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  #151  
Old 01-02-2014, 08:20 AM
Aenor Aenor is offline
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The reason this happened, as Sirken could explain to you because he was there too, is because of the soft coded teams. Since players had the option to group and guild across team lines, reputations mattered. LnS allowed the top guilds to weed out toxic players. If you didn't follow player-enforced rules, you would never get in any guild worth being in.

When teams are fully hardcoded like on Sullon Zek, there are no political options and there are no reputations across team lines. There are no consequences from being a complete douchebag to people not on your team. The server picked your friends for you, so you don't have to worry about alienating anyone with your actions. Rep Yo City 3.0 2014 y'all.
  #152  
Old 01-02-2014, 12:35 PM
runlvlzero runlvlzero is offline
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Originally Posted by Aenor [You must be logged in to view images. Log in or Register.]
The reason this happened, as Sirken could explain to you because he was there too, is because of the soft coded teams. Since players had the option to group and guild across team lines, reputations mattered. LnS allowed the top guilds to weed out toxic players. If you didn't follow player-enforced rules, you would never get in any guild worth being in.

When teams are fully hardcoded like on Sullon Zek, there are no political options and there are no reputations across team lines. There are no consequences from being a complete douchebag to people not on your team. The server picked your friends for you, so you don't have to worry about alienating anyone with your actions. Rep Yo City 3.0 2014 y'all.
Agree, a 3 guild dominance zerg is better than a 1 guild server, people can have their cliques, reputation, pvp, but when raid time comes, they kill pixels together rather than being assburgers.
  #153  
Old 01-02-2014, 12:47 PM
Kergan Kergan is offline
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Quote:
Originally Posted by Aenor [You must be logged in to view images. Log in or Register.]
The reason this happened, as Sirken could explain to you because he was there too, is because of the soft coded teams. Since players had the option to group and guild across team lines, reputations mattered. LnS allowed the top guilds to weed out toxic players. If you didn't follow player-enforced rules, you would never get in any guild worth being in.

When teams are fully hardcoded like on Sullon Zek, there are no political options and there are no reputations across team lines. There are no consequences from being a complete douchebag to people not on your team. The server picked your friends for you, so you don't have to worry about alienating anyone with your actions. Rep Yo City 3.0 2014 y'all.
We have plenty of ramifications for being a douchebag on this server and it hasn't done a single thing to stop it from happening. I feel almost exactly opposite of you, I believe in hard coded teams, not only to fix all sort of unkillable target helping your opponent type nonsense, but because it will massively increase the actual PVP taking place.

We have a LNS/PNP system in place now that is GM enforced. I think they've been pretty heavy handed so far, but that is because they are trying to really make sure people take it seriously. Eventually this will lead in change in behavior. It will just become second nature after awhile and that will carry over to a T99 server if the PNP policy is enabled there.
  #154  
Old 01-02-2014, 01:25 PM
runlvlzero runlvlzero is offline
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Originally Posted by Kergan [You must be logged in to view images. Log in or Register.]
We have plenty of ramifications for being a douchebag on this server and it hasn't done a single thing to stop it from happening. I feel almost exactly opposite of you, I believe in hard coded teams, not only to fix all sort of unkillable target helping your opponent type nonsense, but because it will massively increase the actual PVP taking place.

We have a LNS/PNP system in place now that is GM enforced. I think they've been pretty heavy handed so far, but that is because they are trying to really make sure people take it seriously. Eventually this will lead in change in behavior. It will just become second nature after awhile and that will carry over to a T99 server if the PNP policy is enabled there.
This depends on 1 factor, which is a constant issue, population. Without population. You will have 1 team with 50 people and 2 teams with 15 on at raid time. And there will be less "PvP".

With Xteaming, Teams might balance around player preference, and there will be 3 guild leaders instead of 1 guild leader calling the shot on who gets 2 raid with the 3 guild zerg. More players, means more pvp, no there won't be underdog guilds raiding. But there aren't anyway. Unless it's like 1 target in huge velious repop. On a Xteaming server you will have a few underdogs and teams contesting spawns like Lodi, Manastone, fungi. Vs 1 guild dominating a zone they want.

I can't rephrase it more simply.
Last edited by runlvlzero; 01-02-2014 at 01:28 PM..
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