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#61
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#62
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#63
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![]() Don't feel like wasting ten paragraphs here but hey buddy I did play with variance on eq live with thousands of concurrent players. Thanks pal.
__________________
Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | ||
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#64
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Right now the player base can run up against a zerg wall during a 3 hour period, or they could compete on a daily basis on an even playing field throughout the week. It takes a more hardcore guild to lock down all content as Nihilum currently does, but it is the opposite for the rest of the server. Nihilum would not overcome that hurdle and they wouldn't even try for half the raid mobs they currently lock down just to make sure others can't enjoy the content. You will not have 50 people log in just to ruin the fun of the rest of the server, as you currently do with an additional hour of raiding tacked on to your normal routine. | |||
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#65
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EQ was never a game that promoted individuality. Quite the opposite in fact. One of the cornerstones it was built on was interdependence and large group content. And I never really understood the argument that 6-12 people working together should reap the same rewards as 40+. Regardless, Velious was the expansion that added the small raid content (we'll say 3 groups and under). I think that is a big reason why people absolutely loved it as an expansion and why the classic era ended when it's time passed. I've said it many times but lets wait and see how all of the new content effects things before we call for any changes. We all know it is close. Quote:
And what 3rd and 4th guild exactly? If you're basing the argument for variance on some fantasy that the population will double overnight and we'll all of a sudden have 4 guilds competing for raid content then you need to slow your roll. What we have now is what we're gonna get. Quote:
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#66
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#67
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The core of Nihilum would also benefit in the long run with variance but they are too scared fat by being fed easy pixels to endure the transition. Nihilum could get rid of the casuals they currently foster and become the hardcore elite guild they pretend to be now. It would gradually move people to guilds that fit their own play style instead of the system we have now. Before everyone knew it they would be having more fun when logging into the game, but the pixel lust and greed is so heavy on this server many cannot see past it. | |||
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#68
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The fact of the matter is nobody really complained about how things were until they wanted a piece of it themselves. Checkraise had a falling out with Nihilum, immediately starts a new guild and within a month of competing against a guild that has been a stable presence for 2 years begins campaigning for server code changes that benefit nobody but people under his tag. This pretense that you're white knighting for a better server is so completely transparent. I really would have a lot more respect for you and your argument if you'd drop the white knighting and call a spade a spade. | |||
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#69
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![]() pass.
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#70
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![]() I just typed like 10,000 words and they all got deleted FML, so I'll keep this as short as possible.
This is a server with 300 unique players MAX. It averages 110 or so primetime [don't quote me the inaccurate server select which is always significantly higher]. Because of this, the server can only sustain two guilds max. However, due to non variance, as soon as one guild has "won" the other guild basically turns into a feeder guild and dies. This leads to a landscape of almost no mass pvp other than the yearly "Guild B has finally overcome the 10,000 obstacles on Red99 to gearing and leveling and is now ready to try to compete for a week" mass pvp that results in the other side recruiting their members away and winning again. This will be how red99 continues forever basically. I had about 7-8 examples and proofs before Tunare nuked my post, but to be quite honest, you either know this already, or you're denying it, it really is self evident. As far as who is this good for? Variance would create multiple guilds that would be smaller and leaner. You would see time zone guilds such as Euro Guilds that specialized in grabbing repops on their timer, American guilds, perhaps asian guilds although I don't think there's enough asian time players here. Variance would favor guilds that could mobilize the fastest. Right now, if you can't play on a Tuesday night, you are locked out of EverQuest. That's retarded, and was never how it was on live. Nihilum will make strawman's about trackers and raidforces 24/7 @ juggs and all this shit. It's just propaganda. There would be no reason to join Nihilum with variance. You would see the emergence of dozens of crews, some of whom would work together etc. It would be epic and a lot of fun, and is basically how Live actually was. We had Euro guilds, an Asian guild on my server, and then two large American guilds. It was a blast. However, this would be inconvenient for those who want to kill everything on the server in three hours [incoming "but I raided plane of sky 6x this week for 30 hours" strawmen] and clock in and clock out. Shrug, I'll keep on recruiting, keep on leveling, etc. And my hope is to over take Nihilum. But just know if we do, the result will be the same. Nihilum will die out, and then Red Dawn will be basically the only guild on the server, aka, the server would still be bleh. Of course, I would try harder to keep people engaged via leaving a few targets up, not actively trying to poach other guilds etc., but it would still be a far cry from what it could be. P.S. reputation doesn't mean shit because the only way to win EQ pvp is with numbers, and on a server that 300 people play in the world, if you don't tag that person, you may have cost yourself the box.
__________________
Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | ||
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