier = 250;
			else if ($mlevel < 53)
				$multiplier = 270;
			else if ($mlevel < 57)
				$multiplier = 280;
			else if ($mlevel < 60)
				$multiplier = 290;
                        else
                                $multiplier = 300;


  $lmod = $multiplier; //War

  $eff_sta = $sta;	
  if ($sta > 255)
    $eff_sta = 255;
  
  $base_hp = (5)+($level*$lmod/10) + ($eff_sta*$level*$lmod)/3000);
  $hp = $base_hp + $item_hp;
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Last edited by Splorf22; 08-27-2013 at 01:59 PM..
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