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  #61  
Old 01-02-2014, 03:19 PM
Hateraid Hateraid is offline
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Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
We've had no variance for approximately two years. We've seen the results. Definition of insanity anyone? Again, there's a reason variance was added to EQ live. As one of the few people here who played eq live from release until two years ago, variance created a shit ton more competition. This is pointless tho, I will continue to tag everyone possible until one of the two guilds collapse and competition dies out again. That's basically the only option without variance on this box, and that people think that's acceptable and healthy for server pop is loltastic.
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  #62  
Old 01-02-2014, 03:19 PM
mcappy mcappy is offline
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Originally Posted by Stasis01 [You must be logged in to view images. Log in or Register.]
No guise here, I'm doing this for the good of the box.

It may make the guys who have had everything since release prioritize targets and not get everything with time left over to shit on people trying to play here.
So...who besides RD would benefit?
  #63  
Old 01-02-2014, 03:21 PM
heartbrand heartbrand is offline
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Don't feel like wasting ten paragraphs here but hey buddy I did play with variance on eq live with thousands of concurrent players. Thanks pal.
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  #64  
Old 01-02-2014, 03:24 PM
HippoNipple HippoNipple is offline
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Originally Posted by Nizzarr [You must be logged in to view images. Log in or Register.]
You all talk like variance is good. None of you played with variance. None of you knows what variance entails.

Variance is more loop-sided toward the most hardcore players, theres a reason only TMO/FE/IB got targets on blue -- Variance caters to the neckbeards. It takes monumental organization to deal with variance, which you do not have. Nihilum would overcome it but you would never have the neckbeards necessary to compete.

Variance doesnt promote PVP by any means, 4am random Venril sathir will not see an ounce of PVP. 5PM random Cazic thule, your batphone will never compete with Nihilum's batphone. What are the chances you guys will come to a random faydedar when you arent even contesting any 3 day spawn yet.

Ya'll a bunch of whiners trying to get handouts, may as well start begging for a rotation or beg GMs to ask Nihilum to give up raid mobs on a PVP server.

Both have equal chances of happening.
If Nihilum hosted a healthy player base presence at all times I don't think many would be urging for variance. It is the 80% of the community that keeps logging in every day that sees this infestation of no names 3 hours a week depleting the game of all it's end game content every week. These players don't play or contribute to the community, but just deprive it of content every week as a mindless zerg.

Right now the player base can run up against a zerg wall during a 3 hour period, or they could compete on a daily basis on an even playing field throughout the week.

It takes a more hardcore guild to lock down all content as Nihilum currently does, but it is the opposite for the rest of the server. Nihilum would not overcome that hurdle and they wouldn't even try for half the raid mobs they currently lock down just to make sure others can't enjoy the content. You will not have 50 people log in just to ruin the fun of the rest of the server, as you currently do with an additional hour of raiding tacked on to your normal routine.
  #65  
Old 01-02-2014, 03:27 PM
Kergan Kergan is offline
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Originally Posted by HippoNipple [You must be logged in to view images. Log in or Register.]
Variance isn't an attack on the members of Nihilum but a system that helps Nihilum have a true identity and not force itself into the mindless zerg that it has become.
So all the variance arguments are to help Nihilum? Please. And apart from gear and experience how is RD any different of a zerg? EQ was a game literally designed to be zerged. Encounters were tuned around having 40+ at raids. The raids that are duplicated in code on this server.

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Originally Posted by HippoNipple [You must be logged in to view images. Log in or Register.]
Nihilum does not have 80% of the active players on this server. Their active players are very low compared to other guilds. Nihilum does however have an active roster 3 hours every week when they log on casually and swallow up all content in an afternoon like locusts. It has ruined end game and forced a zerg mentality instead of promoting individuality in guilds. It is a join the zerg or get nothing system.
My 80% comment was more directed on what is being said not what is actually true. You can't have it both ways, calling Nihilum the zerg that has almost all of the 55+ population then in the next post say they barely log in except for a few hours to kill raid targets. Not saying this to you personally, but it is very easy to find posts on both sides, neither of which are 100% right or wrong. As in most cases reality sits somewhere in between the extremes.

EQ was never a game that promoted individuality. Quite the opposite in fact. One of the cornerstones it was built on was interdependence and large group content. And I never really understood the argument that 6-12 people working together should reap the same rewards as 40+. Regardless, Velious was the expansion that added the small raid content (we'll say 3 groups and under). I think that is a big reason why people absolutely loved it as an expansion and why the classic era ended when it's time passed. I've said it many times but lets wait and see how all of the new content effects things before we call for any changes. We all know it is close.

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Originally Posted by HippoNipple [You must be logged in to view images. Log in or Register.]
Variance would reward hardcore players and somewhat spread out the raiding between 3 or possibly 4 guilds.
Again man, you can't have it both ways. Is Nihilum a group of hardcore no lifers? In which case variance would actually increase their stranglehold on the server based on this. Or are they casuals that have a ton of gear from farming the same expansion for 2 years uncontested that only log in for raid day. In which case all the posts calling for variance to defend all those casual players in RD is just a crock of shit? Again, not saying you're posting this stuff personally.

And what 3rd and 4th guild exactly? If you're basing the argument for variance on some fantasy that the population will double overnight and we'll all of a sudden have 4 guilds competing for raid content then you need to slow your roll. What we have now is what we're gonna get.

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Originally Posted by HippoNipple [You must be logged in to view images. Log in or Register.]
Nilbog or Rogean have no interest in looking into changes on Red99 right now with Velious taking as long as it has.
You mean changes like instituting a very manpower intensive ruleset change like a PNP? They didn't put in variance at this time because they don't think it will help the server, plain and simple. The code already exists on blue, and it was confirmed by staff the code is enabled on red just not turned on. There is no work required to enable variance, the choice was made after considering feedback in the very threads you reference.

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Originally Posted by HippoNipple [You must be logged in to view images. Log in or Register.]
It will be up to the white knights of this server to push for progress in absence of a developing team that is capable of having a clear vision on what is good for the server. It will be up to the players to punish the sick, the demented, the RMTers, the exploiters, the racist, the zergers and gluttonous filth who have sinned and bring balance back to Norrath.
The playerbase should always take it upon themselves to outcast the server scum. And all of the means to punish those in which you mention already exist on R99. Just because it isn't being done doesn't mean it can't be done.
  #66  
Old 01-02-2014, 03:31 PM
Stasis01 Stasis01 is offline
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TLDR
  #67  
Old 01-02-2014, 03:34 PM
HippoNipple HippoNipple is offline
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Originally Posted by Kergan [You must be logged in to view images. Log in or Register.]
All I'm asking is for people to stop hiding behind the guise that what they are asking for is somehow for the betterment of mankind, as far as R99 goes.

You can do this by first dropping the guise that variance is good for everyone and say that is good for the only current Nihilum competition, RD.

It is better for RD and every other guild on the server besides the current Nihilum guild, that is a fact. The current system promotes the idea of zerging once a week for 3 hours instead of spreading out the end game throughout the week, for those that really enjoy the game, to experience.

The core of Nihilum would also benefit in the long run with variance but they are too scared fat by being fed easy pixels to endure the transition. Nihilum could get rid of the casuals they currently foster and become the hardcore elite guild they pretend to be now. It would gradually move people to guilds that fit their own play style instead of the system we have now. Before everyone knew it they would be having more fun when logging into the game, but the pixel lust and greed is so heavy on this server many cannot see past it.
  #68  
Old 01-02-2014, 03:40 PM
Kergan Kergan is offline
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Originally Posted by Stasis01 [You must be logged in to view images. Log in or Register.]
No guise here, I'm doing this for the good of the box.

It may make the guys who have had everything since release prioritize targets and not get everything with time left over to shit on people trying to play here.
Shit on people = killing them in PVP? I mean what do you want, Nihilum to just leave RD alone and give them time to gear/level up in peace?

The fact of the matter is nobody really complained about how things were until they wanted a piece of it themselves. Checkraise had a falling out with Nihilum, immediately starts a new guild and within a month of competing against a guild that has been a stable presence for 2 years begins campaigning for server code changes that benefit nobody but people under his tag. This pretense that you're white knighting for a better server is so completely transparent.

I really would have a lot more respect for you and your argument if you'd drop the white knighting and call a spade a spade.
  #69  
Old 01-02-2014, 03:42 PM
Stasis01 Stasis01 is offline
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pass.
  #70  
Old 01-02-2014, 03:45 PM
heartbrand heartbrand is offline
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I just typed like 10,000 words and they all got deleted FML, so I'll keep this as short as possible.

This is a server with 300 unique players MAX. It averages 110 or so primetime [don't quote me the inaccurate server select which is always significantly higher]. Because of this, the server can only sustain two guilds max. However, due to non variance, as soon as one guild has "won" the other guild basically turns into a feeder guild and dies. This leads to a landscape of almost no mass pvp other than the yearly "Guild B has finally overcome the 10,000 obstacles on Red99 to gearing and leveling and is now ready to try to compete for a week" mass pvp that results in the other side recruiting their members away and winning again. This will be how red99 continues forever basically. I had about 7-8 examples and proofs before Tunare nuked my post, but to be quite honest, you either know this already, or you're denying it, it really is self evident.

As far as who is this good for? Variance would create multiple guilds that would be smaller and leaner. You would see time zone guilds such as Euro Guilds that specialized in grabbing repops on their timer, American guilds, perhaps asian guilds although I don't think there's enough asian time players here. Variance would favor guilds that could mobilize the fastest. Right now, if you can't play on a Tuesday night, you are locked out of EverQuest. That's retarded, and was never how it was on live.

Nihilum will make strawman's about trackers and raidforces 24/7 @ juggs and all this shit. It's just propaganda. There would be no reason to join Nihilum with variance. You would see the emergence of dozens of crews, some of whom would work together etc. It would be epic and a lot of fun, and is basically how Live actually was. We had Euro guilds, an Asian guild on my server, and then two large American guilds. It was a blast. However, this would be inconvenient for those who want to kill everything on the server in three hours [incoming "but I raided plane of sky 6x this week for 30 hours" strawmen] and clock in and clock out.

Shrug, I'll keep on recruiting, keep on leveling, etc. And my hope is to over take Nihilum. But just know if we do, the result will be the same. Nihilum will die out, and then Red Dawn will be basically the only guild on the server, aka, the server would still be bleh. Of course, I would try harder to keep people engaged via leaving a few targets up, not actively trying to poach other guilds etc., but it would still be a far cry from what it could be.

P.S. reputation doesn't mean shit because the only way to win EQ pvp is with numbers, and on a server that 300 people play in the world, if you don't tag that person, you may have cost yourself the box.
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