Project 1999

Go Back   Project 1999 > Important > News & Announcements

Closed Thread
 
Thread Tools Display Modes
  #81  
Old 10-08-2013, 08:27 PM
aubie aubie is offline
Aviak


Join Date: Dec 2010
Posts: 93
Default

Hey this is frustration talking, but any chance of like publicizing upcoming patches? Now, maybe I'm an idiot and it was obviously sitting on the front page of the site and I was just dreaming that I saw some stupid conference scheduled for August 28 for the last month and a half? Nothing like logging in and seeing that fu(king stupid naked human staring you in the face! It may be a great patch, but I won't know until I download the new files...

Sorry for bitching, but GD, let us know if something is in the works...

Oh, and I agree the owners of P99 are really doing a great job despite my crying.
  #82  
Old 10-08-2013, 08:38 PM
Pitborn Pitborn is offline
Fire Giant

Pitborn's Avatar

Join Date: Nov 2009
Location: Winnipeg, Manitoba, Canada
Posts: 570
Default

Quote:
Originally Posted by Alecta [You must be logged in to view images. Log in or Register.]
The only thing I read about that was:



And whelp, I'm not sure what he was talking about. Any suggestions for improvement are always welcome though.
The fact that necromancers account for 1% of the pvp deaths on the server should be an indication that something might want to be tweaked or looked at.

Regardless of the changes ( or lack of ) to the necromancer it's still a fun and rewarding class to play.

I shouldn't have to write a thesis to prove that necromancers could use a little love in the pvp department, nor do i have time to 8( .

Shit's Classic.

Representing the 1%,

Pit.
  #83  
Old 10-08-2013, 08:59 PM
mtb tripper mtb tripper is offline
Banned


Join Date: Jun 2013
Location: Tacoma, WA
Posts: 1,493
Default

thank you for patch rogaine
  #84  
Old 10-08-2013, 09:50 PM
quido quido is offline
Planar Protector

quido's Avatar

Join Date: Oct 2009
Posts: 5,519
Default

Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
  • Alecta: [PvP] Root spells now have linear resist functions, and have been broken into 3 tiers with 98% resist caps at 60mr, 90mr, and 125mr.
So these are tiers of level, like 1-20, 21-40, and 41-60 or something? Or is it something else entirely?
__________________
Jack <Yael Graduates> - Server First Erudite
Bush <Toxic>
Jeremy <TMO> - Patron Saint of Blue
  #85  
Old 10-08-2013, 10:10 PM
Bardalicious Bardalicious is offline
Planar Protector

Bardalicious's Avatar

Join Date: Jun 2011
Posts: 1,684
Default

Quote:
Originally Posted by aubie [You must be logged in to view images. Log in or Register.]
Hey this is frustration talking, but any chance of like publicizing upcoming patches? Now, maybe I'm an idiot and it was obviously sitting on the front page of the site and I was just dreaming that I saw some stupid conference scheduled for August 28 for the last month and a half? Nothing like logging in and seeing that fu(king stupid naked human staring you in the face! It may be a great patch, but I won't know until I download the new files...

Sorry for bitching, but GD, let us know if something is in the works...

Oh, and I agree the owners of P99 are really doing a great job despite my crying.
Really? You're crying that you logged in and had to log back out to take 5 minutes to download the patch?

Front page should say "We are always working on fixing content. Be ready to download shit." just for you or what? I'm just curious what your solution would be to this crippling inconvenience they imposed upon you. Because if you read the front page you'd have seen they implemented a patch. If you didn't read the front page, then how would pre-advertising the patch help anyways?

P.S. there is an eqemulator .exe you can download to automatically patch for you...
  #86  
Old 10-08-2013, 10:51 PM
Pringles Pringles is offline
Planar Protector


Join Date: Nov 2010
Posts: 1,982
Default

Thanks for the patch!
  #87  
Old 10-08-2013, 11:22 PM
Alecta Alecta is offline
VIP / Contributor


Join Date: Apr 2013
Location: Red '99
Posts: 271
Default

Quote:
Originally Posted by quido [You must be logged in to view images. Log in or Register.]
So these are tiers of level, like 1-20, 21-40, and 41-60 or something? Or is it something else entirely?
Yes, based off the lowest level the spell is available, based on an attempt to make things scale decently as people level.

60mr
Root (level 4)
Grasping Roots (level 5)
Hungry Earth (level 16)
Enstill (level 20)
EarthElementalAttack (pre-kunark pets)


90
Ensnaring Roots (level 24)
Immobilize (level 39)
Enveloping Roots (level 39)


125
Engulfing Roots (level 49)
Paralyzing Earth (level 49)
Engorging Roots (level 56)
Fetter (level 58)
EarthElementalStrike (kunark pets)

I am definitely open to tweaking the sets and the resist points.
  #88  
Old 10-09-2013, 01:41 AM
Qazzaz Qazzaz is offline
Large Rat


Join Date: Sep 2013
Posts: 7
Default

A much needed change on the PvP server is being able to get PvP credit for DOT deaths once a person zones.

Also, I believe necro lifetaps should be healing for full effect. I base this on when the PvP damage nerf was implemented they only say spell damage was reduced, nothing about the healing from the lifetap.

http://www.tski.co.jp/baldio/patch/19990913.html

"In order to make PVP combat between spellcasters and melee types more viable some changes to PVP spell effects have been made. All damage spells cast in PVP combat will do less damage to the PC than the same spell would do to an NPC."

Another much needed change is pets shouldn't agro mobs, at least on the PvP server. People constantly just run by mobs if they have a pet on them and 99% of the time, they agro the pet thus training the owner; plus Bards High Sunning a pet can cause a massive train on the pets owner and friends and it a gross OP advantage in PvP.

I think this change should be on both servers just because pathing isn't all that great anyway as well as pets falling through the world and such.
Last edited by Qazzaz; 10-09-2013 at 01:52 AM..
  #89  
Old 10-09-2013, 02:28 AM
Smedy Smedy is offline
Planar Protector

Smedy's Avatar

Join Date: Mar 2011
Posts: 4,578
Default

But pets agrooed mobs on live, not sure why there should be a difference here? I remember having to back my pet up and really be careful where i send it if it's a tricky situation

The lifetap thing, i don't know, i played a low level sk on live, can honestly not remember if lifetaps were healing for full in PVP, but someone should be able to easily confirm this
__________________
Quote:
Originally Posted by Slathar View Post
you clean plaque off peoples teeth for a living and are only able to do that because your daddy hired you. your waist is also wider than your shoulders and you’re 5’2.
Videos
Wipe it clean.
  #90  
Old 10-09-2013, 03:29 AM
Qazzaz Qazzaz is offline
Large Rat


Join Date: Sep 2013
Posts: 7
Default

Quote:
Originally Posted by Smedy [You must be logged in to view images. Log in or Register.]
But pets agrooed mobs on live, not sure why there should be a difference here? I remember having to back my pet up and really be careful where i send it if it's a tricky situation

The lifetap thing, i don't know, i played a low level sk on live, can honestly not remember if lifetaps were healing for full in PVP, but someone should be able to easily confirm this
This how it's done on live stuff doesn't hold water when it comes to PVP. Live put no real effort into the PvP servers and this server already diverges from live in lots of ways, so using that as a reason not to do something is stupid.

They could actually be doing things to actually make all classes viable in PvP, to at least some degree, while eliminating skilless things like training and high sunning pets , which isn't PvP, it's just training by another means.

Basically make the server better and stop with the restraints of what live supposedly was like. Live was clueless and could have cared less about the PvP servers.
Last edited by Qazzaz; 10-09-2013 at 03:33 AM..
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 09:50 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.