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#211
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#212
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There are two indivisible types of raider on this server. Casuals don't work less hard, they work harder in different ways, because they want a different experience. Maintaining a rotation is not simple. Maintaining an alliance or an agreement is not simple. It's herding cats. But that is fun to a different type of person from those who find it fun to do all the work hardcore raiders do. So, no, that is not fair. You want fairness? Read John Rawl's A Theory Of Justice. Not only is he one of the most renowned political philosophers of the 20th century, but he has a definition of fairness that persists to this day, even making it into a recent episode of Doctor Who as a means of conflict resolution. What is fairness? Fairness is if you make people bargain in which they do not know what their bargaining positions are. Meaning, if you can abstract yourself for a moment, and think what agreement would people come to if they didn't know if they were hardcore or casual, or if they were in a hardcore or casual guild? What policies would be implemented? That's the crux of fairness, as it isn't skewed by individual bias, not by superior bargaining position. And in such a case, the staff plan which provides for the 6-7x more mobs would probably be seen as unfair in the eyes of people in an original position, as it gives too much. No rational person betting on whether they would be hardcore or casual, and in one of 3, or one of 7, would create rules so skewed. But the casuals here have accepted that. That's 30-35 a month for T1, and 5 for T2. So, 1 a day vs 1.25 a week, per guild. Or, for the competitive side, 3 pops a day approximately to fight over. That's not a bad compromise. Let T1 shape the way they want to use their share of the mobs, and T2 shape the way they want to use their share of the mobs. If the casuals want to rotate, let them rotate. If the hardcores want to FFA, let the hardcores FFA. That's more than enough to rotate, and more than enough to FFA. We want a chance to earn our epics, and we want a fair share of those mobs. VP was surrendered as your playground, but things like CT/Inny/Trak... People like me do a lot of work in this game, but don't want your atmosphere. To say we have to delve into your atmosphere for the sake of achieving our goals is counter productive to the goals of lessening the conflicts between guilds. The hardcore atmosphere is toxic to me. The casual atmosphere would probably be toxic to you. The best way to reduce conflicts between guilds are to keep ideologically opposite groups separated in such a way that they can each enjoy the atmosphere they love most, without either side's atmosphere hurting the other. Let each enjoy their half. That's what Rogean's plan provides for. It lets each side enjoy their half, and leaves VP alone for now, and for when we get keys, unless we want to delve into your territory, and compete on your terms. Hardcores get to have the environment they want, and casuals get the environment they want. This is not only just, it is fair, and it has the best chance at creating a longer lasting reduction of conflict between guilds, by letting each side experience the raiding atmosphere they want, without being detrimental to the other in any way other than sharing the pops. It even bumps back to Tier 1 if a Tier 2 raid takes too long to get it, depending on how Tier 2 decides to allocate pops for themselves. Seeking more than this seems less about wanting competition (which the plan provides for), and more about wanting schadenfreude. And that really isn't helpful to us all enjoying the game in our own ways. So far, the best argument I have heard is that if FE + IB unite, then by Rogean's written plan (as it stands), it'd be a rotation in Tier 1, since if you previously got the kill, you can't get it again when it comes back to your tier. But I am certain no Tier 2 guild is going to care how Tier 1 handles their pops. If it bounces back to Tier 1, I am sure no one will mind letting it be FFA for the Tier 1 guilds, whether it be a 3 way fight, or a 2 way fight with the IB + FE coalition. So, that's an easy fix to let hardcores get their environment, and let casuals build theirs. Now, if you were not being sarcastic, I agree, because that's what they find to be fun. And this is a game about fun. So to each their own. Different styles for different people. Quote:
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Last edited by Uteunayr; 01-03-2014 at 09:18 PM..
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#213
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Would it be possible to draft a copy of the server and Xfer the top guilds, and anyone else that wanted to go with them, over to it? It would open the end game up to the lower guilds while giving the top tier players a place to compete as normal. Just an idea.
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#214
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The only issue I see is that you'd want to transfer the hardcore or casual population to the other server, so how do you do that? If you just let free transfers, people will start gaming economies by shuttling money over to the other server, etc. If you lock it down, than a lot of people who have quit for a break will come back being unable to switch server to the one they want their main toon on. Lastly, if you do it by a request-by-request basis, it bogs down the server staff who do everything they do for free, thank you all very much for that. Nevertheless, it seems like the ultimate extension of the Staff Proposal. But if we are stuck on one server (given the bag of worms of other issues that open by creating two servers), it seems to be the most fair, most just, and the most likely to work. | |||
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#215
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This whole raid thing is like an experiment on socialism.
How to get more while doing less. And while it all started gloriously with some TMO bashing, the staff have rapidly realized what they were working with. now its hilarious to read throuhg. The plebs want it all... but at one condition, they most not work for it. Give it a couple month and they will be asking for a complete repop for each guild per month ! It's all hilarious really.
__________________
Infernus Draconis
Magician The Drift | ||
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#216
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#217
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#218
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is part of the problem. Aaradin The A-Team | |||
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#219
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Last edited by fullmetalcoxman; 01-03-2014 at 09:42 PM..
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#220
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Given that the product in this case is raid mobs, and we don't create raid mobs, this is not even close to socialism. We, the players, don't produce anything. We consume generated pixels for enjoyment. Further, socialist systems do not historically implode, autocratic regimes historically tend to implode. Remember, your eyes are only good for so much, just as eyes once told us that the earth is flat, but science and empirical observation of the facts in more detailed analysis has shown us that is wrong. Similarly, very little is out there to say that socialist systems collapse on their face, but that's getting into political science with no relevance here. Back on topic! It is not about doing no work for it. I'll work damn hard for it, and I work damn hard to be a good person and help out as many of my fellow Necromancers as I can. I work hard at any game that I play, I just don't want an atmosphere of hardcore raiding that is toxic to my mental health. You all can have that, as that is what you want. Rogean's plan provides for it. If you want schadenfreude, then I think the issue is truly indivisible, and it will only continue more conflict. Please see my earlier posts for an elaboration on this point. | ||||
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Last edited by Uteunayr; 01-03-2014 at 09:49 PM..
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