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  #171  
Old 12-30-2013, 10:13 PM
Frieza_Prexus Frieza_Prexus is offline
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Quote:
Originally Posted by YendorLootmonkey [You must be logged in to view images. Log in or Register.]
On the contrary, the effort and dedication of the hardcore has been respected for over two years now.
A lop sided situation in the past should not be solved with a lopsided solution. It breeds only resentment and contempt. This is a clean slate and we should treat it as such moving forward. Whatever solution is created should be fair on its own merits.

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Originally Posted by Bossman [You must be logged in to view images. Log in or Register.]
75/25 is a joke. 3-6 guilds are left fighting to divy up 25% of the raid spawns?
The numbers can be adjusted if necessary to achieve consensus. The point is that a 50/50 split does not address the root of the hardcore's concerns. VP can be added to the hands off period, or it can remain off and simply be used as a bargaining chip that will affect the exact terms of the % split regarding the hands off period.
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  #172  
Old 12-30-2013, 10:15 PM
Yinikren Yinikren is offline
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Point system. There's not enough good left in this proposal (except the guild council which should have been formed long ago) to even fight for.
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Look, I really want to make this better for the nonhardcores here. But if a small faction of people is going to cockblock progress because they're not getting exactly what they want.....
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  #173  
Old 12-30-2013, 10:15 PM
Hitpoint Hitpoint is offline
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Can't believe how negative this thread is. I thought we were the ones getting screwed by this deal and somehow everyone else is mad.
  #174  
Old 12-30-2013, 10:15 PM
Funkutron5000 Funkutron5000 is offline
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I'll post what I roughly posted in Sirken's thread. This isn't the time for people to extract their pound of flesh for what they feel are past wrongs. This is the time for us to work together to hash out a deal or else none of us can play.
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  #175  
Old 12-30-2013, 10:15 PM
Autotune Autotune is offline
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Quote:
Originally Posted by Frieza_Prexus [You must be logged in to view images. Log in or Register.]
A lop sided situation in the past should not be solved with a lopsided solution. It breeds only resentment and contempt. This is a clean slate and we should treat it as such moving forward. Whatever solution is created should be fair on its own merits.



The numbers can be adjusted if necessary to achieve consensus. The point is that a 50/50 split does not address the root of the hardcore's concerns. VP can be added to the hands off period, or it can remain off and simply be used as a bargaining chip that will affect the exact terms of the % split regarding the hands off period.
You guys need to stop trying to split the raid scene in any % for the different "types" of guilds and come up with a system that applies to everyone equally.
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  #176  
Old 12-30-2013, 10:15 PM
Bossman Bossman is offline
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Quote:
Originally Posted by Frieza_Prexus [You must be logged in to view images. Log in or Register.]
A lop sided situation in the past should not be solved with a lopsided solution. It breeds only resentment and contempt. This is a clean slate and we should treat it as such moving forward. Whatever solution is created should be fair on its own merits.



The numbers can be adjusted if necessary to achieve consensus. The point is that a 50/50 split does not address the root of the hardcore's concerns. VP can be added to the hands off period, or it can remain off and simply be used as a bargaining chip that will affect the exact terms of the % split regarding the hands off period.
50/50 is incredibly fair. 50% of the mobs for 90% of the server and 50% for the hardcore 10%. How is that not an equitable solution?
  #177  
Old 12-30-2013, 10:16 PM
benjay benjay is offline
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When coming to a global agreement there will always be unavoidable issues, this is true for the system that everyone is trying to implement here, the Hardcore raiders will naturally have a 'unfair' advantage over the casual guilds in the goal that the majority want to achieve.

The problem with the current scene on this box is that you have 2 'raid teams' that can field a force much larger than there opposition, they have been able to this because they have put a much higher effort into the game than the casual players, its that simple. However they have reached a point where regardless of how well they play or how much effort they put in they are going to constantly improve to a point that is not reachable by there opposition, they have basically 'won' the box.

A solution to this, hindering there momentum of improvement would be to have an automated transport to bind every 3 days if a character has not been logged in and logged out in a different zone.

However, food for thought, if you cap the potential loot any 1 guild can achieve in any period of time, would they still be able to field numbers that they currently have, for instance if you are capped to say 3 targets a week (a possibility using the weighted system) yet you are fielding 50 people a night, there is a very low chance of you getting loot, especially when the current targets could probably be killed with 6-12 people. Therefore limiting the targets that a guild can kill could produce more competition for the entire server while making it more 'fair'.

final food for thought, does the server hold a population of potential raid teams that is to high for the content out there for even the possibility of a realistic agreement?
  #178  
Old 12-30-2013, 10:17 PM
Ella`Ella Ella`Ella is offline
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Quote:
Originally Posted by Bossman [You must be logged in to view images. Log in or Register.]
75/25 is a joke. 3-6 guilds are left fighting to divy up 25% of the raid spawns?
Why is everyone failing to understand that every guild in category B can engage any mob at any time...? Just because TMO, FE, IB are going for priority targets doesn't mean that any other guild can as well. The only ones suffering any restrictions currently are TMO/FE/IB. And, really --- the promotion to Category A aspect really keeps BDA (since they're the heir apparent) from shitting all over the little guilds since they have the infrastructure to be the big bad wolf amongst those in Cat B.
  #179  
Old 12-30-2013, 10:17 PM
jaybone jaybone is offline
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How about FE and TMO take a indefinite break from raiding until Velious hits. Really guys? Farming the same pixels for 3 years.........
  #180  
Old 12-30-2013, 10:17 PM
Frieza_Prexus Frieza_Prexus is offline
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Question for the casual: what do you find more appealing?

75/25 split where the "hands off period" includes ALL of VP

OR

A smaller split for the hardcores (above 50 below 75) that protects VP from casuals?
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