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  #31  
Old 09-19-2013, 06:03 PM
kaev kaev is offline
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Originally Posted by Nogdar [You must be logged in to view images. Log in or Register.]
I don't really agree. If this table: DMG bonus - which I pretty much trust is anywhere near reality, there's some serious difference in dmg bonus between 1 handers and 2 handers... Even if your points are definitely valid.

Anyways, thanks Tecmos for the testing, seems our wild guesses were good! [You must be logged in to view images. Log in or Register.]
That's the mid-Velious 2hander bonus damage fix. Not current here.
  #32  
Old 09-19-2013, 06:07 PM
ncapatina ncapatina is offline
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Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
Remember that, especially for a soloing SK who is casting a lot of lifetaps and stuff while in melee, a faster weapon is going to miss out on relatively more DPS time because of spellcasts.
Exactly the type of things that make "in a vacuum" log parse comparisons useless. This doesn't even factor in missing swings due to mob movement if it switches agro, or you switching in between targets while fighting multiple enemies. EQ has a way of hiding these things more so than current MMORPGs that rely on strict rotations, debuffs, building stacks of buffs, etc.

You're a pro Tecmos, trust your instincts.
  #33  
Old 09-19-2013, 06:20 PM
Wrench Wrench is offline
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Quote:
Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
Remember that, especially for a soloing SK who is casting a lot of lifetaps and stuff while in melee, a faster weapon is going to miss out on relatively more DPS time because of spellcasts. I can cast a lifedraw (40 SK) between swings of an oggok cleaver (even with CoF haste) without EVER having the swing timer pushed back because it comes due while lifespike is still casting; I'll probably delay some melee rounds if I'm using a 40-delay or a 36-delay weapon even if I just had fbss haste though. But if I'm swinging a 24 delay weapon even with NO haste, I'm going to be losing melee time every single time I cast lifedraw (2.45 second cast plus latency and human element).
a soloing sk aint gonna be casting that much, unless they're rocking c2 or sitting for 5 mins between pulls

what, 1 maybe 2 lifetap per fight? let's throw in a couple more casts for dc and debuff/buffs

i'd argue those 4 slightly longer swings of a 24 delay weapon are barely gonna be noticeable in your parse for soloing a mob to death
  #34  
Old 09-19-2013, 06:42 PM
ncapatina ncapatina is offline
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In some cases yes, but I guess my intention was to be more general. Parses don't factor in playing the actual game and situational things. If everything else is equal or almost equal, the weapon that allows for the unexpected better will likely end up being more damage in the long haul.
  #35  
Old 09-19-2013, 07:33 PM
Tecmos Deception Tecmos Deception is offline
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Quote:
Originally Posted by Wrench [You must be logged in to view images. Log in or Register.]
a soloing sk aint gonna be casting that much, unless they're rocking c2 or sitting for 5 mins between pulls

what, 1 maybe 2 lifetap per fight? let's throw in a couple more casts for dc and debuff/buffs

i'd argue those 4 slightly longer swings of a 24 delay weapon are barely gonna be noticeable in your parse for soloing a mob to death
Are you soloing a SK right now? Cause I am. And I cast a shitload with him, because if I didn't, I'd be sitting down for med breaks at 25% hp and 75% mp and then I'd either be engaging a new mob at 40% hp so that I don't waste med ticks or I'd be wasting a bunch of med ticks while I wait for my hp to catch up to my mp.

If you're fear kiting then you won't be casting much, but I'm usually soloing in dungeons waiting on a group or something so usually not enough room to be doing that.
Last edited by Tecmos Deception; 09-19-2013 at 07:37 PM..
  #36  
Old 09-19-2013, 07:39 PM
Wrench Wrench is offline
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Quote:
Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
Are you soloing a SK right now? Cause I am. And I cast a shitload with him, because if I didn't, I'd be sitting down for med breaks at 25% hp and 75% mp and then I'd either be engaging a new mob at 40% hp so that I don't waste med ticks or I'd be wasting a bunch of med ticks while I wait for my hp to catch up to my mp.
5 min med breaks, gotcha
  #37  
Old 09-19-2013, 07:40 PM
Yinikren Yinikren is offline
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OP here. Glad to see I am not retarded with what I see/feel and this thread exploded with observations.

I cast a shitload during fights, but its mostly <2.0s stuff since I'm fear kiting spectres in the feerrott. I have time to spare with a Deathbringer's Rod before I miss the swing timer casting, but I'm not quite sure if the lower dps (I feel) makes not missing those swing timers actually worth it.

Glad to see this thread developed, and I knew I felt it in my gut that the NB was doing similar if not greater damage than my 2H.

I'd like me an Ebon Mace, but I simply can't afford it. A NB will do for me for now, it seems.
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  #38  
Old 09-19-2013, 07:44 PM
kunark_lizzie kunark_lizzie is offline
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So based on this am I right in thinking i'd be doing more damage with a noc blade vs my dbr at lvl 31?

I don t own a great 1h to test with, only sword of skyfire but, id save up and buy one if id be better off with it. I domt ever solo, i mainly duo with a shm.

what do you guys think? Do I need to buy a noc blade?
  #39  
Old 09-19-2013, 08:05 PM
Tecmos Deception Tecmos Deception is offline
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It's about the same lizzie. You might as well save money unless you really want to do the sword and board thing for some special reason. Deathbringers rod is so nice and cheap but still provides nearly the damage you'd get from a 10k or 15k weapon.
  #40  
Old 09-19-2013, 08:11 PM
kunark_lizzie kunark_lizzie is offline
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Thanks. I'll stick with DBR as it seemes to be working well enough - just didn't want to be missing the boat.
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