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#171
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Xasten <The Mystical Order>
Frieza <Stasis> 1999-2003 Prexus "I am the way, the truth, and the life: no man cometh unto the Father, but by me." JOHN 14:6 | ||||
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#172
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Point system. There's not enough good left in this proposal (except the guild council which should have been formed long ago) to even fight for.
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Proud owner of Innoruuk's Curse that did NOT come from TMO's bank or RMT. Niluvien Forestwalker - 52 Ranger Russled Jimmies - 54 Wizard | |||
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#173
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Can't believe how negative this thread is. I thought we were the ones getting screwed by this deal and somehow everyone else is mad.
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#174
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I'll post what I roughly posted in Sirken's thread. This isn't the time for people to extract their pound of flesh for what they feel are past wrongs. This is the time for us to work together to hash out a deal or else none of us can play.
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Corova Moloko, Crusader and Guild Leader of The Mystical Order
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#175
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#176
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#177
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When coming to a global agreement there will always be unavoidable issues, this is true for the system that everyone is trying to implement here, the Hardcore raiders will naturally have a 'unfair' advantage over the casual guilds in the goal that the majority want to achieve.
The problem with the current scene on this box is that you have 2 'raid teams' that can field a force much larger than there opposition, they have been able to this because they have put a much higher effort into the game than the casual players, its that simple. However they have reached a point where regardless of how well they play or how much effort they put in they are going to constantly improve to a point that is not reachable by there opposition, they have basically 'won' the box. A solution to this, hindering there momentum of improvement would be to have an automated transport to bind every 3 days if a character has not been logged in and logged out in a different zone. However, food for thought, if you cap the potential loot any 1 guild can achieve in any period of time, would they still be able to field numbers that they currently have, for instance if you are capped to say 3 targets a week (a possibility using the weighted system) yet you are fielding 50 people a night, there is a very low chance of you getting loot, especially when the current targets could probably be killed with 6-12 people. Therefore limiting the targets that a guild can kill could produce more competition for the entire server while making it more 'fair'. final food for thought, does the server hold a population of potential raid teams that is to high for the content out there for even the possibility of a realistic agreement? | ||
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#178
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#179
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How about FE and TMO take a indefinite break from raiding until Velious hits. Really guys? Farming the same pixels for 3 years.........
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#180
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Question for the casual: what do you find more appealing?
75/25 split where the "hands off period" includes ALL of VP OR A smaller split for the hardcores (above 50 below 75) that protects VP from casuals?
__________________
Xasten <The Mystical Order>
Frieza <Stasis> 1999-2003 Prexus "I am the way, the truth, and the life: no man cometh unto the Father, but by me." JOHN 14:6 | ||
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